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  #136  
Old 09-24-2011, 12:51 AM
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i just make a perception check quikly before i write a post
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  #137  
Old 09-24-2011, 01:02 AM
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Quote:
Originally Posted by Doghealer View Post
I don't have anything I want to do with this scene. Heavy armor typically hurts one's ability to climb up and down things, and the hole is already being explored.

Essentially, Gramorn is just watching the others do their thing. Don't wait for me to do something.



Same. Xin's acro/athletic skills would most likely find me falling down that hole into an ambush.

Last edited by NCSamurai; 09-24-2011 at 01:03 AM.
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  #138  
Old 09-25-2011, 12:38 AM
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Ok, sorry about not posting anything substantial for the last day or so, just got back home. So whenever I find out about whether or not I have to make a check to tie a rope to a sunrod and lower it down or if it's just a "take 10" kinda deal, I'll be ready to try out my ingenious and/or laughably stupid plan:-)
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  #139  
Old 09-25-2011, 01:54 AM
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Well you can always drop the sunrod into the hole...
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  #140  
Old 09-25-2011, 07:41 AM
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Hi guys. Sorry for yet another weekend delay. Cavuste I think your idea is so simple it doesn't require a check so I'm going to let you go ahead and do it. This means the once dark room below will be bright light twenty squares around the sunrod and dim light elsewhere. This effectively means Achenar will be able to see throughout the room without much problem. I'll get onto posting the results now.
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Last edited by JohnnyDM; 09-25-2011 at 07:41 AM.
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  #141  
Old 09-25-2011, 08:39 AM
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I'm afraid you'll have to bear with me. I've posted in the main thread but theres not much you can do until I get time to post the map and such. I'll try and get a move on
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DM of The Shattered Isles (4e). Our rag-tag bunch are setting off towards a cold island with a missing Lord. What terrible secrets await?
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  #142  
Old 09-25-2011, 09:23 AM
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Now that we can see down the hole...how deep is it? If we're going down there, I'm probably going to end up falling part or all of the way...
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  #143  
Old 09-25-2011, 10:24 AM
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I'm fairly sure I detailed that in the description in the main thread. About twenty feet
EDIT: bugger. Sorry about that. For some reason my very long reply hasnt posted. I'll get onto that soon
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DM of The Shattered Isles (4e). Our rag-tag bunch are setting off towards a cold island with a missing Lord. What terrible secrets await?

Last edited by JohnnyDM; 09-25-2011 at 10:26 AM.
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  #144  
Old 09-25-2011, 11:05 AM
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Reposted that long reply. Phew. The battle map is up but I might be too busy to update the enemies first turn. Sorry again for the delays guys. Still, at least you've got a map to look at
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  #145  
Old 09-25-2011, 11:26 AM
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There we go, that answers just about everything. *contemplates just plain jumping...wonders if the trash pile would break my fall*

As a side note, the lettered row markers are off a bit. They're spaced out slightly more than the squares are and de-sync in the area they matter most.
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  #146  
Old 09-25-2011, 11:33 AM
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Ah so they are. Thanks Doghealer. That happens sometimes when I convert the images to .bmp for some reason. Thanks, I'll get on that. The software would be perfect if it had a better way of making grid markers. Can't have it all though I guess
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DM of The Shattered Isles (4e). Our rag-tag bunch are setting off towards a cold island with a missing Lord. What terrible secrets await?
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  #147  
Old 09-25-2011, 11:49 AM
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Quote:
Originally Posted by Daendil View Post
Well you can always drop the sunrod into the hole...
Capatain Damakos is nothing if not pragmatic. Supplies are limited on a ship at sea, so he likes to reuse, reduce and recycle:-)
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  #148  
Old 09-25-2011, 11:59 AM
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So it's the rats' turn first right?
Also, are piles of junk (e.g. H-14) difficult / blocking terrain?
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  #149  
Old 09-25-2011, 12:13 PM
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Just to clarify, as combat has started climbing down the rope will take up part of your turn and will take place during combat.
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DM of The Shattered Isles (4e). Our rag-tag bunch are setting off towards a cold island with a missing Lord. What terrible secrets await?
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  #150  
Old 09-25-2011, 06:55 PM
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So the rats go first with no surprise round...I can't really keep track, is everybody down at this point? If the move takes up our movement phase during our turn, I imagine that we won't actually get down there until after the rats make their first attack. I think I'm reading that right, but can somebody clarify? Just want to make sure I'm not as confused as I feel:-p

If that is the case Achenar might be kinda messed up by the time we get there...heh.

Thanks!
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