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  #46  
Old 09-18-2011, 12:51 PM
Stijl Stijl is offline
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Alright, I know two of them hit, a third might have. I'll amend the post momentarily.
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  #47  
Old 09-18-2011, 12:54 PM
Doghealer Doghealer is offline
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I didn't know Kobolds were THIS smart...immobilizing me and then arranging themselves so that only ONE of them is in range of my dragon breath. Which is also my only attack that reaches farther than one square and deals damage.

Then again, my job was to take these blows so you guys don't have to. Which I seem to have done. That and I also blocked a crit. (Although it was a crit against me...)


That said, didn't I read something about someone being able to grant a saving throw to an ally? My turn is supposed to be last anyway, and I plan on honoring that...
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  #48  
Old 09-18-2011, 12:59 PM
Stijl Stijl is offline
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Hmm, a natural 1 and a natural 20 on the first round of combat. It's going to be one of THOSE days then.

I should have gone much later by roll, but with party combat the preferred order seems to be Leader (heal unconscious teammates and provides saves if any) - Controller (apply penalties) - Striker (apply damage and clear out enemies) - Defender (move to best position for the relocated / remaining enemies and party members, when not glued to the road). There's enough logic in that order that it seems like something a party might actually (or should) do in combat.
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  #49  
Old 09-18-2011, 12:59 PM
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You don't have to stick to your initiative at all Doghealer, only if you want to. You can use 'Aid another' to give one ally next to you help them in either attacking an enemy or defending from one. Details are on page 287 of the PHB.

Also, unconventional as it is, I'm considering posting enemy HP. This way you guys will know when you've killed an enemy. This should stop people attacking things that are already dead. I'd only as that you don't take unfair advantage of this. What do you guys think? I think it'll make the game go a lot smoother
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  #50  
Old 09-18-2011, 01:03 PM
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I'm ok with it, it'll make RPing a bit easier if we know if they are bloodied, as well as if we are just mauling a corpse:-p

By the way, I'm supposed to be going to my wife's sisters house for the game today (ugh) so I can't post combat at this very moment, but it'll be in there by early tonight. I hope that doesn't slow anybody down!
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  #51  
Old 09-18-2011, 01:04 PM
Doghealer Doghealer is offline
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I follow your logic in posting HP, but that's a little TOO much information. At least, early on. Maybe after they're bloodied, unless they have incredibly low HP values in the first place.

Still, you're the DM. Up to you. Just my two cents.
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  #52  
Old 09-18-2011, 01:05 PM
Stijl Stijl is offline
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It probably would make things go smoother... the alternative I've seen is note if a creature type is a minion, so at least the same person isn't attacking a 1 hp creature that was hit previously, as well as keeping track of damage done to another creature (so "-29/?? - Bloodied" as a health status), and as soon as one of that type is killed, you add the actual HP the creature had (0/44 - Dead).
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  #53  
Old 09-18-2011, 01:16 PM
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For now I'm going to rule on showing the creatures HP. I'd like to see how that works out. I'm sorry again for things being a bit bumpy at the moment. Ironing out the foibles of 4th ed PbP is tricky. Thanks again for your patience guys
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  #54  
Old 09-18-2011, 01:29 PM
Stijl Stijl is offline
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By even making it TO combat, we're farther along than my last game. And if we can actually finish a round of combat, we'll have made it farther than the game before that (Poor Sorrow and Callow). I'm more than content with the pace at the moment, bumps and foibles and all.
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  #55  
Old 09-18-2011, 03:25 PM
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Well, all the games I've seen so far here let monster HP known. It takes away some of the tension but eliminates much of the confusion. It seems to be a necessity for PbP.

Stijl: yeah... Sorrow actually managed to shoot one arrow though he missed
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  #56  
Old 09-18-2011, 03:31 PM
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JonnyDM: Did my character have a chance to ready his shield and sword before the attack? I assumed that he didn't but you seem to have used 19 for AC and that is with shield on. If he didn't have his shield ready yet then the first glue pot has hit too.
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  #57  
Old 09-18-2011, 03:58 PM
Doghealer Doghealer is offline
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OK, so, I've got a bit of a plan, but it kinda needs DM approval at this point. I plan on going last for a few different reasons, so approval now will speed things up later. The reasoning is kinda metagamey though, so I'll put in in secret text for safety.

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  #58  
Old 09-18-2011, 04:07 PM
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@Daendil. Yes I'm assuming everyone is prepared for the battle. As you and the Kobolds saw each other at the same time I thought it best to assume everyone would ready their weapons. Very honest of you to point that out though. Brownie points for you

@Doghealer. What you've suggested is perfectly fine by me. In fact if I'd noticed the effect of the critical myself I wouldn't have triggered your power anyway, and wont in future in similar circumstances. I'll always be up for the odd change in hindsight if it balances out the problems of PbP.
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  #59  
Old 09-18-2011, 04:42 PM
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So I have a confession to make. I screwed up a dice roll. I misread the Infernal Wrath power, and rolled 3 damage rolls for 3 targets, when it should have been one damage roll for the triggering target.

I changed the inaccurate information in the Dice Roll Thread, and I only used the very first roll. The problem is that now it looks like I cheated. The only thing I have going for me is that it's a minion, and any kind of automatic damage would have killed it anyway, so there was no point in changing my roll. I hope I haven't screwed up bad enough to be kicked. I know editing dice rolls is bad news bears, and I won't do it again. That was my very first PbP dice roll and I messed it up.

Sorry again guys. I'm not a cheater, I promise.
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  #60  
Old 09-18-2011, 04:43 PM
Stijl Stijl is offline
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The beauty of wielding a quarterstaff... it's ALWAYS equipped and ready.
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