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  #61  
Old 09-18-2011, 05:15 PM
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Daendil Daendil is offline
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Need to buy a dozen throwing hammers ASAP...
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  #62  
Old 09-18-2011, 08:50 PM
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In search of quests . . .
 
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Yeah, that is what my handaxes are for . . . now if I could only hit more than one out of three attacks.
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  #63  
Old 09-18-2011, 11:47 PM
Doghealer Doghealer is offline
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OK, so, two things to NCSamurai...

1) When you use any multi-target power (correct me if I'm wrong), you make one attack roll per target, but only ONE damage roll, which applies to ALL targets you hit.

2) Dragon Breath is a minor action. You don't need to spend an action point, since you didn't TAKE a minor.
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  #64  
Old 09-18-2011, 11:50 PM
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Hahaha! Whoops! I'll edit the actions appropriately, and I'll just count the first roll on damage. Thanks, that's a total miss on my part
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  #65  
Old 09-18-2011, 11:59 PM
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Also, praise be to the dice gods that allowed me to hit 7 targets in one turn.
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  #66  
Old 09-19-2011, 12:36 AM
Doghealer Doghealer is offline
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And with my move, our turns are done. Go ahead Kobold dudes, give us more hell.

Also, I've been tracking the action on a copy of my own map. Copy is supplied here, although it definitely needs cleanup before being reposted. If you're curious, the color of the X's is the same as the color of the player that killed the creature under the X.
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  #67  
Old 09-19-2011, 02:57 AM
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JohnnyDM JohnnyDM is offline
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Jeeze. You've all certainly shown what this party can do. I'd better get to sorting out this mess and scraping the krispy kobolds (TM) from the map. It's been a good gauge I guess. Nice to know I can be considerably meaner to you than this I'm having a lot of fun. Hope you guys are enjoying pummeling me

@Cavuste- Don't be daft. Everyone makes mistakes and that isn't even that serious a one. We're here to have fun aren't we? The only time anyone would ever get kicked is through rudeness, serious cheating, or by being absent for an extended period of time.

JohnnyDM

Edit: I've just updated the map and status in the Battlegrounds thread. Seriously, you guys mangled them Kobolds.
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Last edited by JohnnyDM; 09-19-2011 at 03:31 AM.
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  #68  
Old 09-19-2011, 04:22 AM
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Also, before anyone posts, could you guys all roll for initiative for the next combat in your next turn. Thanks
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DM of The Shattered Isles (4e). Our rag-tag bunch are setting off towards a cold island with a missing Lord. What terrible secrets await?
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  #69  
Old 09-19-2011, 10:28 AM
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Yeah, one mistake and out would be pretty hardcore PbP gaming!

I'll have to post Danae's action after work I fear, so if anyone else can finish off the poor creatures before then, by all means!

Dice Initiative:
d20+2 (1)+2 Total = 3
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  #70  
Old 09-19-2011, 10:29 AM
Stijl Stijl is offline
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Oh, for crying out loud...
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  #71  
Old 09-19-2011, 11:09 AM
Doghealer Doghealer is offline
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Quote:
Originally Posted by JohnnyDM View Post
Nice to know I can be considerably meaner to you than this
We blew two action points, it's not like we breezed through it no sweat. That, and of course, luck was on our side. Had my saving throw not gone though, I'd have been able to do absolutely nothing, unless I was willing to blow a daily power. I also had a significant chance to miss each of my breath targets, and of course, DID miss one.


Now, for the rest of you guys, don't outright KILL all of them. I wanna talk to one of those slingers alive. You can do this; see "Knocking Creatures Unconscious", PHB1, pg295.
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  #72  
Old 09-19-2011, 11:33 AM
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Hey Doghealer. You probably are planning on it but can I suggest that Gramorn asks his allies to do that in character? It's a realistic approach and I'm excited by it. I hadn't planned on it

And regardless of your reasoning, I'll definietly be meaner in future. Keep on your toes
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DM of The Shattered Isles (4e). Our rag-tag bunch are setting off towards a cold island with a missing Lord. What terrible secrets await?
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  #73  
Old 09-19-2011, 11:35 AM
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Also, just to check, are people not posting because they're too busy? If so that's fine. I just want to make sure everyone knows we're keeping the same turn sequence (Kobolds then PCs) until the end of this combat and that the initiative you're rolling for is for next combat. Nothing worse than waiting aroud for nothing

JohnnyDM
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DM of The Shattered Isles (4e). Our rag-tag bunch are setting off towards a cold island with a missing Lord. What terrible secrets await?
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  #74  
Old 09-19-2011, 11:39 AM
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Hey JohnnyDM, thanks for understanding, I was more upset with myself than anything. I saw that read box warning of an edit, and I felt like the biggest cheater, heh. I'm glad you all don't hold me to the same standard I hold myself:-p


I'll post my next round of combat in a few!
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  #75  
Old 09-19-2011, 11:44 AM
Doghealer Doghealer is offline
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Quote:
Originally Posted by JohnnyDM View Post
Also, just to check, are people not posting because they're too busy? If so that's fine. I just want to make sure everyone knows we're keeping the same turn sequence (Kobolds then PCs) until the end of this combat and that the initiative you're rolling for is for next combat. Nothing worse than waiting aroud for nothing

JohnnyDM
Only reason I haven't taken my next turn is the same reason I went last in the first turn; it's to my tactical advantage to go last, and it makes sense anyway.

I don't have much of a life, and I check back many times per day. You can be pretty sure that whenever you're waiting on me for whatever reason, you won't be waiting long.

Quote:
Originally Posted by JohnnyDM
I hadn't planned on it
This is why I play D&D.

Because you can do anything.
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