|
#46
|
||||||
|
||||||
|
The first two still resolve against touch AC against 22 and 28, though. What poor rolls. |
|
#47
|
||||||||||
|
||||||||||
|
Dice Ambrosia's Attack of Opportunity:
Dice Ambrosia's AoO Damage:
|
|
#48
|
||||||
|
||||||
|
The only thing that freaks me out about the way you roll is the thought that you will roll just as well for the bad guys. It is my hope that this is not the case, but we shall see.
__________________ |
|
#49
|
||||||||||||||||||||
|
||||||||||||||||||||
|
Dice Ambrosia's Trip (To Hit):
Dice Ambrosia's Trip (Opposed):
Dice Ambrosia's Follow Up Attack (To Hit):
Dice Ambrosia's Follow Up Attack (Damage):
|
|
#50
|
||||||
|
||||||
|
|
|
#51
|
||||||
|
||||||
|
Success. Broken condition removed from gun as a full round action. While he's in there, he's gonna free-action reload.
__________________ |
|
#52
|
||||||
|
||||||
|
Dice Diplomacy check:
|
|
#53
|
||||||||||
|
||||||||||
|
Breath. Someone got a Tic-Tac?
Dice Fire!:
And for the next use. Dice Roll:
Last edited by GeoAvanti; 11-05-2011 at 07:00 PM. |
|
#54
|
||||||
|
||||||
|
... I think I kind of actually want to fail this. Because a Draco-Kitty high on fumes seems like way too much damn fun to write. Unless he tries to stab someone nearby. That... probably wouldn't end well, huh? Oh well. Let us continue to reap ill fortune with the dice!
Will, DC 17 Dice Roll:
|
|
#55
|
||||||
|
||||||
|
Dice Craft: Gunsmithing vs. DC 25:
|
|
#56
|
||||||
|
||||||
|
Can I get a new D20 over here please?
__________________
|
|
#57
|
||||||
|
||||||
|
Out of curiosity, what would Wain have gotten if I'd rolled the check instead?
__________________Dice Theoretical Craft: Gunsmithing:
|
|
#58
|
||||||
|
||||||
|
Argh.
__________________That is just rubbing it in. really, nat-20ed? |
|
#59
|
||||||
|
||||||
...
|
|
#60
|
||||||
|
||||||
|
That's pretty much evil on the awesome axis. I approve.
__________________Dice Bluff Check:
|
![]() |
| Thread Tools | |
|
|