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Old 10-29-2011, 11:59 PM
PoorKnight's Avatar
PoorKnight PoorKnight is offline
Great Wyrm
 
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Rules and Stuff

Combat (updated to adapt some of Aary's House Rules)
  • DM will post a new thread for the action.
  • DM will roll initiative taking the party's average initiative as well as the enemies average and roll for both.
  • Players post in a first-come turn order. You may post whenever you like, but assume that those who have posted before you have already completed their actions. Players that do not post actions for the round (24hrs) will be NPC'd badly.
  • Monsters will attack as a group

I will post battle maps for the combats. The grid will be labeled so you can indicate your movement by the coordinates (e.g. I move straight to C10).

Last edited by PoorKnight; 01-10-2012 at 10:13 PM.
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Old 10-30-2011, 03:32 PM
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PoorKnight PoorKnight is offline
Great Wyrm
 
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Last Visit: 03-05-2013
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Skill Challenges

Same rules for Combat, plus:
  • You must take an action.
  • Secondary skills will typically only contribute 1 success or some other bonus instead of success.
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