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  #241  
Old 01-13-2012, 08:28 AM
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Jetsmillion Jetsmillion is offline
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"Good, at least it is bleeding now," Jack muttered as he Magic Misslefired at the dragon again, only to miss once more.

 
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  #242  
Old 01-13-2012, 09:55 PM
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Flynn was relieved that he did not end up regretting his actions. He had feared another devastating poison breath attack from the dragon, which could have proven fatal for them. Instead, Nala stood toe to toe with the beast, holding his attention and warding his attacks. "Excellent. Just give us some time, Nala. Hold him, and we'll finish him," Flynn thought. Rejuvenated by his healing potion, Flynn prepared another attack. He Standard Action: Twin Strike vs R (hit for 17 damage)launched a pair of his arrows at the beast, and immediately Move Action: Move to A6 (reactivates Skirmish Strike effect)fell back toward the cave wall. "Keep moving, strike from different angles." Flynn reminded himself.

 

 
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  #243  
Old 01-13-2012, 10:28 PM
Olympian Olympian is offline
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Traevin could see that the blasts of poison were taking their toll on the party. He was running out of healing, but more importantly he could see that they were reaching the end of their endurance. After fighting all day and ending with a fight against a foe as strong as riyitachuak was not easy. Traevin knew he had to find a way to help keep Nala fighting so she could keep the winged monster's attention. He SC in K11summoned his spirit companion behind the dragon and then summoned a cold blast which shot out from his extended palm. The blast hit Riyitachuak, and a white mist burst forth with ice spikes that Wrath of Winter vs. Fort, targeting R
Dice Roll:
1d20+5 (18)+5 Total = 23
struck the enemy trying to damage
Dice Roll:
1d10+4 (2)+4 Total = 6
pierce through the scales. Traevin anticipated another poison breath attack soon and Move to I16put as much room between him and his allies as he could.

 
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  #244  
Old 01-14-2012, 03:04 AM
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The dragon lunges at Nala once more, this time sinking its teeth into her.

Combat ActionsRiyitachuak: 50/295 HP, bloodied
Start of turn:
Dice Recharge - Breath Weapon:
d6sh5 2
Recharge roll on Breath Weapon No recharge.
Standard:
Dice vs AC21:
d20+13sch21 (12)+13 Total = 25
→ d10+5g (2)+5 Total = 7
d10 3
Bite targeting Nala Hit! 10 damage, you are at 10 HP. Additionally, you take ongoing 5 poison damage (save ends).
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Last edited by Doghealer; 01-14-2012 at 03:08 AM.
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  #245  
Old 01-14-2012, 02:09 PM
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Jetsmillion Jetsmillion is offline
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It was apparent that the dragon was weakening, but then again so were they. He knew that if they were to win they would have to finish the dragon soon and his long ranged spells weren't cutting it. With a sign Jack Move to F7ran towards the beast. He didn't get to close, but made sure he was just within range of his spell. Slaming his staff on the ground he Thunderwaveblasted Riyita in its side as it was so focused on Nala.

 
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  #246  
Old 01-14-2012, 03:45 PM
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Nala barely stifled a cry of pain as the green sunk its venom-enhanced teeth into her shoulder. She immediately gritted her teeth, fighting off the poison's lingering effects and lashed out with vengeance. For the first time in several attempts she struck the beast successfully, re-opening a wound that had begun to close in the dragon's scales.

 

Last edited by TheSmell; 01-14-2012 at 03:47 PM.
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  #247  
Old 01-14-2012, 07:40 PM
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Allister screams when he views Nala getting crunched in the maw of Ritiya. move K8Moving to her side he hands her a potion that he purchased before leaving town.

Allister then turns and and
Dice Burning Spray:
1d20+5sch19 (4)+5 Total = 9
unleashes and throws a blamket of flames that
Dice Damage:
1d8+9 (7)+9 Total = 16
engulfs Ritiya.

 

Last edited by lbshaggy; 01-14-2012 at 07:41 PM.
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  #248  
Old 01-14-2012, 08:31 PM
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Focus! Flynn drew a pair of arrows on his bow. Nala can't fight a dragon all by herself. It needs to die, NOW! He let the Standard Action: Twin Strike vs R (hit for 18 damage)projectiles fly, aiming for the dragon's already bleeding wounds. One arrow found its mark, so Flynn Move Action: Move to A10 (renews Skirmish Stance effect)moved to a new position, as usual.

 


 
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  #249  
Old 01-15-2012, 01:19 AM
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Traevin saw that the fight was coming to its conclusion one way or another. Both his allies and he dragon were going down, Knowing he was out of range of reaching Nala to help her, his best option was to bring Riyitachuak as close to death as possible. Readying another blast of cold energy the wilden Wrath of Winter vs. fort, targeting R
Dice Roll:
1d20+5 (20)+5 Total = 25
launched his attack at the dragon. The frozen ball of energy hit the beast and exploded covering the side of the dragon in small damage
Dice Roll:
1d10+4 (10)+4 Total = 14
spikes of ice that burrowed themselves into the beasts side. Traevin was left little choice but to watch and hope the best could be made of the situation.

 

Last edited by Olympian; 01-15-2012 at 01:19 AM.
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  #250  
Old 01-15-2012, 03:46 AM
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At long last, with a final roar and a loud thud, the beast falls motionless on the ground, and not a moment too soon; one more well-placed breath weapon could have spelled the end for everyone.

Victory is sweet, especially when there's a reward tacked on. Of course, the dragon's managed to stockpile a small fortune, which is now yours!

OOCVictory!!! I know the dragon is technically still at 4 HP, but I'm invoking the "it's been long enough, you're close enough, and I just want it dead, so it's dead because I said so" clause.

For the fight, the party gains 200 xp each. For the quest turn-in, the party gains another 125 xp each. This is enough to level up! 3rd level brings along an array of encounter powers to choose from; make your choice(s) in the character sheet thread.

Now...the loot! The "you should probably sell me" treasure is listed on Flynn's sheet for simple bookkeeping, but any funds gained from selling them will be split evenly.

1. Dominating the pile of treasure is a barrel. Popping the top, you find it is filled with enough A fairly weak alcoholic beverage typically consumed at celebrations.
The barrel weighs 100 pounds; you will need to specify how you carry it out, or just leave it.
The innkeeper at the Great Wyrm would pay about 120gp for it.
aged common wine to get an entire army of dwarves drunk. (Listed on Flynn's sheet for now, but you DO need to determine how, or if, you're carrying it out.)
2. On top of the pile of coins is an A small gem with a bold red color, in the same state as it was when it was mined.
It has a market value of 100gp.
uncut bloodstone gem (Listed on Flynn's sheet. If sold, will be split between the party.)
3. Buried under the pile of coins are a pair of vials with a fine silvery powder. You recognize this as A universal ritual component. There is 80gp worth of residuum here.residuum (Given to Jack, the party's sole ritual caster.)
4. Also buried under the pile is a A bar of refined gold, meeting the gold standard of 99.9%.
It has a market value of 50gp.
solid gold bar weighing one pound. (Listed on Flynn's sheet)
5. The pile itself has a total of 295gp 535sp 1630cp. (When you add the 550gp bounty, each of you gains 169gp 107sp 326cp)
6. Behind the barrel of wine is a set of Enhancement: +2 AC.
Power: (At-will, minor action)
You can transform this armor into a normal-looking set of clothes. While in clothes form, the armor does not provide an armor bonus, but neither does it impose an armor check penalty or speed reduction.
You gain a +2 bonus to any Bluff check made to attempt to disguise your appearance. You can change this armor back into its true form as a minor action.
Imposter's Hide Armor +2 (Given to Nala, whose AC matters most!)
7. Also behind the barrel of wine is a set of Enhancement: +1 AC.
Property: Your area and ranged attacks don’t provoke opportunity attacks.
Power: (Daily, free action)
Trigger: You move more than 3 squares.
Effect: In bright light, your space and all adjacent squares become shrouded in dim light until the end of your next turn.
If you were already in dim light, your space and all adjacent squares become dark, blocking line of sight, until the end of your next turn. You can see perfectly in this area of dim light or darkness.
Shadowdance Hide Armor +1 (Given to Flynn)

Please note that you are NOT back in town yet!
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  #251  
Old 01-15-2012, 03:59 AM
Doghealer Doghealer is offline
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As you leave the former lair of Riyitachuak, you notice a glint in the air above. Sunlight shining off the surface of a metallic dragon's scales. The dragon looks down at you and approaches, descending from its flight and landing in an area sufficiently far away, but close enough that he can speak. He is rather small, but still clearly big enough to be of Young age. His scales are a metallic grey shade, that of steel. He notices your looks of bloodlust; you've killed two dragons, how hard can this one be? He responds with a calm and collected voice, in Common.

Fear not, adventurers. I am not your enemy. I knew from the moment I saw you that you are dragonslayers. I would never be so foolish as to attack your kind.

Rather...I've come to request your aid. Would you be so kind as to hear me out?
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  #252  
Old 01-15-2012, 03:01 PM
TheSmell TheSmell is offline
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When Riyitachuak finally fell, after what seemed like an eternity, Nala relaxed. Although she had come close to death several times, most of her companions were relatively unharmed. You have performed, well, she said to herself. She turned toward Alister and Traevin and said, Thank you both for helping to keep me alive. I again owe my life to the fact that you were looking out for me.

And then to the entire group she said, Come, let us leave this foul beast's lair and... She stopped abruptly at the sight of another dragon and promptly redrew her sword and shield. Why are we to believe you beast? Have you been watching us? It is pretty convenient for you to arrive just after we have finished our toughest battle yet.

As she spoke, Nala strained her memory to see if she had any
Dice Nature check:
1d20+9 (18)+9 Total = 27
knowledge of steel dragons.

Last edited by TheSmell; 01-15-2012 at 03:01 PM.
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  #253  
Old 01-15-2012, 06:23 PM
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Allister collects himself after the battle. The feeling of despair and faliure washes over him as he reflects on this battle and his inability to connect his powers to cause damage when they were needed.

He tenses as the dragon appears and listens intently to the words that are spoken. The thirst for revenge on all wyrms begins to rise as he tries to conrol his rage waiting to see what his companions do.
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  #254  
Old 01-15-2012, 06:59 PM
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The steel dragon takes a couple steps back. Perhaps his timing is less than optimal.

I admit that you have no solid reason that would justify trust in me. I merely thought that an able group of slayers such as yourselves would be able to assist in taking down a problematic dragon. Perhaps I thought wrong.

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  #255  
Old 01-15-2012, 11:17 PM
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"A dragon out to hire dragon slayers to hunt another dragon?" Jack asked aloud sounding a bit startled by the concept. "That certainly wasn't something I expected..."
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