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  #61  
Old 01-23-2012, 02:27 AM
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Yeah, that's what I figured. As for the specific details of the plan, Astrid's leaving it up to everyone else (mainly Darian ), but since her being sexy is almost certainly part of it, I felt comfortable having her go get ready.
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  #62  
Old 01-23-2012, 02:36 AM
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Yes. It will count as a use.
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  #63  
Old 01-23-2012, 03:32 AM
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Does that schoolgirl fetish go both ways? I've never over heard girls discussing it, and no one dresses like that on Halloween.
  #64  
Old 01-23-2012, 04:07 AM
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Do we know if the building is more than one floor or not? If we can circumvent the guards, that would be the fastest route.
  #65  
Old 01-23-2012, 09:13 AM
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That's why we need to scout. Donald offered to scout ahead with his bird.
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  #66  
Old 01-23-2012, 09:45 AM
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I was hoping that kind of detail would be known to Wrathburn. It doesn't seem like particularly secret knowledge whether a building was constructed with 1 or more floors. Especially considering we got the address.
  #67  
Old 01-23-2012, 10:05 AM
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Well, I guess someone could ask him. >_<
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  #68  
Old 01-23-2012, 10:14 AM
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Hah go for it, I'm Secretly hoping that Cancer will consider that to be information that Wrathburn would have included in the job description and just didn't bother to mention it. I saw him lurking around the forums, so I know he's out there somewhere.

Last edited by Gaijin; 01-23-2012 at 10:15 AM.
  #69  
Old 01-23-2012, 07:38 PM
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BTW, I'm not intending to spell out who does what, because I don't know who would be best to be the face. It actually might be best to have 3 go in: Face, Brute Subduer, and Me. That way if we can't talk, I sleep, if I can't sleep, we go beat down. Thoughts?
  #70  
Old 01-23-2012, 08:19 PM
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Donald can rush without taking a penalty on diplomacy it sounds like, a la face. (or take 10, I forgot)
He's also bringing poison, so he's definitely there. If you can't talk, cast sleep, or poison him, then we've got problems.

If Astrid as outside flaunting her stuff, and I'm down there...not sure doing what exactly. That leaves Cyfir and I don't know much about what he is or does. If there are two guards outside and two inside close to the mark this works well, If there are 4 outside then the odds of it working are much worse. If it is 2 out, 2 in then you'll need a way to deal with those inside ones. Perhaps hit them with the sleep and the mark with charm?

Edit:

My only real thoughts on a distraction that utilizes Astrid in tight revealing clothing is to pretend like we're falling over drunk after a a in a pub and as we wander by she stumbles over into the guards. Maybe having a wardrobe malfunction, offering them a hit from a flask. Oil of Taggit is ingested with a DC of 15, so that's one option. Once they're out we can hide them and proceed in to help if necessary or just keep up the act outside as look outs.

If they don't take the flask, then I can use Diplomacy on them to get them to friendly then bluff them into thinking they are needed elsewhere.

Failing that I guess Astrid and I can intimidate them into just helping us.

Last edited by Gaijin; 01-23-2012 at 08:37 PM.
  #71  
Old 01-24-2012, 02:34 PM
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I just don't want any confusion when we get there. It also sounds like we need to do some scouting so we can finalize a plan. Does scouting sound like a reasonable thing to do before we make a finalized plan?
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  #72  
Old 01-24-2012, 04:10 PM
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Yeah, though I thought we were going to do that anyway... Blindly rushing in, even on Wrathburn's intel was not exactly on my to do list.
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  #73  
Old 01-24-2012, 06:17 PM
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Yeah. Sketch out a plan here, get close, have your familiar scout it out, then reevaluate/continue.
  #74  
Old 01-24-2012, 09:00 PM
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I did some research on poisons, but since Anselm doesn't know anything about specific poisons he can't mention them.

There is a sleep-smoke which only costs 25gp and has an Inhale DC 15. When released, first round it occupies an area of a 10' sphere then a 20' sphere the following round then is harmless. The effect lasts a few minutes, but that's enough for a swat style hog tie.

There is also,
Sleep Poison which has a Contact DC of 17 which initially knocks them out for 1d3 rounds then hits them for 1d3 hours. This one is more expensive at 390gp.

here's the link for anyone who would likely be able to use them in the game.

Last edited by Gaijin; 01-24-2012 at 09:01 PM.
  #75  
Old 01-24-2012, 09:31 PM
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Well, I'm stalling on posting for dramatic effect (I want Astrid to show up as everyone is walking out the door), so whatever you guys decide is good with me. Astrid can't really claim intimate knowledge of poisons either, though she would probably know about at least the sleep contact poison through her line of work.
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