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#1
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Designing a Phaerimm/Beholder-Ruled Underdark City
First, this is a powerful game. I won't get into the details as that's not necessary, but we're at 15th level Gestalt. The party will be a mind flayer and three doppelgangers. The idea of this city is that it's ruled by a single, massively powerful Phaerimm. It has taken control of the legions of Beholders that built the city, including their Hive Mother. The Phaerimm remains in the shadows, out of the public eye. It torments the Beholders by having them perform various menial functions- such as cleaning the sewers and fertilizing the mushroom fields. The city is located in an area of high Faezress. Planar magic is greatly impeded in this area. Only portals provide instantaneous transportation, and those are tricky/dangerous to build and use. Some things I'm sure I want to put in are:
So, what I would appreciate is anyone's advice, and most especially something players have enjoyed in exotic locations such as this one. Thanks for reading! |
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#2
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There's an example in FR campaign setting. Ooltul.
__________________I'll be thinking about this because I've already been thinking about it. |
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#3
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I did notice, and was inspired by, the FR city of Ooltul. I even gave my own creation a vaguely similar name.
__________________I think the key to the place is that the Phaerimm at the top loves nothing more than to torment the creatures beneath him. Each inhabitant of the city should have its own particular torment.
I really want to get some kind of idea for the Githyanki, Drow, and Duergar in this city, but apart from the above I'm still blank. Maybe the Githyanki control one of the few portals that still works well... |
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#4
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Have you looked at any of the old 2ed Spelljammer materials, re: Beholders?
If you're interested in making the city really feel like it was built by Beholders, there's lots of morsels in those books and on the web about how they build their fortresses and ships. But maybe the most notable thing you'll find in pretty much any Beholder architecture, for pretty damn good reason, is lots and lots of vertical shafts. For the Gith, I've seen the materials in this trio of Paizo mags (Dragon 100, Dungeon 309, Polyhedron 159) used pretty effectively. Its more recent than most material on the Githyanki, and is pretty loaded with new ideas. |
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#5
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Thanks, that is most helpful.
__________________The players are now all in the city, and I have found it relatively simple to run. It would be crazy to try it over the table, but in play by post one can get away with higher level antics than usual. I did incorporate a very vertical, top- down architectural theme. |
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