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  #136  
Old 06-18-2012, 12:13 AM
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As the ranger cried out Valynna snatched up the orb and pack in each hand, rising unsteadily to her feet. "You said you'd gotten pretty good with a sword, right? Well then I'll back you up. Charge straight in, I'll keep the one in the back away from you. Just don't get too close to it."

Holding up the orb between her and the frozen skeleton she focused her mind, and the returning power coursing through her blood drove away a small measure of the cold. After a moment the skeleton appeared through the mist, her target acquired.

She focused her thoughts, calling to mind the feeling of a roaring tavern common room. Projecting that scene into the creature's simple mind she smirked as it halted in it's tracks. The feeling of warmth all around it was throwing off it's unnatural thought process, and the sensation of the flames at it's back made it unable to take a step further.


ActionsInit: 20
Minor: Grab Orb/Pack
Move: Stand from Prone
Standard: Maze of Mirrors vs Z1 - 24 vs Will, target is immobilized and takes a -4 penalty to attack rolls until the end of my next turn. (Miss: Target slowed until end of my next turn)
--Illusion Apprentice: Target hit with arcane illusion power takes -2 penalty to the next attack roll it makes against me before the end of my next turn.
--Phantom Echoes: Target hit with arcane illusion power grants combat advantage to me until the end of my next turn.

Immediate Interrupt: ShieldTrigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.
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  #137  
Old 06-18-2012, 01:42 AM
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With a roar, Silver claw ran forward "Vile creatures of darkness, I will destroy you!" he bellowed as he neared the southern undead. He plunged his axe downwards in both hands, and caught the undead with a solid blow, and then followed up by breathing a blast of lighting over the two undead.

 
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  #138  
Old 06-20-2012, 08:55 PM
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Kaestra was about to remark on Valynna's rock trick when chaos erupted. She looked up to see what was going on and reached for her sword even as Valynna made her suggestion. She pulled the blade free and held it firmly in both hands but hesitated. Instead of advancing, as her sister suggested, she instead backed off. "I don't want to fight in there with all the ice and cold... Let's hold the doorway and let them come to us..." She readied herself in case one of the zombies tried to attack. "I'll stand guard here and you with your bows and spells can hit them from behind." Only she and Silverhand used weapons and although she had seen Georg fight up close, she guessed it was not his most favorite way of engaging an enemy. With the Lizardfolk having already rushed forwards, it only made sense that she did what she could to defend the others from direct engagement.


 
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  #139  
Old 06-20-2012, 10:56 PM
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The fire sizzled and crackled as it filled the room beyond. A burst of cold air was expelled, as the heat took its place, and then the shattering sounds of the remaining two pillars was heard. Neither zombie caught in the blast vulnerable (5) fireappreciated the intense heat of Georg's magic, but the two now emerging from their prisons were left untouched, for now.

Leaning around, Valynna barely manages to catch the first ice-covered zombie with her magic, but the spell still traps it in place, as well as the ice had held her moments ago. Xavroar goes to charge the undead at the back, but with more targets, I assume you'd like to get all four in your breath
Plus, you didn't include the -5 penalty for running in any of your attacks.
This way, you don't need to
changes his plans. Attacking the closest zombie, he breathes in and lets loose a wild display of what type of damage is it?arcane power, catching all four zombies in it, but only affecting two of them. It is then that he realises the intense cold seems to be coming from the cold aura (2): 5 cold damage.undead!

Kaestra moves to get out of the expanding frost, even as one of Caerwil's troops finds his feet frozen. He starts swinging his torch about him, but the intense chill slows the frantic motions. Resting a hand on the wall for support, he quickly discovers that limb to be frozen too, and for a moment, looks on with fear in his eyes.

The other hunters fire arrows towards the zombies at the back of the room, but their concern for their friend distracts them. And the ice grows onwards, over the hunter, and around the feet of the eladrin sisters. Xavroar ice hazard missed: 2 cold damageshrugs off the brunt of the chilling surroundings, and prepares for the zombie assault. He dodges and blocks their blows, but there three auras: 15 cold damagemere presence is making his scales stick together.

OOCOn the aura: each zombie has an aura (2), which does 5 cold damage. This happens when you enter the aura, or at the end of my updates. The auras stack!

Also; T5 was hit by the 'ice hazard'. Being a minion, any hit kills him. The ice hazard attacks anyone who is on the ice at the end of their turn (so Valynna and Kaestra were not effected this time, as the ice formed under then on the monster's turn).


 
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  #140  
Old 06-20-2012, 11:53 PM
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Valynna slowly backs away, still staring at the battlefield through the orb. "It seems they bring their chill with them. Hmm...I'll keep them confused, maybe I can turn them on one another."

She focuses on the images in her orb again, seeing the Are you a lizardman or dragonborn? It seems to switch from time to time.large scaled warrior surrounded by chilled skeletons. With a mental nudge the images blur until the man appears to be surrounded by duplicates of himself, and a burst of energy pushed the image into the minds of the skeleton.

"There, now they can't tell the difference between our large friend and their own brethren."


ActionsMove: Move to V-31
Standard: Phantom Foes vs Z1, Z3, Z2, Z4, and Xavroar - 31, 16, 18, 24, and 16 vs Will(all hits if listed Will defense is correct), targets are slowed until end of my next turn. The first time the target makes an attack, it must make a saving throw(with -2 due to Renegade Raven Queen Cultist). If the saving throw fails, as a free action I redirect it's attack to a different creature within range(+5 damage if it hits an ally).
  • Illusion Apprentice: Targets hit with arcane illusion power takes -2 penalty to the next attack roll it makes against me before the end of my next turn.
  • Phantom Echoes: Targets hit with arcane illusion power grants combat advantage to me until the end of my next turn.
  • Targeting Choices: Xavroar's target will remain the same regardless of save. Skeletons will target nearest ally, or themselves if no available ally.



Immediate Interrupt: ShieldTrigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.
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  #141  
Old 06-21-2012, 09:57 AM
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Kaestra gasps in horror as one of Caerwil's Elven allies is swallowed up by the expanding ice. "Get back from the door!" she warns the others. "Silverhand! Get out of there!" The poor Lizardfolk was going to be stuck like Valynna had been and like the Elf was now if he did not retreat. The young Eladrin raised her sword, which suddenly glimmered with a sheen of viscous liquid over its surface. She slashed at one of the zombies as if it were standing right in front of her, sending a spray of acid at the creature. "Come on, Georg," she suggested as she withdrew past the wizard and away from the ice.




 
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  #142  
Old 06-21-2012, 11:53 PM
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"Yes," Georg agrees and withdraws next to the eladrin. Noting the benefit his fire had against the creature of ice, the wizard unleashes another torrent of fire into the room. He keeps the flames away from the closest zombie in an effort to spare Xavroar.

 
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  #143  
Old 06-22-2012, 03:02 AM
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"Urgh, what vileness is this!" Xavroar said as he swung his axe at one of the skeletons. His first attack, the back swing of his previous attack, landed a solid blow, but he was too distracted by the chill of the ice to land either of his next two swings. Feeling the bite of the Ice, Xavroar backed away from the skeletons.

 
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  #144  
Old 06-25-2012, 07:39 PM
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Valynna steps away from the chilling effect, and throws another illusion into the room. All those within see imaginary foes around them, though the zombies do not understand what they are. As Kaestra retreats, she delivers an acidic blow to one of the zombies, and watches as Georg's fiery attack all bloodieddevastates the other three.

Finally, Xavroar strikes out multiple times at those around him, but the illusion he was caught within causes his attacks to falter. Instead, he turns and runs away, causing the zombies to strike out at him...but their saves failed, Z3 missed, Z2 kills Z4.hit each other.

From beyond the zombies, the noise of more shattering ice is heard, and the grinding of doors being pushed open follows. Whatever was within the southern chamber is now awake, free, and will be joining the battle soon!

But for now, the zombies slowly move forward. As slow as they were, Xavroar could not quite escape them, and two one hit; 13 damage, immobilised (one round), and 5 ongoing cold damage (save ends)charged at his back. The ice crept forward, but slightly slower than before; whilst kaestra, Ceorg and Xavroar all felt the 10 cold damage eachfrosty auras around the closer zombies.


OOCOn the aura: each zombie has an aura (2), which does 5 cold damage. This happens when you enter the aura, or at the end of my updates. The auras stack!

The ice hazard attacks anyone who is on the ice at the end of their turn.

Xavroar is a lizardman, but uses the rules for a dragonborn, so sometimes it gets confusing


 
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  #145  
Old 06-25-2012, 09:02 PM
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"I won't be able to hold them off much longer. Someone bolster my strength if you can, then back up out of their chilling Aura. I'll hold the line as long as I can." Xavroar said as he once again swung his Axe, and once again missed the enemy in front of him.

 
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  #146  
Old 06-26-2012, 12:25 AM
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Kaestra stepped forward to join the reptilian warrior, taking on one of the badly burned zombies. Her sword glows with psychic energy and slashes at the abomination. "Don't worry, you won't be facing this threat alone." Emotional energy flows from the young Eladrin, heartening and strengthening the warrior's resolve. She then turned her attention to the zombie, raising her shield and sword to defend herself.




 
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  #147  
Old 06-26-2012, 01:08 AM
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"'Hold the line' is not sufficient, that is a decidedly 'last stand' course of action. I'm not dying here and neither are any of you."

As her last illusion left the group of skeleton's minds began to fade she focused on one and recharged it, driving it into striking what it thought was it's lizardman foe. Instead it lunged at it's ally, leaving it exposed to counter-attack by Xavroar.

ActionsMove: Move to U-30
Standard: Hypnotism vs Z2 - 18 vs Will - Z2 makes a MBA with +4(-2 mark) attack vs Z3, which also triggers Combat Challenge from Xavroar.

Immediate Interrupt: ShieldTrigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.
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  #148  
Old 06-26-2012, 11:21 PM
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"Get out of there!" Georg complains to Caerwil's archer who stands in prime position for another burning. His words come out slightly slurred as the cold aura saps the heat from his body. Raising his staff to the zombie which now lumbers uncomfortably close, the wizard lets out a clean ball of force that rockets to the creature and bounces on to his companion. Georg then attempts to put distance between himself and the monsters once more.

 
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Old 06-28-2012, 10:02 PM
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Xavroar stood, trying to fight off the zombies, as his feet slowly became attached to the floor. But Kaestra was not about to leave him behind - stepping forward, she attacked the weaker of the zombies, and helped shatter a little of the ice off of the lizardman's armour.

The zombie then turned and, under direction from Valynna, 12 damage (bloodied), and immobilisedthumped its companion; Xavroar let the situation I elected not to get Xavroar to attack.
If he did, he would attack first, possibly killing Z2 before it attacked.
Also, he wouldn't be marking (thus defending) Kaestra!
(also, it could have wrecked Georg's turn )
play out, amused at their skirmish.

Moments later, an explosion of pure magical energy tore the remnants of the zombie apart, though it left its companion unaffected. As the zombie exploded, an intense blast of cold went forth; Kaestra was quick to cover her face, but Xavroar caught the crit! 20 cold damage, slowed (save ends).full force, causing him to blink intensively to clear the frost from his eyes. One of the elven hunters landed an arrow in the struggling zombie before the final pair moved forward.

The final two zombies closed in, intent on taking down the immobilised lizardman, his cold blood causing him to hazard: 5 cold damage, slowed (save ends)react so much slower than he wanted. Fortunately, his armour still held fast, and their dead hands thumped harmlessly against the strong metal. But that wasn't a problem for their final foe: from the depths of the shadows, another shape moved. It stepped forward into the light, and those outside saw a four-armed demon look out. It held a nasty trident, and had ice covering most of its body, which was slowly cracking off as it moved. Standing just within the hallway, it breathed in, then belched out a toxic blast of Xavrora and Kaestra take 10 poison damage, 5 ongoing poison damage (save ends)poisonous vapour which wafted over and around the pair, stinging them and shaking the fighter's already weakened limbs.

Inside his armour, Xavroar's zombie aura: 10 cold damage to Xavroar and Kaestrabody temperature continued to drop, as did Kaestra's. But whilst Kaestra reacted with Ardent Outrage triggered, everyone gets CA next turnoutrage, Xavroar drifted into the distressing realm of unconsciousness.


OOCOn the aura: each zombie has an aura (2), which does 5 cold damage. This happens when you enter the aura, or at the end of my updates. The auras stack!

The ice hazard attacks anyone who is on the ice at the end of their turn. It is under Xavroar and Kaestra now.


 
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Last edited by hvg3akaek; 07-01-2012 at 09:23 PM.
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  #150  
Old 06-29-2012, 12:39 AM
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"Withdraw! Kaestra, withdraw! NOW!" Panic grips Valynna as she sees the lizardman fall to the floor, with her sister still in the path of the skeletons and the newly arrived demon.

Her eyes flash and begin to glow with power, and she starts to build a mental block in the minds of her enemies to slow their advance. However in her haste she makes vital errors, and the skeletons break the flawed block. The demon, fortunately, had been subject to less of her magic and was not able to spot the inconsistencies. To it the hall suddenly seemed filled with swinging blades, jets of acid criss-crossing, and spike-covered floors.

ActionsMinor: Emerald Eye+5 Insight and +2 vs Will against Mezzodemon until end of next turn.*
Standard: Illusory Obstacles vs Z1, Z3, Me - 17(Nat 1), 17(Nat 1), 32 vs Will - Mezzodemon is dazed and unable to charge until end of my next turn. Z1 and Z3 are unable to charge until the end of my next turn.
  • Illusion Apprentice: Targets hit with arcane illusion power takes -2 penalty to the next attack roll it makes against me before the end of my next turn.
  • Phantom Echoes: Targets hit with arcane illusion power grants combat advantage to me until the end of my next turn.

Immediate Interrupt: ShieldTrigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.
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