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  #91  
Old 03-27-2012, 10:28 PM
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The dark magic arrow of the skeleton glances harmlessly off of Truths armor. The fighting instincts ingrained in Truth seem to move his body perfectly allowing him to fight at maximum efficiency. As the skeleton archers are moved closer to him, Poised AssaultTruth drops low. His sword held poised at a perfect parallel to the ground, hovering centimeters over the lip of his shield, ready to strike out with maximum accuracy at any moment. Truth spins on the spot striking the skeleton that shot an arrow at him.

 
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  #92  
Old 03-30-2012, 06:39 PM
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One of the Skeletal Archers (s6) crumbles to not more then a crumble of bone from the fury of Mithra's flame. Etain leaves her first opponent behind as she charges in to strike another, her spear glancing off it's ribcage. Truth's bladed assault proves clean as he hacks neatly and deeply into his foes, with all three swipes of his sword. Mule's assistance in keeping the archers in place for Truth does not go unnoticed as he harries them from their backs. Jin's mental powers overwhelm the archer as seems shaken entirely.

The prone skeleton pushes itself back to his feet and quickly fires upon Truth. The archer farthest from the pack unleashes its bolt upon Orrys. While the final one makes a short shot upon Mule, having noted his attacks from it's flank.

From up the road, A tall black figure steps into view, three crowned skulls adorn his shoulders as the rasping breath of something barely alive fills your ears. "I see my pets.. Have kept you busy... Now lets... make this fun...." the heads all speak in unison, then howl together finishing their sentence.

OOCMule you gain 8 health from Orry's Inspiring word.




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Last edited by Tarek; 03-31-2012 at 02:08 PM.
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  #93  
Old 04-03-2012, 09:26 AM
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Defenses: A19/F22/R20/W26; HP: 63/70; Conditions: None

The sorceror slowly Move Action: From U8 to T8 to S8.advanced, staring at the three-headed creature. Mithra grinned wide, announcing "Finally, a challenge befitting a master of the arcane arts." He leveled his staff at the creature, allowing the mystical energies to visibly accumulate at the weapon's head before Using Elemental Bolt
Dice CHA vs REF (3-Headed Creature):
1d20+13 (12)+13 Total = 25
Dice Damage (fire):
1d12+14 (4)+14 Total = 18
1d6t 1 Running Total = 19
If the attack hits, Mithra also uses the daily power on his staff, dealing additional damage and pushing the target 3 squares.
Dice Additional Damage (fire):
1d8 3
launching a bolt of elemental energy at his enemy.

 
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  #94  
Old 04-03-2012, 03:15 PM
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OOCHe regains his surge+8. I actually forgot a feat, which would give him an additional +5 HP, but I undestand if you don't want to let that go for that use of the power.


Rolling his eyes at the newcomer, Orrys takes a slight step towards it, hooking his finger over his shoulder at Mithra. "Not that I take this fellow lightly, but come on, the outfit! Mithra, more fire, right... hm... three inches south of that crazy broach! And twist your staff thingy 30 degrees clockwise, you're not using the facets of the gem cleanly!"

 

 
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Last edited by sammichweasel; 04-03-2012 at 05:54 PM.
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  #95  
Old 04-03-2012, 05:47 PM
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Seeing this new entity approach fills Jin with dread. Looking back at the skeletal archers flanking the group, Jin decides to take a chance to eliminate the two of them.
Dice Betrayal v Will; 1PP; +6 int, +4 level, +3 implement, -3 Nausea:
1d20+10 (12)+10 Total = 22
Causing one to betray the other, S5 to R6; target makes a melee basic as a free action, with a bonus to attak and damage of +5Jin slides it beside it's ally, causing it to attack it's own friend, and then
Dice Mind Thrust v Will; 0PP; +6 int, +4 level, +3 implement, -3 Nausea:
1d20+10 (5)+10 Total = 15
thrusting through it's
Dice Mind Thrust damage; Psychic:
d10+10 (2)+10 Total = 12
thoughts immediately afterwards.

 

 
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  #96  
Old 04-03-2012, 06:30 PM
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Feeling a surge of vitalty from Orrys word rush through him Mule quickly springs back into action. Shift to P7Shifting quickly to to best position himself he Standard Action: Evasive Strike Q7
To Hit AC: 34 Damage: 21
Shift 2 square to a square not adjacent to target
stabs out with a great thrust of his spear into the prone skeleton as he Minor: Hunters Quarry Q7focuses on his target. Then using the skills honed in his years as a Sweeper he Shift to O5moves on to Opportunity attack against Skeleton at M5 if he fails to shift or makes a ranged attack
To Hit AC: 14 Damage: 10
pin another of the M5archers.


 
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  #97  
Old 04-05-2012, 08:37 PM
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HP 79/79 AC 23 Fort 24 Ref 21 Will 20

Etain knew she was at her best when she was in constant motion but the archer that had denied her spear had garnered her blood-lust - despite the fact it likely did not possess any blood. The electricity that crackled from her weapon when she attacked began to grow and enshroud her entire form. Her eyes flashed the same color as she raised her longspear overhead abandoning any manner of martial discipline. It looked as if the rage building inside of Etain had finally overcome her.

She reigned down on the skeletal archer with a series of Thunder Hooves Rage
Dice Str vs AC:
1d20+13 (5)+13 Total = 18
Dice damage:
3d10+8 (1, 3, 2)+8 Total = 14
furious blows, the spirits of thunder and lightning filling her with strength. A bestial snarl escaped her as she planted her final strikes into the fiend, so enraged she almost forgot to breathe. Satisfied for the moment she took a spry hop backwards curious to see if there was anything left of the archer.

 
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Last edited by Raizen; 04-05-2012 at 08:39 PM.
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  #98  
Old 04-09-2012, 05:44 PM
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One of the skeletal bowmen turns and fires upon his own ally, the unfortunate undead archer collapses into a pile, defeated. Just after the first archer shakes and crumbles himself. While Etain and Orrys pound upon the the final archer, but it proves lucky in that blows strike soft or blades glance of it's boney form. With a clacking gnash of it's lipless mouth it releases a bolt at Etain.


The two concussive waves of elemental fire released by Mithra hammer across the three headed figure, with a deathly hiss and a flash of anger, one if it's heads falls clean from it's shoulders and smashes upon the ground. With a glare of vengence it stares upon Mithra, while it raises it's staff at Truth.

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Last edited by Tarek; 04-09-2012 at 05:44 PM.
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  #99  
Old 04-10-2012, 09:59 AM
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Defenses: A19/F22/R20/W26; HP: 63/70; Conditions: None

Mithra meets the now-two-headed monster's stare, Mithra has Resist 10: fire, negating the damage.unaffected by the flames welling up around him. The sorcerer spins his staff about him, absorbing the crackling fire into the clear crystal at the weapon's head. "You embarrass yourself, creature. You hope to dismiss a master of the arcane with simple flame? Please." Mithra mocks his enemy, before Using Elemental Bolt
Dice CHA vs REF (2-Headed Creature):
1d20+13 (9)+13 Total = 22
Dice Damage (fire):
1d12+14 (9)+14 Total = 23
1d6t 2 Running Total = 25
launching yet another bolt of elemental fire.

 
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  #100  
Old 04-10-2012, 03:31 PM
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Smiling with his success against the pair of archers, Jin turns his attention to the last archer. "I have no idea how much that one has taken a beating... I might as well make it drop it's guard for my allies who are attacking it!"

Lashing out with his mind, Jin attempts to 27 v Willbreak through the 6 damage, not added to mapcreatures mental defenses and -2 to attack rolls and -2 to defenses till End of My Next Turncause it to drop it's guard, opening it to attack.

"Attack the last archer now! His guard is down!"

 

 
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  #101  
Old 04-11-2012, 08:11 AM
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Orrys steps up to the last archer, gesturing for Mithra to continue his assault, hoping the sorcerer can finish things off. "There, mage! It's not paying attention!"

He then quickly takes note of everyone's distance from the new enemy, and frowns. "Everyone, hop to! Get aver there!" For some reason, the gnome's voice carries, and everyone does, indeed, hop to.

 
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  #102  
Old 04-11-2012, 07:08 PM
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Etain’s fury would not be wasted. If the grip on her longspear was any tighter her hands were likely to start bleeding. The air around her crackled with electricity as she let out another wailing howl. The ground crumbled beneath her heels as she charged at the final foe oblivious to her allies.

“AARGGHHHHH”

Her spear surged with energy as she planted it cleanly in the skeleton’s chest. She almost hoped the abomination was still standing so she could pound on it more. Etain snarled as she ripped her weapon out of the corpse. Undead were no fun. Even demons could be moved to fear. But the undead felt and thought nothing.

 
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Last edited by Raizen; 04-11-2012 at 07:10 PM.
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  #103  
Old 04-11-2012, 08:48 PM
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Capatilising on the momentum he gained from his forward drive, Mule Move to F7continues through to the new threat. Minor: Hunters QuarryScanning for a weakness he lines up his Standard: Evasive Strike
Hit AC: 19 Damage: 32
Shift 3 before or after attack.
spear thrust and Shift to E6positions himself to Setup Flank for other melee charactersassist the others in theirs.


 
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  #104  
Old 04-16-2012, 06:14 PM
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Between the combined onslaught of attacks, the final archer crumbles to nothing but dust.

The two headed figure narrowly dodges Mirtha's bolts, it's cloak slightly seared. Mule's back handed attack just isn't strong enough as the figure blocks his blow with it's staff.

Without a word, the staff turns and curls toward Mule's head. While one of the skulls heads glares down hard upon him.
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  #105  
Old 04-16-2012, 09:07 PM
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Rocking under the assualt he just received Mule shows his stubborn streak and remains standing. Letting out a belly laugh as his armor takes on a sickly green tinge he Minor: Hunters Quarrydraws back his spear in Minor: Snarling Wolf Stance
Can make a MBA against any target that hits or misses me with an attack
readyness. Standard: MBA
Hit AC: 30 Lightining Damage: 10
Thrusting out he makes Spend Action Pointtwo quick Hit AC: 23 Lightning Damage 7strikes at the beast before him. Drawing back his spear he prepares to Snarling Wolf Stance Attack if targeted by an attack
Hit AC: 26 Lightning Damage: 14
continue the assualt.

 
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