Untrained workers earn about 1 sp for 10-12 hours of work per day (approx. 50 $).
Normal skilled workers, craftsmen, incl. mercenaries and guards earn about 3 sp for 10-12 hours of work per day (approx. 150 $).
Thus, a payment of 5 sp including board and lodging for a day's work is well paid and probably not negotiable .
Note: please be aware that - in opposite of our modern civilastion - in the Middle Age material costs were high and labour costs very low (the same is in third world countries today).
In some mercenary contracts - espacially ones about attacking and conquering - all loot or a at least a good share belongs to the client.
The devil tendril – also known as ‘the poor knight’s wall’ – is a cross-breeding of the Assassin vine and a thorny creeper. The tendrils are red with red thorns and the few leaves are green-red. Devil tendrils are immobile and need a dead body of at least small size to be rooted. There, a mother plant starts growing, spreading its thorny tendrils up to 20 to 30 feet around the mother plant (up to 50 feet on fertile grounds). If a creature is entangled and killed by strangulation, the new dead body is buried on the spot and origin for a new mother plant.
By using cadavers, dead criminals or fallen enemies, a fortress can be surrounded by a vast area of devil tendril mother plants. Devil tendrils do not grow in height without support; this is why devil tendrils are normally planted together with dense thorn bushes which offer both camouflage and trellises.
A normal devil tendril can entangle and kill even large creatures and slow down huge ones, but well-fed devil tendrils were also reported to kill even huge creatures. However, devil tendrils do only protect against surprise attacks. In a siege, they are nearly useless. Clearing a field of devil tendrils with fire, axe and machete is hard work, but not impossible. The result is just a matter of time, manpower and the defenders’ shooting accuracy.
The yellow squid plants are named after their many tentacles which the plant uses to catch insects and tiny animals that are attracted by the strong rotten smell. The surrounding plants die by the toxin that is distributed through the roots. The plant is immobile but harmful. The plants swallow their prey usually as one piece. The tentacles are also able to entangle small creatures and even weak medium ones although the plant is not able to swallow them. Nevertheless, the plant tries to swallow its prey by squeezing it or removing unwieldy parts (like arms, legs or heads) - a quite unpleasant experience for the victim. If the plant fails after several tries, the plant let its victim go.
Violet luminous fungus:
A harmless underground plant that grows in dark, humid caves and dungeons. It glows in the dark to attracted animals and monsters. The outside is edible. If a creature eats from the fungus, it emits a cloud of sticky spores that covers the 'attacker'. The creature carries the spore away and distributes them when touching plants, walls or other animals. If the creature cleans itself by licking the spores, the spores even survive the digestive system and get a very fertile start.