Bogzz is very large to say the least; from head to tail he is just shy of seven feet and weighs in at about 300lbs. His scales have an olive drab complexion with darker striping on his massive arms, legs and tail. He has piercing yellow eyes and a large scar on the middle of his reptilian face. Bogzz wears a haggard set of filthy hide armor that makes him appear a wild animal, which is not far from the truth. He carries a large shield and a massive battle-axe as well.
Bogzz has the true heart of a fighter. He loves nothing more than to get hit and to hit back. He revels in the rage of the fight and is obsessed with the physical challenges of battle. He is aware of the concepts of right and wrong and the difference of good and evil, but sometimes his moral compass is a bit hazy. Bogzz is not a negotiator unless you would count those involving his shield and battle-axe. He is as comfortable alone as he is within a group, but when he has feelings of companionship for someone he is fiercely protective of them.
Bogzz was raised in the forests and marshland to the North of Highmoon. His tribe, The Green, is ancestrally bound to the area and revel in the power of The Primal Beast. The Green seldom stray far from their homeland and only do so for occasional trading with Highmoon and some of the smaller villages in the area. Bogzz and his tribe have fiercely defended the area from intrusion from goblins, kobolds, and even the occasional giant for generations.
Recently the tribe's shaman has been wracked by visions of shadow and darkness raising from the mountains to the West. The elders of the tribe have decided that the dark omens are clearly a danger to The Green and to their spiritual homeland. Having proven himself capable Bogzz has been selected from the young warriors of The Green to travel West to the Spine of the World and investigate the visions of darkness that are threatening the tribe.
He has been sent first to Highmoon to meet with and train under a man named Douven who has been known a friend of the Green for many years. Bogzz time spent in his tutelage has "honed the spear" so to speak and aimed Bogzz's natural aggression in a new direction. After the months spent with master Douven, Bogzz feels ready to take on the world and ask for seconds.
Name:Fastead Orechaw
Class: Warden[Earthwarden]
Race: Dwarf
Alignment: Good
Appearance: A young adult Dwarf, hairy & ginger.
Personality: Fastead is used to being told what to do and when to do it.
Background: Every season brings new horrors issuing from the underdark. The proud Gold Dwarves of the East Rift man the front lines in defense of the surface. Fastead is past due to report for mandatory duty but His father; Steadfast Orelick, a gem merchant, has been determined to keep Fastead from certain death at the hands of the drow invaders from below. While far afield in Highmoon Steadfast heard about Douven Staul and smuggled Fastead along on the next voyage to attend his school.
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Last edited by Tuzon Thume; 04-09-2012 at 10:22 PM.
Hmm, i think im going to have to follow this game! See how our two games differ. Too bad your leaving the apps open so long, ill be so far ahead I couldn't mooch any of your maps or anything :-P
Placeholder for a human or genasi wizard. I'd like to take the Cormyrean Battle Mage theme but from the proposed background of training with Douven I'm not sure if it will fit. I know genasi don't typically hail from the Cormyr, but I don't think it would be too much of a stretch to include one. If it is a problem I will go with a human.
Just a heads up, I plan on applying with Zuul, my genasi arcanist one I get the back-story written. The character is complete with a general idea of his history, but I want to flesh out more details and really drive that Forgotten Realms goodness into him.
Lean and wiry, Korshus is not the stereotypical handsome elf. Wrinkles and lines of care adorn his face, shifting or deepening with the scowls, grimaces, and (rare) smiles. His gaunt cheeks speak of harder times, and dark circles under his eyes reveal sleepless nights watching and waiting. Long, brown, unkempt hair straggles down his shoulders and back and across his forehead, and it's a common sight to see Korshus flicking his hair out of his eyes as a nervous habit. His eyes are perpetually narrowed and unblinking, giving off a constant feeling of suspicion and distrust. His tanned skin, darkened from travels under the sun, is most obvious on his bony hands and long fingers. Fingers that were accustomed to pulling a bowstring, flipping out a knife, scratching Yoyo's ears. Fingers that featured many scars and healed wounds.
'Disheveled' might be the best word to describe Korshus' attire. A patchwork array of hides form the bulk of his armor, tightly knit rumpled cloth covers his extremities and protect from sun and cold, and a pair of dirty leather pants and boots protect his lower half. Everything he wears is brown, or some shade of brown. Include his tanned skin and brown hair, and Korshus would blend right into a mudpit in broad daylight. His greatbow, on the other hand, is a massive bow made of the finest wood, regularly cleaned and treated, a stark contrast to its wielder. Intricate runes adorn the wood, symbols of flight, symbols of wind, symbols of nature. Symbols of survival.
Yoyo is a rather small cat, though none would call him scrawny. Unlike Korshus, Yoyo is tidy and likes to stay that way. His black and brown fur is well groomed and clean, and he is often found licking himself when idle or bored. The black stripes on brown fur give him a rather distinct look compared to cats of a singular color, and Yoyo has the distinction of having a white underbelly. Much to his own dismay, the tips of his paws are also white, which sometimes interfere with stealth runs. His tail, unlike other cats, has a tendency to be curled up on his back, not unlike that of a dog. Nobody seems to know what breed of cat Yoyo belongs to.
Yoyo's eyes are wide and open, unlike Korshus' narrowed and hawk-like appearance. Strangers often find themselves trusting Yoyo quicker than his elf companion, due to his honest and open looking demeanor. Usually quiet, Yoyo's face is quite expressive given that he cannot talk, much is conveyed with his various looks of approval, disapproval, concern, contentment, etc. Even strangers seem to have few problems discerning Yoyo's opinion on certain matters. At a glance, it is clear that Yoyo is much more intelligent and aware than other similar creatures.
Background:
Personality:
Unsurprisingly, Korshus' behavior fits his appearance. Suspicious and distrusting, he is neither friendly nor polite when dealing with others. Social niceties never made much of a presence in the years he spent surviving and growing up, and he remains very rough around the edges to this day. From his point of view, the world is against him, and he cares little for the world, society being little more than a poor excuse for the "haves" to trod on the "have-nots". Few have ever felt compassion for Korshus, and in return he has little to spare for others. Trust is very hard to come by for him, as not many have given him the chance to believe that there is a better side to people. Still it is possible, and there is more precendent to this than most would think. Trust and respect are both obtainable, but it takes considerable work and patience to get past his usual personality, and time to temper any personal relationships. Snide and sarcastic, Korshus has few friends that have gotten past this self-erected barrier and gotten to know the dour elf beyond his verbal snipes.
Morals are not a particularly strong suit for the lanky elf, as he aims to look out for his and Yoyo's well-being first and foremost. That said, he has his boundaries. Korshus will never steal (he'd rather try and cheat you in a slick bargain). He will never backstab those he works with (he'd rather shoot them in the face if they so deserved it). And he would never bully the weak and unfortunate (though he doesn't often help them either). This doesn't mean Korshus doesn't understand right from wrong - most of the time, he just doesn't care. Or he's too bitter about things to contribute to the well-being of someone else other than Yoyo. But from time to time, Korshus will remember his harder days, and empathize with someone's plight, possibly even going out of his way to help them. However, most of the time his moral compass just points him in the best direction to help himself and Yoyo, and that suits him just fine.
Yoyo has often been described by those familiar with the elf as Korshus' Better Half. While Korshus may be stingy with stubborn with others, he always listens carefully to Yoyo, no matter how much he may disagree. Yoyo brings to the pair what one might call "tempered wisdom". Where Korshus would insult and stomp away, Yoyo will try to lick someone's hand and purr. Where Korshus would ignore someone's troubles and be on his way, Yoyo will dally and whine until Korshus gives up and lends a helping hand. It's not uncommon for the intelligent cat to give his elf companion The Look, changing Korshus' mind rather quickly (albeit with much grumbling). Naturally, Yoyo is much more popular with those forced to interact with the pair, and those who get to know them frequently implore Yoyo to appeal to Korshus and extract him from a stubborn position. It's not entirely clear how the two communicate, but Korshus definitely knows Yoyo's thoughts with a mere glance, down to some rather uncanny details.
Towards his furry friend, Korshus is a completely different person. 'Devoted' would be the right term to use, and those who doubted that Korshus was capable of love would be pleasantly surprised to see him around his cat. Korshus would rather Yoyo eat first, if food were scarce (which has happened on many occassions). He would not hesitate to defend Yoyo to the death, and retreat unthinkable if Yoyo were not able to run with him. Despite his harsh outlook on others, he trusts Yoyo implicitly, and will usually accept his furry friend's lead no matter what the situation. Yoyo is equally devoted to Korshus, and would never forsake him for any reason.
Appearance: Ferren is tall and lanky with lupine blue-grey eyes and a narrowed angular face. His dark hair is worn tied back out of his way, and he endeavors to maintain a neat appearance. His garments are loose-fitting and comfortable, usually in shades of brown and green and black. He moves with the casual grace of someone who grew up in a forest, climbing trees and tracking prey. The most startling thing about him is his smile, how warm and charming it is on the rare occasions it's seen.
Personality: Ferren has a personal code of honor that he's come to revolve his entire world around. He won't do anything that violates it, unless not doing it somehow violates the code more. He's very complicated and thoughtful, preferring to plan every step of a journey out before he enacts any of it. This has on occasion bothered his prior companions, but for the most part they appreciate his insight.
Background: Ferren Stormchaser was born son of the chieftain to a tribe of longtooth shifters. Throughout his childhood he reveled in his tribe's primal ways, but as he aged he came to see things differently. He saw tribe members killing animals for the sport of it, and his practical mind saw how wasteful and cruel this was. Still he livedby the traditions of the tribe, for they were all he'd ever known - he had never had contact with anyone outside the tribe.
It wasn't until the day of his trial of manhood that he realized just how wrong things were within his tribe. He was bade to select weapons of his choice and then present himself to his father the chieftain. When he did so, the chieftain instructed him to seek out a certain woman who lived outside the forest. She had long been encroaching upon the tribe's lands in her search for berries and herbs. The chieftain ordered Ferren defend the tribe's lands - to kill her. Spilling blood for the tribe, the chieftain said, would make him a man.
He stood in disbelief, for a moment so shocked he was unable to protest. When he finally did, the chieftain gave him one sharp, backhanded slap, and explained that to allow one human outside the tribe onto their lands might as well be to allow them all. He again bade his son to defend the tribe's land, and to kill the woman. Ferren agreed, and set out. He simply never returned.
In the short time since his departure from his tribe he has been seeking redemption for the wrongs of his forebears, trying to atone for their sins. He has taken a vow of the chivalry, endeavoring to overcome the beast within himself. He loathes himself for any use of his bestial powers, and will do so only to save the life of a companion.
Ferren sought out Douven to try and learn about honorable combat, and the ways of the warrior outside his tribe. He quickly came to respect and revere his mentor, and dedicated himself wholeheartedly to his training. Ferren trusts Douven beyond anyone else, and accepts that if escorting caravans is what Douvan thinks he should be doing, it is what he should be doing.
As for post rate, I'm online most of the time so I can post 1/day at a very minimum, more if the pacing of the thread allows.
Hmm, i think im going to have to follow this game! See how our two games differ. Too bad your leaving the apps open so long, ill be so far ahead I couldn't mooch any of your maps or anything :-P
I guess I’ll get to mooch off of you then .
Quote:
Originally Posted by UndrekThoz
Placeholder for a human or genasi wizard. I'd like to take the Cormyrean Battle Mage theme but from the proposed background of training with Douven I'm not sure if it will fit. I know genasi don't typically hail from the Cormyr, but I don't think it would be too much of a stretch to include one. If it is a problem I will go with a human.
I could see Cormyrian Battle Mage theme fitting with Douven’s training given “Many War Wizards send their battle mage apprentices out with adventurers, with strict instructions to return and share any ancient secrets they might uncover.” That’s the beauty of RPGs and DnD, the rules are only guidelines, you can be as creative as you want to be.
Quote:
Originally Posted by Raizen
I was disappointed I didnt get into that Dark Sun game. Maybe I'll have more luck here?
?
There were a lot of great apps for that game. I’m looking forward to see what you come up with for this one.
Thanks everyone for the interest thus far. I’m looking forward to getting to know your characters.
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Also, is it safe to assume the game takes place around 436DR for backstory purposes?
No, it's not safe. The game takes place in the 1400's DR not 400's.
In 236 DR Shadraxil began attacking the outposts of Cormyr. Twelve centuries have passed since Shadraxil was last seen so that puts the time in the mid 1400's (I'm not stuck on a specific date).
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Check out the party game Resistance Want to contribute to Explosive Runes? PM me, we are always looking for interesting material!