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  #46  
Old 04-18-2012, 01:34 AM
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kobald anyone?

http://www.rpgcrossing.com/profiler/view.php?id=30302 my sheet


Name: kikkin
Class: rouge
Race: Kobald
Alignment: unaligned

Appearance: rust brown small scales of the sides and back of his body, a cropped tail, rusty red hair on his face and down his back. Three toed feet and springy bouncy legs. He has a snouted face that looks like a small terrier that is covered in fur.

Personality: Kikkin is very shy, very slow to make friends. mostly keeps to himself. most people find his eating habits disgusting, which leaves Kikkin eatting by himself which he prefers. Trusts Douven Staul, will make friends with Douven’s students and friends over time. Prefers dark corners and to be out of sight and out of the way.
Kikkin does not view laws and regulations as helpful to him. After long talks with Douven, he understands that his rules are for the benefit of all and has agreed to honor them. his vision is to sensitive for use in daylight, Kikkin is mostly nocturnal.

Kikkin, started out as an ordinary kobald egg, like all of the rest of the kobalds before him. His story takes a drastic turn, for his egg went on and adventure. While on a campaign Darmoth the great wizard, gathered all the hardy people of the town and went after a small blue dragon in the area. Wanting to gather components for his great spell he needed blood of the blue dragon. Inside the cave Darmoth came upon a clutch of fresh kobald eggs, Darmoth gathered the eggs and continued on to the dragon. Returning home, Darmoth hatched one egg, taught him to speak in common and draconic and discovered that his intelligence was strong, this is where he learned how to sweep and mop. Kikkin grew strong but felt his life was lacking and wanted more in his life. He yearned to know what was beyond this wizards lab, and he started to play with different vials in the lab where he was in an explosion. Darmoth returned to discover his lab in ruin. Threw kikkin into a cage where he was left to be sold. At the wild side inn, Darmoth decided to sell kikkin for two mugs of ale. Two mugs of ale! most exclaimed, Who want to buy a stinking kobald anyways. Drunker than most days, Surge the thief, bought the kobald. At the time Surge thought it was funny. Upon waking the next morning, Surge's blurry hung over eyes opened and saw this stinking smelly kobald eating a rat he just caught, in a most disgusting way. Surge decided to keep the kobald as a house pet and with a proper diet was able to keep the smell to a tolerable level. He also saw that kikkin had good intelligence and dexterity he decided to try to teach kikkin the art of thievery. Surge would head into a tavern to drink his daily fill, while there, little kikkin would scurry around stealing tips and basic pick pocketing. The day finally came where all of surges drinking finally caught up to him. He gave Kikkin a scroll said “My little friend, please use what I have taught you and see the world. My time is done but Douven Staul in Highmoon, can help you further. Seek transport, go to highmoon, and give him this scroll.” Within a day Surge was dead and kikkin was on his way to Highmoon.Background:

Last edited by a1hamms; 04-21-2012 at 08:29 PM. Reason: text editing, added picture
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  #47  
Old 04-18-2012, 04:44 AM
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Know what, I don't want to play another elf. You got anything against Hengeyokai, EngrInAZ?
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  #48  
Old 04-18-2012, 05:19 AM
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I'm fairly certain he doesn't have a problem with anything as long as you make it work. Hengeyokai is a cool race, and really nothing out of the ordinary as there already are Shifters and those themes that let you change into animals. Engr tends to be pretty cool about things.
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  #49  
Old 04-18-2012, 06:58 AM
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Quote:
Originally Posted by Raizen View Post
Know what, I don't want to play another elf. You got anything against Hengeyokai, EngrInAZ?
Like saratek said, I don't have any problem with Hengeyokai, or most any other race you might want to play. Just so long as you can tie it into the game, and come up with an interesting character, I'm cool with it. It should be a character you will enjoy playing.
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  #50  
Old 04-18-2012, 07:51 PM
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I have to say Engr; I have wanted into a game run by you since the Dark Sun campaign you were setting up awhile back. Hope I get in here, but Good Luck to everyone who has applied either way; may the best applicants win! (And knowing that the process here is Engr choosing the top 5 applications...)

ApplicationName: He probably had a surname as an infant, but he has been on the streets long enough he does not recall it.Balasar
Class: Ardent (Leader)
Race: Dragonborn
Alignment: Unaligned
Background Bonus: Occupation - Thug (Effectively Enforcer protecting those too weak to protect themselves, liked by some, hated by others)
Theme: Guttersnipe

Appearance: A large, imposing Dragonborn; rattling chainmail can be heard, but is covered by a large, rough tunic; Balasar also wears coarse pants. His appearance is one of someone who does not care what others think of his looks. Gold eyes look out past Ochre scales, within a rough face that bears wide frills.

Personality: Balasar walks the world, looking to gain as much strength of arms, and skill as possible; always seeking new challenges to best and new heights to reach. Whenever he completes a goal, he is overwhelmed with euphoric emotion, though lesser joy is a constant when fighting; this joy can be spread through his allies, strengthening their arms, and raising their hopes. Balasar does not care how people view him, knowing that he can either sway them to like him, or they are not worth the effort of a first appearance.

Background: Having grown up in the streets of Cormyr, Balasar was constantly teased and harassed by children of other races; typically older children as those of his age did not match his physical size. Wanting nothing more then peace and solitude, Balasar resisted any attempts to fight back, though by the time he was 8 years old he was mostly dealing with young adults harassing him. By this age, Balasar's size allowed him to take a laborers job, and manage to eke out enough money to have a consistent food supply; though still without a true home, Balasar sought constantly to improve his lot in life, and earn the respect of those around him.

Early into his 9th year of life, Balasar was carrying some food supplies to his favorite shelter, when a few hooded humanoids stepped out of an alleyway with knives. Balasar never was able to reconcile the events of that night, knowing only that 3 attackers came at him, and 5 minutes later he was standing between their bodies (still breathing) lying on the ground around him. The feeling of power and euphoria that filled him left him breathless; seeking to replicate this feeling, Balasar sought out battle after battle with the cities criminals.

After 5 years of trying to regain the rush, and never being able to find the feeling quite so powerful again, Balasar decided that the only way to get his rush from defeating a challenge would be to put more risk into it. Setting out from the city of Cormyr, Balasar sought danger on the roads; but never found it. During these years, Balasar sought ways to heighten his own emotions, remembering the feeling the first time he defeated foes, and trying to teach himself to relive a small part of that feeling each day. After wandering from city to city, without finding his euphoria, Balasar decided that he should seek out help; remembering the name Douven Staul, a great teacher, Balasar decided to seek him out.
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  #51  
Old 04-19-2012, 10:28 PM
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Just 3 days left...its getting so close!
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  #52  
Old 04-19-2012, 10:42 PM
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The wait is nerve-wracking, especially with so many good applications. Good luck to everyone.
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  #53  
Old 04-21-2012, 12:18 AM
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Two days and counting...

There are some excellent apps...well done to everyone. You are going to make it very hard to choose .
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  #54  
Old 04-21-2012, 08:13 AM
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Thanks for the patience. This took a lot of time because I couldn't simply adapt an old character I had - I wanted to come up with something completely new and original (for me) to fit this Forgotten Realms setting. So besides coming up with and writing out the character description, I did a great deal of reading about Genasi, Swordmages, and the Forgotten Realms to be sure I really understand my character. I sketched out a background, but Lightning lives in the present so I paid much more attention to what others would see: she won't consider her past very important, so neither do I.

Mechanically she's more of an offensive defender, using mobility to engage and distract many enemies, and so she would fit in well as a secondary defender in the party as well as a "tank" for a melee-light party.

Name: Lana "Lightning" Nix
Sex: Female
Race: Stormsoul Genasi
Class: Assault Swordmage
Alignment: Unaligned
Theme: I know only themes from Dark Sun, so the effects of Primal Guardian or Elemental Priest can be easily reflavored to fit the elemental swordmage theme.Elemental Priest or Primal Guardian

Appearance and Mannerisms:

Lana Nix tries to get people to call her by her adventuring name, "Lightning", but has had only limited success, since her real name rolls off the tongue easily enough. Generally she can be seen smiling, and she is an animated conversationalist, often speaking with quick, broad motions of her hands. She is a font of energy and rarely stands still for very long, while awake at any rate.

Her bright yellow szuldar are not a pattern of curving whorls or orderly lines in right angles, but are more jagged, turning and forking at sharp angles, so they resemble lightning on a backdrop of storm clouds against her slate-gray skin. She wears her metallic bluish-silver "hair" at shoulder-length, and leaves it loose, letting it sway and billow around during battle. She believes this makes it harder to target her head, and it only rarely interferes with her vision. However her hair is one of her few vanities, and she can often be seen combing and preening it back into a semblance of orderliness after a battle.

She wears form-fitting boiled leather armor, snug around her thighs and hips, which provides a modicum of protection against physical attacks without impeding her movements at all. A plain scabbard rests on her left hip, and she wields a straight, long, single-edged sword with skill and finesse. Her build is short and slender, almost wiry, yet impressive musculature can be seen along her arms and under her leather. Besides her functional armor and scabbard she prefers clothing that is bright and colorful, and often clashing.

Lana is a swordmage, and this unique way of life is apparent in every aspect of her fighting style. She is nothing like a wizard with a sword, and far from a fighter who uses magic, but rather she blends both disciplines into a whole so harmonious it is hard to tell where swordsmanship ends and magecraft begins. She uses her sword in both attack and defense, parrying blows while moving about the battlefield and laying about her with the blade to defend her position. Likewise she uses her elemental magic to defend herself, leap to others' assistance, and force enemies to engage her. She rarely fights one foe at a time but rather zips around the battlefield, striking in different places and flowing from spells to swordplay so quickly her enemies are not always sure they are fighting only one of her.

Personality:

As quick with a joke as she is with her sword, Lana is friendly, optimistic, and good-natured most of the time... but if her anger is eventually riled it will sweep away all in its path. To describe a genasi as passionate and changeable is somewhat redundant, and it is certainly true of Lightning. She flirts with men and women alike, and though she has had her share of whirlwind romances she's never had a serious long-lasting relationship. Lana never does anything halfheartedly however, and once cornered into a commitment, will see it through no matter what.

Her primary motivator is the search for fun and excitement. Lana enjoys trying new things and is always looking for her next thrill. She enjoys strange and spicy foods, gambling, and risk sports like climbing or tobogganing. She revels in the excitement of battle above all else, and never feels more alive than when she is fighting for her own life and others'. She is ambitious and confident in her abilities, and while not exactly a reckless daredevil, is willing to take significant risks.

She tries to hold to good moral values, but realizes that things are not always as black and white as Good vs. Evil. She pays lip service to Tempus but is not particularly devout, and is rarely seen inside a temple.

Background:

Lana Nix was born in Akanûl to a Stormsoul father named Emere, and a primarily Firesoul mother named Mara-kai, both Abeiran. The girl inherited her father's manifestation and much of her mother's passionate nature. She grew up in a settlement in the Akanpeaks, and listened avidly to traders' tales of far-off lands. As most genasi do, she developed an innate knack for controlling the elements that flow through her being, and in her youth it appeared likely she would grow to become a capable storm sorceress. Her parents however counseled that rigorous training would help her control the chaotic nature as well as the magical proficiency that was her birthright... and so they sought out a Swordmage named Mariz to mentor her. Lana took to the unusual blend of physical practice and magical study that comprises Swordmage training with gusto, and she worked diligently for many years to perfect her skills, honing both her mind and body to a razor's edge. In doing so she gained an appreciation for the order and finesse required for proper use of the longsword, and greater control over the storm of elemental powers roiling within her and constantly begging to be freed.

Not many seek the mantle of "adventurer", but for Lana Nix there could hardly be any other profession that would keep her satisfied. Her childhood home was full of exciting stories and things to see, and she never lost her love of life, but in her early twenties she became afflicted with wanderlust. Staying near her home in the Akanpeaks began to grow boring for Lana, however wild and beautiful the surroundings. She had explored many of the dangerous crags and peaks to be found, had learned well most of what her master had to teach, and yearned to put her skills to a real test. Moreover, she wished to meet other manifestations and other races besides the windsoul and stormsoul genasi so populous in her hometown. Over the protests of her parents, but with the grudging blessing of her master Mariz, Lana decided to become an adventurer, seeking her thrills over the far horizon and chasing the sunset west.

First she would need a name that could be remembered in stories, and she chose (perhaps without inspired creativity) to introduce herself as "Lightning", expressing the way she could flash about the battlefield to strike hard and fast. Then, she would have to seek appropriate training. In her travels Lana quickly realized that the skills she had formally learned and practiced would not be enough to meet all of the challenges she was determined to find. With her mastery of sword and sorcery, she had little trouble finding mercenary work guarding caravans and the like, but this did not excite her for long. She needed real adventuring experience, as well as the viewpoints of other trainers. While traveling through the Dragon Coast she heard tell of a man named Douven Staul in Highmoon who would train adventurers. So, Lana boarded a ship to Cormyr and made her way to meet this Douven Staul, and apply for his training and adventuring connections.
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Last edited by Nocturnal; 04-21-2012 at 06:02 PM.
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  #55  
Old 04-21-2012, 06:47 PM
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Added RP sample and fixed some minor details. I'm staying with Quendir in the end.
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Old 04-21-2012, 07:17 PM
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Name: Derror
Class: Slayer
Race: Gnoll
Alignment: Good

I realize it's not very setting-specific yet, but I just saw this thread today and wanted to get something in ASAP before the deadline.

Appearance:

Picture by Brynn Metheney

At 7’4”, Derror towers over most. Layers of muscle fitted with armor the gnoll stretched and bent to fit his own physique, Derror’s resemblance to a bloodthirsty warmachine masks his actually timid nature. The massive slab of sharp metal he lugs around on his back and calls a sword is something he acquired from an orc warlord on a prior caravan escort mission. Much too large for most humans to wield, it found a home in his skilled grip.

His grey fur is lined with black stripes, and his small yellow eyes are dotted with wild-looking black pupils. From the repeated experiments he has endured, Derror’s eyes are forever left swaying back and forth ever so slightly, making the gnoll prone to severe headaches.

Personality:
An appearance of a monster. The personality of a puppy. Never having experienced a mother’s love, Derror craves acceptance, and having seen his masters slaughtered, he will fight to the death for justice and fairness. These are often in conflict when someone hires him to do a job that involves killing the weak, but that’s partly why he went into adventuring in the first place. Derror is selfless and loyal to a fault. Outside of battle he is often timid and shy, worried about the impression he might make. In battle he often mutters to himself, fighting with his own mind, fearing he may lose it and revert to a mindless killing machine.

Background:
Derror is forever in conflict with himself, almost to the point of having a split personality. Is he a beast, or something more? Since the first day the gnoll could form memories, Derror was in human captivity. There was a point where a few other young gnoll kits were around him… Yes. Yes, he remembers them now. Were they members of his old pack?.. Were they family? He didn’t know. But there were always humans watching over them. And Derror’s head hurt often. It was difficult for Derror to remember much more than that.

The purpose of the experiment was very simple; to prove that gnolls weren’t inherently evil bloodthirsty beasts. It was deemed just and noble by a few, applauding the idea of tolerance and giving gnolls a chance to function in society, even as slaves or disposable troops. Most despised the idea, of course. No matter the intent behind it, the methodology behind the experiment was crude, to say the least.

Derror was picked out of the litter of gnoll kits as being the most aggressive. If they could turn him civil, then surely the experiment would be a success. What followed were grueling years of brainwashing. Derror was forced to watch scenes of violence, and then would get punished immediately afterwards so his mind would associate violence with pain. Those other kits were first to go, not that he remembers. Numerous potions and elixirs were poured down his maw under the impression they would somehow speed the process. The message of “humans are good” was beat so many times into his head, the gnoll would mutter it unknowingly in his sleep. One or two of the humans actually were good to Derror, rubbing healing salves on the gnoll’s wounds and bringing him treats if he was obedient. Was it an act, a part of the experiment? Or maybe they meant it.. Maybe…

It wasn’t long before it all came crashing down. A mob of angry townsfolk raided the compound late one night. Unable to escape from his cage, Derror witnessed the aggressors slaughtering the unarmed humans taking care of him, the ones he’d been brought up to know as family. When the mob finally opened the cage to get the kill that really counted, Derror barely escaped with his life, leaving everything behind, running into the night as fast as he could, frightened to death and confused.

After years of traversing the land and thinking over what happened, Derror would once again return to live amongst the humans. He didn’t know the wilderness, after all; and luckily this town was a tad more tolerant of his kind (and hasn’t heard of the incident from whence he came, and for which he was undoubtedly blamed). Work was scarce, but he took what he could get. One had to construct a foundation to build their reputation upon. His magnificent physique allowed him to wield weapons with a lot more power and finesse than any human could muster. It took Derror a moment to be able to hold a weapon in his hand without trembling, but once he collected his mind, he was a force to be reckoned with and practically took on entire groups of bandits by himself while the guards on duty with him took all the credit. And he was fine with that.

The gnoll was regularly troubled by his subconscious animalistic instincts coming out, his bloodthirst, especially on any jobs that would require him to dish out the violence he was so very good at dishing out. But having seen that all can fall victim, Derror now aims to work for the betterment of society, to stand up for the little guy, to prove that people’s perceptions are wrong, that there’s more to someone than their exterior.

Tired of being restricted and wanting to spread justice where the law dares not reach, Derror plunged headfirst into the world of adventuring.

Last edited by TheBog; 04-21-2012 at 07:27 PM.
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Old 04-21-2012, 08:30 PM
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Added to personality
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  #58  
Old 04-22-2012, 01:20 AM
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I got all the updates and new apps…this is a very good group of characters you all have come up with.

Just under 20 hours left…
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Old 04-22-2012, 01:11 PM
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Name: Kenorus Seachan
Class: Sorcerer
Alignment: Good
Role: Striker
Race: Halfling
Age: 22

Background/Personality:
He was born the first son of a drunk dock worker at a large city port. His mother disappeared soon after his birth, though throughout his life no one would tell him whether she left or if his father had done something to her. His father had a quick and vile temper and began beating his children when they were at an early age. Kenorus would spend his days trying to take care of his younger brother, by finding ways to feed them both and by doing everything he could to turn his father's beating on himself to spare his brother.

When he was 16, during one particularly vicious beating, his younger brother attempted to come to his aid. This enraged his father, and he turned his anger on the younger boy. As Kenorus lay slumped against a wall watching this happen, a rage started to boil inside him. He didn't care about being beaten himself, but he wouldn't let his little brother suffer the same fate. He uttered a silent prayer to any God that would listen, begging for the strength to defend his brother.

When he opened his eyes from the prayer everything seemed to be frozen in time. Nothing was moving, his father was frozen in the middle of a swing and he could see the pain and terror stamped on his brothers face. I can give you the power you ask for, he heard the voice inside his head, but for this gift I will demand a favor in return. Not now but at some point in the future I will have need of you and you will do ask I command.

He gave his agreement without question and as the world slowly began to move again he felt power brimming up inside of him. He focused this power using his anger at his father, and almost instantaneously his father burst into flames. As his father lay burning he ran to comfort his brother, and was greeted by a face of pure terror. His brother pushed him away and fled out into the city.

After days of not being able to locate his brother he moved on and focused on surviving on his own, and trying to control the power that was inside of him. Throughout his travels he has learned that the power intensifies the more his emotions run rampant, so he has to spend his days trying to keep his emotions under control, lest he hurt innocent people with his powers.

He tries to help people as best he can throughout his travels, especially children who are being hurt in any way. His has the most trouble containing his emotions when he sees children being hurt, as this takes him back to his childhood. But throughout his travels he is gnawed at by the constant reminder that he does not know what deity gave him his power, and he does not know what that deity will ask of him when the time comes. He prays that the power came from a just and kind deity, but that is not a hope that he can truly believe in.
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Old 04-22-2012, 01:35 PM
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Name: Raizen Valfor
Class: Half-elf
Race: Valorous Bard (MC to Swordmage or Warlord)
Alignment: Unaligned
Personality: Raizen is extremely adventurous and charismatic. He is the one always willing to charge blindly into a room full of danger and always has a joke to crack when things look their most grim.Though it may seem he acts completely by impulse at times he is in fact very cunning and tactful. He values his friends and the inherent freedom that life comes with above all other things. But when one looks deeper they can see Raizen is actually a very troubled person. Everything he has ever done has been to reject everything his father stood for. When you think about someone shaping their whole life that way it's actually really sad...

Background: Raizen was born in a village so small that it didn't have a name. He was the son of a retired general named Drake, who despite his status had chosen to live a very humble life closed off from the world. His mother an elf Drake had meant long ago on one of his campaigns. Raizen was a mischievous child known for pulling the other village kids into his shenanigans. Despite his seemingly compulsive need for troublemaking he was well liked by his fellow villagers, most looking at him as the ‘dumb little brother’.

At home things were a little different. Drake was a hard man who saw it fit to train his son in the martial arts on a near daily basis. His tutelage was harsh to say the least and the only thing that kept him from pressing further was his mother’s intervention. But it still usually ended with Raizen getting pummeled. However as the years went on their bouts began to grow more even. As the years went on this was norm until Raizen’s mother took ill. There had always been that unspoken truth that elves just live longer than humans, but this was somehow worse. When she finally did pass things between Drake and Raizen went in a downward spiral. Now when they fought it seemed they were actively trying to hurt each other. Despite being the archetypal ‘grizzled veteran’ Drake was still a potent combatant and things ended with Raizen being broken more often than not. Perhaps Drake placed his blame for her death on Raizen but things between them grew outright abusive.

It all came to an end during one of their scheduled training sessions. One would think they would almost be therapeutic. Usually their words during fights were limited to what Raizen was doing wrong. His memory of what happened next was hazy at best, but he recalled words of his mother being spoken by Drake and his eyes flashing with anger. When he came back to his senses Drake was bleeding out in front of him. Scared and shocked by what he had done he fled in the dead of night leaving everything he knew behind. After weeks on the move he heard rumors of a man in Highmoon who trained adventurers. Knowing he would soon have to come face to face with what he had wrought he sought Douven out.
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