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#136
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Dice Hasilisc throwing spear:
Dice dmg:
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#137
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It's actually +4 to dmg, +3 is a typo
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#138
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Dice Attack Roll:
Dice Dmg Roll:
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#139
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Dice Spot Check:
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#140
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Dice Killmoore's Spot check:
Dice Steed Spot check:
Dice Initiative:
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#141
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Dice Hasilisc shortspear throw vs fleeing driver:
Dice dmg:
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#142
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Dice Jump Check:
Dice Jump Check:
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#143
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Dice Intimidate:
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#144
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Dice Spot a Chair:
Dice Spot a Blanket:
Dice Spot a Burning Candle or Torch:
Dice Search for Lamp Oil:
I chose spot rolls for the first three, hoping its some sort of a living quarters and those would be fairly basic items. The lamp oil, not so common place. |
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#145
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Dice Grapple #1:
Dice Grapple #2:
Dice Grapple #3:
If Potzi succeeds in any opposing grapples, I think he can do spike damage, if I'm reading the rules correctly... so here are a couple spike damage rolls. Dice spike dmg #1:
Dice spike dmg #2:
Dice spike dmg #3:
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#146
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Dice Roll:
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#147
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Dice gibberling 1 vs Minigan:
Dice dmg:
Dice gibberling 2 vs Minigan:
Dice dmg:
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#148
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Dice Escape artist:
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#149
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Knowledge arcane to examine elemental runes and the like
__________________Dice Roll:
Knowledge Dungeonerring to better understand the puzzle and situation Dice Roll:
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#150
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Dice Attack Roll:
Dice Damage Roll:
Dice Track Check:
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