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  #76  
Old 07-03-2012, 07:53 AM
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Looking through the character creation I'll admit I'm struggling to understand how to 'purchase' techniques from within my chosen combat style. I think I'm going to need help there. So I'm going to approximate a point buy for a character to at least have a starting point.

I was looking at the Assassin template for inspiration and have this so far:

ST 10 = 0
DX 12 = 40
IQ 12 = 40
HT 10 = 0
(80 points)

Dmg 1d-2/1d
BL 20 lbs
HP 10 = 0
Will 12 = 0
Per 12 = 0
FP 10 = 0
Basic Speed 5.5 = 0
Basic Move 5 = 0

Advantages
Danger Sense = 15
Acute Vision lvl 1 = 2
Honest Face = 1
Night Vision lvl 2 = 2
(20 points)

Disadvantages
Social Stigma (Criminal Record) -5
Extremely Hazardous (12 or less) -15
Bloodlust -10
Light sleeper -5
Nightmares -5
(-40 points)

Primary Skills
Stealth (A) DX+2 = 8
(8 points)

20 Points in Combat Style + 20 Cinematic skills)
Fairburn Close Combat Training (6 points)
(34 points not chosen yet from the following
Skills: Judo; Karate; Knife; Stealth.
Techniques: Choke Hold; Disarming (Judo); Head Butt; Knee Strike; Neck Snap; Targeted Attack (Knife Thrust/Neck).
Cinematic Skills: Invisibility Art; Light Walk.
Cinematic Techniques: Backbreaker; Binding.
Perks: Improvised Weapons (Karate).
Optional Traits
Advantages: Combat Reflexes.
Disadvantages: Bloodlust; Overconfidence.
Skills: Garrote; Holdout; Knot-Tying; Shortsword.
(40 points)

Secondary Skills
Climbing (A) DX = 2
Lockpicking (A) IQ = 2
Fast-Talk (A) IQ = 2
Traps, all (A) IQ = 2
(8 points)

Background Skills: Not chosen (I like the idea of alchemist and science skills)

Cinematic: Not chosen (unsure what is allowed or not)

(116 points spent so far)

Other skills I'd be interested in:

High Manual Dexterity (level 1 = 5 points)
Primary Skills: Search (A) Per+1 (4 points) and Lockpicking (A) DX+1 (4 points)

Attributes: ST 11 (10 points); HT 11 (10 points)

Ambidexterity (5 points), Fearlessness level 2 (4 points) , Hard to Kill lvl 2 (4 points)
Disadvantages: Pacifism (Cannot Harm Innocents) (-10 points); Weirdness Magnet [-15].
Primary Skills: One of Hidden Lore (any) (A) IQ+2 [8];
Tracking, (A) Per+1 [4]
Crossbow (E) DX+2 [4]
Poisons (H) IQ-1 [2].
Intimidation (A) Will [1];
Running (A) HT [1]

That's another 41 points and would take disadvantages to max of -65

So total of 157 points (without having chosen fighting style stuff but points have been figured in to calculations)

That's about all I feel I can work out by myself.

As far as character concept: Thrain Urack
Weird events plagued the young brewers career. Convinced that someone was breaking into his beer cellar and drinking from his prize supply, Thrain became obsessed with catching the intruder. He built all sorts of elaborate traps, even begin to study other arts such as alchemy to improve upon them. The level of his brews continued to fall below the last mark but no culprit fell into his traps. Thrain's obsession intensified, he began to hide himself within the cellar and lie in wait for the thief. He would become as skilled as the bastard who was sampling without permission. Impossibly his brews continued evaporate and still no sign of any intruders. So Thrain decided that he would prepare a nasty surprise for whoever was the source of the nightly drinking. He switched his main brew with a watered down ghastly ale that no dwarf could stomach. He'd be able to see it in there face days after they drunk the stuff! He'd find the ratbag at last! Unfortunately, one might say, Thrain was drawn away by a pressing matter and in his absence his stock was called upon by the Bartender. Thrain had not told any of his fellow brewers of the switch, as he was rather embarrassed about the whole affair, and he certainly wasn't expecting his stock to be asked for so soon. How could he explain it all!? He feared he couldn't and fled never to face the consequences. His feet took him down a dark path he had never thought to travel, but there seemed to be no turning back. How could he ever face having watered down his beer!

From there events lead him to join with the bad guys, becoming hard and callous to mask his embarrassment. Now he sees an opportunity to maybe change the path he walks upon, maybe make amends for every foolish thing he has done since that fateful day.

Let me know what you think.
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  #77  
Old 07-03-2012, 08:24 AM
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I like the story. Do you think you can elaborate a bit?

I'm gonna need time to get my books back to give you more skill suggestions. Until then, I'm going to scout old character sheets for some ideas that may help you.
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Last edited by Genocide Device; 07-03-2012 at 08:24 AM.
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  #78  
Old 07-03-2012, 08:42 AM
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Will do.
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Old 07-04-2012, 03:16 AM
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Thrain Urack born Thoar Dorail Doth Gloranail
Meaning of Taken Name: Thrain (Black fist) Urack (Skullbridge)
Meaning of Given Name: Thoar (Loyal Guardian) Dorail (Red ale) Doth Gloranail (of those of the Praised Ale)
Home Town: Mt Digerstaug
Region: Gergarin
Standing: Displaced

Thoar Dorain was born into a proud family line of brewers, famous for their delicious Red Ale. The boy did not let his family down, living up to his name, loyal guardian of the family recipe! Brewing the perfect ale became Thoar's obsession. Despite his utmost dedication to the brew, weird events plagued the promising young brewers career even as his reputation began to grow. It began with small things, tiny set backs such as missing measures, sudden leaks and damaged tools. Thoar put it down to the carelessness of his apprentice brewers in the brewery. Boy did he churn their ears out! It angered him even more when they denied they were responsible to a man. Typical! Always someone else's fault. But when the levels of Thoar's favoured brew that he planned to proudly present at the Bierfest began to mysteriously descend Thoan decided enough was enough.

Convinced that someone was breaking into his beer cellar and drinking from his prize supply, Thoar became obsessed with catching the intruder. He built all sorts of elaborate traps, even begin to study other arts such as alchemy to improve upon them. The level of his brews continued to fall below the last mark but no culprit fell into his traps.

Thoar's obsession intensified, he began to hide himself within the cellar and lie in wait for the thief. He would become as skilled as the bastard who was sampling without permission. And he would bring them to justice! Someone was taking from the All and drinking more than their fair share!! And they were doing it with the intention of siphoning off his favoured barrel and leaving him with only regular brews for the Bierfest.

Impossibly his brews continued evaporate and still no sign of any intruders. So Thoar decided that he would prepare a nasty surprise for whoever was the source of the nightly drinking. He switched his main brew with a watered down ghastly ale that no dwarf could stomach. He'd be able to see it in their face days after they drunk the stuff! He'd find the ratbag at last! Unfortunately, one might say, Thoar was drawn away by a pressing matter and in his absence his stock was called upon by the Bartender, an early sampling of the well reputed young brewer's favoured barrel to share with one of the visiting high priests from the north. Thoar had not told any of his apprentices of the switch, as he was rather embarrassed about the whole affair, and he certainly wasn't expecting his stock to be asked for so soon, and certainly not for dwarves of such high standing! How could he explain it all!? He feared he couldn't and fled never to face the consequences. His feet took him down a dark path he had never thought to travel, but there seemed to be no turning back. How could he ever face having watered down his beer!

From there events lead him to join with Kriegmore and his Displaced Rebels, at Kriegars Keep. As a brewer it was not hard for him to find his place amongst them. He became hard and callous to mask his embarrassment. Thoar became a spy and an assassin, his traps were built to deliver death, his only friend his finely honed knife. He won himself the name Thrain Urack through deadly and shadowy deeds he is not proud of, however Thoar accepted this a fitting consequence for his shameful acts. With Kriegmore's defeat and the rebels turning upon themselves like rabid dogs this dark chapter is at an end. Now he sees an opportunity to maybe change the path he walks upon, maybe make amends for every foolish thing he has done since that fateful day.

(Let me know if it needs more detail, and if so which parts specifically)
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Last edited by jbear; 07-05-2012 at 07:40 AM.
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  #80  
Old 07-08-2012, 12:22 AM
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Ah man, looks ****ing great! Sorry, I promise I'm not ignoring you, I'm just out on a business trip, my docks are still stuck on my old computer, and I just need time to sit down and really look the numbers and story over =D

Hang in there with me and we'll get through this =)
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  #81  
Old 07-11-2012, 08:13 AM
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Hehehe, cool. no worries. I'm not in a rush!
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Old 07-12-2012, 07:41 AM
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okay, good news. While I can't use my old books as I still haven't had the chance to transfer them to a new computer, all of the necessary skills are saved on other character sheets that were audited. I'm going to collect a list and past it here =D
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Old 07-16-2012, 04:15 AM
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Still here.
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  #84  
Old 07-16-2012, 09:21 AM
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me too. Been running around like a chicken with my head cut off =D No worries, I've not forgotten about you.
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Old 07-16-2012, 06:01 PM
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Hehe, cool.
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Old 07-17-2012, 07:25 AM
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Herb Lore IQ/H (also defaults poison at -2)
Alchemy IQ/VH
Naturalism IQ/H (can be a slight alternative to Herb Lore at IQ -4 or Poisons at -4)
Engineering IQ/A
Detect Lies PR/A
Body Language PR/A
Diplomacy IQ/A
You may wanna consider Body Control HT/VH as this will allow you to do a lot of the same kind neat stuff that Invisibility Arts does, only just involving you characters physical capacity.

Remmeber, your character starts off with low light vision for free so you don't have to pay for it. Consider advantages like natural DR as Dwarves qualify for tough skin at 6pnt a level (max 2) and even the supernatural DR at full cost.
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Last edited by Genocide Device; 07-17-2012 at 07:27 AM.
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  #87  
Old 07-18-2012, 10:49 PM
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I will look at this. I'll sit down and nut out what I need to know have to do. It's probably going to take some time though.
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Old 08-01-2012, 08:36 AM
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Getting to a place where I will soon be able to fit you in. How are you coming along?
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  #89  
Old 08-02-2012, 02:07 AM
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Well ... I have a sheet I'm working on ... I've got a lot of skills chosen (just taking a wide range at +0) but where I am stuck is choosing what special fighting manoeuvres to choose. I'm thinking neck strike with the knife but I don't know if that will be enough. I'm also quite close to the point limit as well.

Should I post you the sheet of what I've got so far?
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Old 08-02-2012, 09:17 AM
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sure, I can always make helpful min/max suggestions =D
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