When she must walk the streets of Silverymoon, Sibylin is set apart from the hubbub with a sustained look of disgust and the latest fashion of forest-folk. She makes no attempt to hide her heritage. Instead, she refuses to conform, embracing her roots in a prideful display of leather, hide and fur. On her hip hangs a sheathed longsword above another blade sheathed to her side. A simple longbow is tied onto her back when she travels, her quiver filled with beautiful arrows
Her hair is composed of matted strands littered with feathers and her clumped bangs are pulled from her angular features, tied with some wooden clasp. Sitting with a ferocious tenacity on her high cheek are Sibylin's eyes. They are black save the small flecks of hazel that spot the left iris. Some kind of organic paint circles her face and reminds anyone of her chiselled bone structure.
Sibylin's hate for humans is balanced evenly with her interest. While she hates the abrasive and mundane existence of human life, she is equally fascinated by city life, society, structure: all are so alien to her upbringing. Before her kidnapping, all Sibylin had to know of was the spirit of the forest, the feral existence of the wild elves that perhaps bordered on the definition of civilization. She has not grown out of the chaos, it has sustained, an anchor that keeps her thoughts to returning one day to Yuirwood and that enables a strong pride inside of Sibylin.
Her greatest aspiration is to be one with the forest again. Sibylin holds such respect for the living energy of the forest, every inhabitant and every leaf. The simple life of the wild elves is one she wishes to one day return to; but, in her id, Sibylin is swollen with wanderlust. Having only experienced the tip of the iceberg, Sibylin, under all of her hate, wants to dive, breaking through the surface of adventure. Her hateful disposition, however, will not allow her to admit it, even to herself. Struggling with a love/hate relationship to the new world she has been shown, Sibylin's chaotic nature grows to a new level.
Sibylin's childhood and adolescence was spent in Yuirwood with her kin. An erratic existence, always roaming the forest, hunting and singing, Sibylin and her tribe strived for connection with the ancient Yuitwood itself; and she was happy to be a part of it.
One day, their roaming brought them to the borders of the forest. They decided it was a unique experience and began to express themselves through a celebration of sorts. Sibylin danced to the improvisational drumming and singing, getting lost in the positive energy. She didn't hear the Thayans in their advance, "The young and the lassies only! Don't ye' bother with 'em older folk and let's make this quick."
Sibylin awoke in a room. Never had she been so confined. The canopy which often loomed overhead had breaks; it was living. This was different. Stone surrounded her, six flat planes of rough stone. The order of the setting was astonishing. It was interesting. Still, she was uncomfortable. "Finally awake lass?" the dark skinned human said, "Good, now the wizard can get a look at ye!"
Years passed as Sibylin was subject to Thayan slavery. She grew to hate humans and appreciate her previous life, understanding the choices of her green elders. Day after day, Sibylin was belittled and commanded as an insect. Beatings were not uncommon, though she barely understood the demands of the humans at times. Sibylin could not help but be fascinated by the structure found in human thought, though. Their lifestyle was radical, completely alien.
The sea was huge. In her century of living Sibylin had never seen such a thing. She didn't know what to feel. Waves, an endless sky, and the unfamiliar scent of salt water; it was too open, there was no canopy, unless you included the clouds. Green elves certainly did not include the clouds.
She was glad to arrive to shore. A new shore, she noted. Zhentil Keep was more impressive than Thay, some buildings monolithic. The city square was a tangle of limbs. The slave line waltzed through it awkwardly until shouts were heard on the outskirts of the square. Then, pandemonium. A riot broke out and before she could realize what was happening, Sibylin's shackles were forcefully torn and she was thrown to the ground. She fled, running back towards the dock. In a streak of luck, Sibylin passed the shipmen unnoticed and situated herself in between cargo. She didn't know where she was going, but she knew she was escaping.
Years have passed since her escape. The vessel took her to the west, and now Sibylin resides in the trees of The Moonforest. There she hunts game to sell in Silverymoon, hoping to gather enough coin to pay her way home.
Becoming hopeless, Sibylin looks at the ad posted in the town square. She hates to admit it, but this is an offer she won't be able to refuse. Trading meat isn't getting her anywhere, and she knows how to navigate better then the stupid human-folk...
Yes, rightly so for you to ask as much. I'm going to be posting battlemaps (in my initiative posts) and updating the map as combats progress. To make the maps I use a program called maptool.
Players will be in no way required to post graphics for any reason. However, I will encourage it, especially for the combats in Initiative. In most situations you will be able to clearly describe where you would want to be. For example, the lower right corner adjacent to orc 1, will be good enough, or a five foot step away from the lower right corner adjacent to orc 1, is all good. I and everyone else will be clear on what you mean.
However, there may be times when you would find it less troublesome (and safer) to just point it out on the map, rather than hoping I count a grid description to your satisfaction. After all, if you've gone through the trouble to calculate range and area on a caster's cone of cold, and figure if you stand in this exact square when he tosses out his cone to hit everyone else in the group, you'll be clear of the blast and able to hit him and all his minions with your own attack. You would be sore when I miss calculate your grid description of 25 feet up 15 to the right as an honest error and end up in the cone's blast.
Regardless, whether you use these tokens or not, they are available to you. If you want to ensure that the movement you're making is 100% the move you want to make. Just save the battle map and post/attachment an edit with your rolls marking where you move to. If you know how to use layered image editors you can use the hexagonal token for an extra presentational flair, but a paint-brushed X will work too.
And again, that's entirely your prerogative to do, with whatever frequency you wish to do it. Just be forewarned now, I'm giving you all the capabilities to make certain you make the moves you want to make. I'm not going to roll-back combat over a miscommunication of 5ft. If you think there might be some confusion, the resources are available to you.
Secondary option for these tokens: (again, your option). I often will post a token in Role Play for who is speaking. Its an easy thing for me to do, I've got a large repository of tokens just like this and pull from them all the time. I like to be visual as well as interesting with my writing, if you would like to post a token to spice up your RP feel free. If you don't want to store the tokens in your own library, I've provided links to them in my own photobucket, just copy that link. And use in the code provided. These uploads (and their folder structure) aren't going to change so they'll be there until the internet implodes and photobucket isn't a thing. The code I provided above is ready to copy and paste as is. If you want to change the link to your own library just make sure to leave the [IMGL][/IMGL] tag wraps so it melds into the text. You may also use the tags [IMGR][/IMGR] if you want to align the image to the right of the text.
The Shattered Gates of Slaughtergarde A wealthy noble woman, Lady Lisara Thundersword hired the companions to provide protection as she conducts an archeological expedition to a remote region called The Valley of Obelisks near the Talons in the Niether Mountains of the Silver Marches
Side Quests:
Khelb's Woes Someone has been disrupting life in Khelb, a small village that plays host to travelers as they traverse the Silverymoon Pass of the western Neither Mountains.
Party Quests:
Sibylin
Wild World - Shanghaied by Thayen slavers, Sibylin has yet to return to her home and people.
Strange Company - Sibylin has developed a familiarity with a trader named Ferdinan.