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  #286  
Old 05-30-2012, 05:03 PM
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The excitement builds!

Though, my healing focused app and all the talk of getting an NPC healer does make me nervous....
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Last edited by IncredibleTurnip; 05-30-2012 at 05:10 PM.
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  #287  
Old 05-30-2012, 05:47 PM
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My application is finalized! Good luck to everyone.
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  #288  
Old 05-30-2012, 06:54 PM
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Fro, your app isn't all that similar to Punisher specifically. I'm going to say the differences and use the MOST COMMON versions. There are a lot of different variations on Frank's origin story, so I'll try to keep it simple.
  • His history and growing up aren't that big of a deal.
  • Generally Frank Castle's wife is a high-school sweetheart that he meets up with and marries after his time in the service. She is for all purposes a sweet and simple housewife. She has a strength about her, but mostly when it comes to dealing with Frank. This is completely different than the wife you have.
  • Frank does serve in the military as a Special Forces type guy, this is kind of similar. Frank then goes into the Police Force, which is basically the same as you have done.
  • Frank loses his family because of the Mob. There are two standard versions: 1. The family sees something they shouldn't have. 2. Frank gets too close to busting them/the crooked cops working for them. In both versions there is the Wife and at least a 8ish year old boy. Just old enough to start doing Father-Son type stuff. This is definitely where you start to skew.
  • After the loss of his family, Frank sees the world as very Black and White. Knowing the limitations and corruption of law enforcement, he doesn't even give it a chance and just decides to torture and kill his way up the Mob ladder until he's wiped them all out. Your character gave law enforcement a chance and just didn't kill his enemy outright. This shows that while he does wish for vengeance, he also values justice. Frank doesn't really see the value in legal justice anymore. I actually see this portion of your story more like that in "Law Abiding Citizen" than the Punisher.
Basically the similar elements aren't enough to say that your character is similar to Frank Castle. Joining "law enforcement" and losing loved ones is a common motivator for adventures. The wife you choose is completely different. The loss of family is different enough. Most importantly the character's inner thoughts and judgement that you portrayed are vastly different than the "No Mercy" vigilante style that Punisher has. Your character still values justice somewhere in there. I figure once he slays the one that killed his wife, he will turn back towards justice instead of just killing any and all that do bad.

I will say that the app was VERY GOOD and puts mine to shame on so many levels. If you aren't accepted, I'll shall make DD rue that decision.

In any case, I'm sure that mine is more similar to the comic book character I described than yours is to Frank Castle, so don't worry about it.
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  #289  
Old 05-30-2012, 07:10 PM
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So whose betting DD will allow AT LEAST 7 people in?
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  #290  
Old 05-30-2012, 09:17 PM
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Applicant list updated, Frodiddly. My opinion is reserved, however, for tomorrow.

Re: Pathfiinder - If we decide, as a group, to convert to Pathfinder later, I might not be too opposed to the idea. All the material is on-site, after all. But this magic system is so different from the standard, I'd like to see how it stacks up in 3.5 before we try anything that "upgrades" non-casters much.

The lack of teleportation, resurrection, and spells with multiple effects cuts a lot of a Mage's capability. No Dimension's Door. No Haste. No Time Stop. Only a select few (Cryptomancers) can even cast Alarm. Almost all attack spells will require a Casting roll AND an Attack roll.

So yeah. Let's see how this works out first.
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  #291  
Old 05-31-2012, 12:12 AM
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I honestly think that what made casters so powerful was their flexibility compared to non-casting classes. Casters could do so much more than any other type of class and often times with very little effort.

That said, the magic system DD is choosing to use is all about flexibility and customization. Two things I personally love. I also like the fact that the more powerful the spell the higher the skill check to make it would be. This means that casting is no longer an automatic success and greatly boosts the chances non-casting classes have to stay up to par in power with casters.

On the flip side, the flexibility and customization will allow clever players to be exceedingly more powerful than a normal wizard or sorcerer of their same level.

Overall it's an interesting system that I think was meant to balance casting without taking away the fun of it.
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  #292  
Old 05-31-2012, 12:19 AM
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I agree, I was looking up on it last night. Its as good as the player makes it. I love how you can effectively power up or down any spell. The D&D system had very little in terms of that.
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Last edited by DarkshireGT; 05-31-2012 at 12:19 AM.
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  #293  
Old 05-31-2012, 12:32 AM
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I am actually super curious about how this new magic system will play out. If I don't make it in, I plan on following the game anyways for partially that reason. But you are right, Evil, magic's flexibility is it's biggest problem in 3.5, and the problem largely persists in Pathfinder. It's biggest advantage over 3.5 is, in my opinion, the elimination of dead levels. Where spellcasters are getting new and better spells at every level (in addition to other benefits), many other classes in 3.5 (most notably fighters, but others as well) don't receive anything at all at certain levels, aside from the usual BAB/saves/HP. Getting new things at every level is fun! Plus, the additions serve to remove some of the balance issues.

It's not a big deal either way; I like 3.5 just fine, but I always like trying to kick Pathfinder a little extra attention.
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  #294  
Old 05-31-2012, 01:34 AM
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They do have Dead Level stuff for 3.5, you just have to go get it from the Wizards site if you still can. My former table-top group used the Dead Levels stuff.

While the magic is very flexible, increasing power or complexity increases the skill DC. Failure is BAD unlike 3.5 where it would just miss or fizzle. If you tried to make that all-powerful fireball in this system, and your spell skill roll crashed, then you probably blew the fireball up in your face, taking all ofthe the damage dice, and most likely killing yourself. With no Resurrection, you may want to get started on a new character.

As far as replacements, I've always been the type given how this place is, that if your character dies you don't get an automatic "in" back into the game with a new character. If you want back in, you have to come up with a character app just as good if not better than the others that had stellar apps. With how many great apps normally come in to games like this, and the lack of slots for all of them, if a character dies you might as well let those that didn't make it in the first time have a chance to replace said character. The incumbent writer gets a chance, but too many times I've seen incumbents get lazy with replacement characters. Competition breeds excellence, so why not keep that notion alive?

EDIT: This is what I was talking about with the dead levels. While it was never included in the SRD, mostly given when it came out give the eve of 4e, it was written by one of the primary authors of 3.5's additional content including Complete Mage and Weapons of Legacy among others. I liked it and thought it was well balanced and perhaps DD will allow it to take part since it is FREE. http://www.wizards.com/default.asp?x=dnd/cwc/20061013a

While I will admit that Pathfinder's stuff is better, I've never played it and doubt that I would be able to convert over to it easily.
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  #295  
Old 05-31-2012, 06:19 AM
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- To weigh in on the clockwork falcon thing, Oisin would fight to help keep it . . . if he could examine it. No disassembly . . . at first.
- I also apologize for the poor quality of the background section, the change in deadline caught me off guard and I stayed up far too late writing this so it isn't my best work. Concept section trumps anything else.
- Good luck to all the applicants I'm looking forward to at least reading this game.

Name: Odhran Oisin Quinn
Race: Flame Elf
Character Concept: A young flame elf born of a noble house that grew bored with the isolation and stagnant nature of the elven nation. Traveled to Lyrickium and Brymseil and saw how displaced the elves were. Inspired by delicate clockworks, powerful airships and old stories, Oisin seeks to lead his people from fading into the mists of time and into the Age of Industry. He is going to be a clockwork craftsman and a pilot/builder of airships who will one day serve as a rally point for the elves.

 
 
 
 
 
 
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  #296  
Old 05-31-2012, 08:40 AM
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I have updated my application.
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  #297  
Old 05-31-2012, 09:27 AM
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Feel free to take him apart to see how he works, but only if I get to take you apart to see how you work.
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  #298  
Old 05-31-2012, 09:51 AM
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QuinceWhoa! I was not expecting a whole new applicant. @,@;; Not this late, anyway. Okay. List has been updated. If you'd like to know more about a specific deity and their cult church, I'll see what I can come up with; dumping everything about each of them would be a crapton of reading (and I'd be making some of it up as I went. )

But, some recommendations:
As a Flame Elf, Salamonde is a natural choice.
As an Engineer, Gaus and Aeonil make decent possibilities. Gaeus is the closest I have to a "god of civilization," and Aeonil is kind of like the God of Physics. But he's also the god of Fate and Luck. Fire has also symbolized technology in literature, so Salamonde might make a decent Goddess for that, too.
Valeron is all about freedom, creativity, and electricity, so he's sure to have a place among technophiles, too.

Speaking of which... how on earth do you plan to build that Engineer...?

On the other hand... at this point, it may be better to wait and see if you make it in.

Whispers: Duly noted, list updated.



EDIT: Re: Dead Levels - I'm... tentatively okay with that. The bonuses are really small, and I'll leave it up to individual players to decide if they want to deal with all that or not. If we eventually convert to Pathfinder, the Dead Levels rules will not carry over.
Re: Replacements - I was considering the potential of replacement characters last night, actually, and came up with the same thing that Saratek did: Prior applicants - played or unplayed - would need to re-apply. Unplayed characters may be re-applied, naturally. So if you don't make the first cut... hope somebody folds!
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Last edited by DoverianDragoon; 05-31-2012 at 09:58 AM.
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  #299  
Old 05-31-2012, 01:07 PM
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As promised, applications are now closed!

I'm still having a lot of trouble whittling down the last few. Seriously, this is really hard. Out of 19 applications I had 4 I definitely wanted.
... and 7 very strong maybes.
... and a lot of others I liked - and still like! - that just didn't quite fit with the others, even if they were really good applications. Seriously there are a lot of exceptional ones here. Every one that I reject (and reject is such a strong word) makes me feel that tug... that pull of a story that will never be written, of a character I will never see come to life. It's hard in a lot of ways.

Give me one more day to consider all the options. I haven't gotten much sleep lately and that's not the right frame of mind to make such important decisions.


EDIT: Something happened and my post got eaten for no reason. Restored as best as I can.
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Last edited by DoverianDragoon; 05-31-2012 at 01:37 PM.
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  #300  
Old 05-31-2012, 01:09 PM
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Get some sleep. We've waited this long and honestly, the original time we were expecting this announcement is still weeks away. Will check back tomorrow.
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