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  #16  
Old 07-31-2012, 08:00 PM
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Kira Moonstar Kira Moonstar is offline
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Look up tsr product code 2159 players handbook revised on google you will find more information.

Last edited by Kira Moonstar; 07-31-2012 at 08:01 PM.
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  #17  
Old 07-31-2012, 08:27 PM
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Interested, but don't own the 2e books anymore. I'll see what I can dig up and try to get a character in the next couple days.
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  #18  
Old 07-31-2012, 08:43 PM
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Thinking of going with a wizard or a multiclassed wizard/cleric of Mystra.
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  #19  
Old 07-31-2012, 11:23 PM
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thinking of a human fighter that duel classes to a mage after 1 level. my idea is that he was made to study the military arts by his father but he really wanted to study the magical arts and once he starts adventuring on his own he will start following his own wishes.
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  #20  
Old 08-01-2012, 08:50 PM
SoftHackle SoftHackle is offline
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Obviously what this and any 2e group needs is a halfling thief.
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  #21  
Old 08-01-2012, 09:09 PM
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I'm settling into a Specialty Priest of Tempus I believe...played one looooong ago and really enjoyed it. Can't turn undead though.
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  #22  
Old 08-01-2012, 09:31 PM
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Name: Ian
Picture/photo:

Race: Human (might change, we'll see)
Class: Specialty Priest of Tempus
Alignment: Obviously CN

Home Region: Sword Coast (If you want this more specific, let me know)
Appearance: Tall, overbearing, threatening. Ian is the typical Tempus priest...plate, blood, war. Ian carries a shield and long sword...fairly typical for Tempus priests. He's also got a big flail.
Background: He's a priest...of war. That'll have to tie into adventuring somehow. He grew up in the priesthood...his father having been one.

Goal: Probably secret orders from the clergy. No ideas right now (lets talk about that)
Adventuring Company Name: TBD

STR 16
CON 16
DEX 13
INT 12
WIS 17
CHA 11

Last edited by jaredh; 08-04-2012 at 01:53 PM.
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  #23  
Old 08-01-2012, 10:35 PM
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my character ap

Name: Daedalus St. Cloud

Race: Human

Class(es): 1 level of fighter then duel class to mage (maybe invoker if can qualify for it)

Alignment: CG

Picture/photo: see below

Home Region:Cormyr city of Arabel

Religion- follower of Tymora

Appearance: age- 21, ht- 6'2'', wt- 165lb, hair- bald with trimmed brown moustache and beard, eyes-brown. Daedalus is of average looks with a good build suited for a military career. Even after leaving his homeland he is still a patriot and always wears purple in his wardrobe.

Personality: Very much an intellectual and loves spending his free time reading a good book and learning new things. Has spent most of his life in a military family and even though he has a somewhat rebellious side he is very good at taking orders as long as the person giving them knows what they are doing. He works hard at any task set before him and doesn't like leaving a job unfinished. He loves having a good time and can rabble rouse with the best of them.

Background: TBD in game with other players

Goal: Loves his home country and is patriotic but didn't really want to follow in his family tradition of joining the Purple Dragons. He always wanted to study the magical arts and finally set off on his own to pursue his passion.

Adventuring Company Name: The League Of The Extraordinary

Stats-

str-15
dex-14
con-14
int-17
wis-14
cha-13
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Last edited by bonedaddy1974; 08-09-2012 at 12:25 AM. Reason: adding stats to ap
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  #24  
Old 08-02-2012, 05:59 AM
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I've been reminiscing a bit about the old days myself, and this would be really nice.

What area of the Realms is this town or city of Whels in?
Did you mean 4d6 drop lowest, or actually 4d6, for rolling stats? In order, or arrange as desired?
Can we ask about any additional Realms specific books we would like to use, or is that list you mentioned above final and without exceptions? There's a lot of 2nd Edition Forgotten Realms material out there.
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  #25  
Old 08-02-2012, 01:13 PM
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Kira Moonstar Kira Moonstar is offline
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4d6, each stat, drop lowest.
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  #26  
Old 08-02-2012, 01:14 PM
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There are no more books that will be used.
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  #27  
Old 08-02-2012, 05:59 PM
Jotenbjorn Jotenbjorn is offline
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Looks like there are only a couple of aps, so I'll throw my hat into the ring. This is tentative based upon my rolls

Name: Arturus
Race: Human
Class(es): Fighter
Alignment: LG
Picture/photo:
Home Region: Cormyr
Appearance: Arturus is a young blond haired knight with handsome features and a strong build.
Personality: Arturus is every bit the knight in shining armor. Nothing is more important to him than his honor and winning glory. While most of his family join the Purple Dragons and swear fealty to the king at an early age Arturus realizes there is always a strong chance he would be assigned to some out of the way garrison and never have a chance to attach glory to his name. He intends to eventually return to join the Purple Dragons, but first he wants to write his name in blood and song.
Goal: Glory

Strength: 14
Dexterity: 16
Constitution: 13
Intelligence: 14
Wisdom: 10
Charisma: 14

Last edited by Jotenbjorn; 08-02-2012 at 09:55 PM. Reason: updating stats
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  #28  
Old 08-02-2012, 06:04 PM
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Another question comes to mind: will racial level limits as noted in Chapter 2 of the DMG be enforced?
Assuming the game actually reaches those levels, and characters survive that far, but hey, ever the optimist, am I.

And you missed the previous question of what area of the Realms this city or town of Whels is located in.

And since I need them before I can decide on a class...ability scores.
 
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  #29  
Old 08-02-2012, 06:17 PM
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Well, not the friendliest rolls, but can't complain too much. Certainly puts ranger, druid, bard, paladin, and all specialist wizards off the table. Guess I'll be a base class or perhaps a specialty cleric. Hmm.

By 'rerolling 2 sets of rolls', did you mean reroll two of those ability scores individually? I might consider that, even if I wind up with a 6 or something. Although I might just keep the set and see where it takes me.

Well, I'll get a proper application in today or tomorrow, once I decide what class to take.
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  #30  
Old 08-02-2012, 06:59 PM
Jotenbjorn Jotenbjorn is offline
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Dice Roll:
4d6kh3 2, 3, 1, 5 (keeping 2,3,5) Total = 10

Dice Roll:
4d6kh3 5, 6, 5, 5 (keeping 5,5,6) Total = 16

Dice Roll:
4d6kh3 6, 3, 4, 1 (keeping 3,4,6) Total = 13

Dice Roll:
4d6kh3 4, 1, 6, 4 (keeping 4,4,6) Total = 14

Dice Roll:
4d6kh3 5, 6, 3, 2 (keeping 3,5,6) Total = 14

Dice Roll:
4d6kh3 3, 4, 1, 1 (keeping 1,3,4) Total = 8
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