Ur of Urag
The Land Of Urag
Urag is a harsh and wind-swept region of arid plains, winding canyons, and sprawling mountain ranges. Once a thriving forest, the area has slowly been reduced to a near wasteland by centuries of neglect and abuse. Its streams are fouled with offal and refuse, its woods felled for timber and fuel, its hills and mountains ravaged by crude mining techniques. The individuals responsible for defiling this land are the bestial humanoid creatures who dwell here, known as the Ur.
The Ur of Urag
Standing between seven and eight feet tall and weighing upward of five hundred pounds, the Ur are frightening to behold. They have leathery hide of a yellow-green color, curved fangs, and facial features of a most un-endearing sort: furrowed brows, pointed ears, and deep-set black eyes. Necklaces of teeth and bone, pieces of hammered plate armor, and filthy garments made of fur and hide constitute the typical Ur clansman’s wardrobe. Rings of black iron are commonly employed to restrain their hair, which the Ur wear in double or triple topknots.
The Ur are a savage race who settled in the region after being driven from southern Narandu by advancing hordes of Ice Giants. Talislantan naturalists of the New Age theorize that they are an offshoot of the Kharakhan, a race of giants who hail from the Wilderlands of Zaran.
Ur live in crude fortresses of stone and earth, which they optimistically refer to as “castles”. There are three main Ur clans, each of which resides in its own settlement. These folk subsist on a diet of roasted beast-flesh, tubers, and a type of sour and foul-smelling cheese made from spoiled erd’s milk, called uryan. It is considered an acquired taste at best. A type of grog, brewed by Darkling slaves from tubers, is the favorite drink; the cheaper and stronger, the better.
Ur mate indiscriminately, the dominant males choosing whatever females they desire. Females must often attempt to repulse the advance by force if they are not interested. Ur children, referred to as “brats”, are wild and undisciplined. They roam all over untended and must make do with whatever scraps of food they can find. In any Ur settlement the adult males eat first, followed by the adult females, and lastly, the young. Brats learn quickly to fight for food or starve; a useful lesson in Ur philosophy, and about the only training or education an Ur child can expect.
Since their arrival from the Northlands, the Ur clans have succeeded in ravaging much of Urag. They have hunted many animal species into extinction, killing great numbers of creatures in order to indiscriminately harvest the hides, claws and meat. They have felled entire woodlands for timber and firewood, and have ruthlessly stripped the hills and mountains of valuable ores, leaving behind gaping pits and mounds of toxic slag . Having squandered much of Urag’s natural resources, it is believed that the Ur clans must eventually seek to expand into “fresh” territories — perhaps Arim, the Seven Kingdoms, or the Plains of Golarin. In order for such plans to succeed, unification of the three Ur clans would be required — an event feared by many Talislantans.
A cruel and domineering folk, the Ur clans long ago subjugated the miserable creatures known as Darklings, a wretched race of humanoids who once controlled the region of Urag called the Darklands. The Ur employ the Darkling hordes as low-class infantry and as slave-laborers in their mines and timber-cutting operations. Nocturnal by habit, the Darklings are only minimally effective in either capacity. Of more use to the Ur are the Stryx, a race of humanoid, vulture-like avians. Tenuous allies of the Ur clans, the Stryx serve as scouts, spies and messengers. Some say they associate with the Ur clan armies only because this allows them to scavenge battlefields for carrion, which it is their nature to feed upon.
Last edited by Patories; 03-01-2007 at