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  #76  
Old 04-05-2007, 05:13 PM
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Don't worry, the warlock is on his way. Thanks to incredibly good Hide & Move Silently modifiers, the shadows have no chance of seeing me and only a small chance of hearing me. Thus I can just keep hiding and blasting them with a bit of eldritch wrath.
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  #77  
Old 04-05-2007, 07:40 PM
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Oh, no, I fully expect to be a crumpled and quivering mass by the time you folks get your butts in gear. Fortunately, 0 Strength doesn't kill you...uh, at least in any game I've ever played in...
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  #78  
Old 04-05-2007, 07:51 PM
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Just want to reiterate the use of Action Points and Legend point as posted in the rules folder.
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  #79  
Old 04-05-2007, 07:56 PM
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Quote:
Originally Posted by TheNovak
Oh, no, I fully expect to be a crumpled and quivering mass by the time you folks get your butts in gear. Fortunately, 0 Strength doesn't kill you...uh, at least in any game I've ever played in...
Errr...I would'nt bet your life on that..getting reduced to 0 by a Shadow has DIRE consequences.
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  #80  
Old 04-06-2007, 03:50 AM
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Quote:
Originally Posted by Colatine
Errr...I would'nt bet your life on that..getting reduced to 0 by a Shadow has DIRE consequences.
Yeah, especially for the rest of us, who have another damn shadow to fight...
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  #81  
Old 04-07-2007, 12:43 AM
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Oh, right.

See, I never liked reading my Monster Manual too closely. Spoils fun surprises like that
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  #82  
Old 04-07-2007, 10:25 AM
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I'm sorry for holding everyone up without notice. Please do the next couple rounds without me, I'll try to get everything sorted out as soon as I can. Shouldn't be long, I hope.

Have Bert shuffle out to the hallway, and either empowered magic missile, or put a globe of invulnerability around whoever is in trouble, and then nuke the area. CL 11 for fireballs and whatnot.
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  #83  
Old 04-08-2007, 04:38 AM
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Edifize that last bit, I'm back in business! Happy Easter!
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Last edited by OneArmPirate; 04-08-2007 at 05:11 AM.
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  #84  
Old 04-08-2007, 01:04 PM
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Happy Easter to everyone as well. Look for the update sometime tomorrow eveningish.
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  #85  
Old 04-08-2007, 05:08 PM
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I forgot to mention, I was away until easter. But im back now!
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  #86  
Old 04-09-2007, 04:19 PM
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Quote:
Originally Posted by Caveman75
OOC: 15' move into hallway; cast Daylight
*Sigh* Thus negating most of Murth's abilities...
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  #87  
Old 04-09-2007, 04:28 PM
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Fun stuff all around...now if only I could get the explodomancer and mashin into the room. :biggrin: Might be time for some heroic "stuff."
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  #88  
Old 04-09-2007, 06:47 PM
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Just to be clear: My post was for Mashin's first round, since its an action to stand, and an action to move to the space at the door. Unless your lenient, then I can post some explody/magicy/attacky action.
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  #89  
Old 04-09-2007, 07:45 PM
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Quote:
Originally Posted by Colatine in the rolls thread
Will Save:
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7: (7) + 7 Total = 14

Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7: (4) + 7 Total = 11

Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7: (4) + 7 Total = 11
That's one lucky cleric... :biggrin:

though sadly the same can't be said for Chui
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Last edited by NorthWindSpirit; 04-09-2007 at 07:50 PM.
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  #90  
Old 04-10-2007, 01:02 AM
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New poster for Chui

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