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  #91  
Old 08-11-2008, 04:05 AM
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OOCWhat does Balinor know about the sword?


Balinor tells Thiombur where he found the sword. The older man grins, saying, "Well, you never know what you will find in that place, eh? Lots of nice treasure seems to be found in those Halls, even after another party has 'emptied' it! Unfortunately, the Halls seem to be refilled with monsters, too!"
  #92  
Old 08-11-2008, 02:26 PM
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OOCI honestly don't remember where this sword came from. I'd have to go rooting through old threads. Balinor would remember, He also knows it was proven magical by Tursins spell and he knows how it performs. A character would get an idea of performance improvements from using the weapon so I think the DM in this case should speak for Balinor in this regard
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  #93  
Old 08-11-2008, 08:26 PM
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OOC
Don't worry, I have assumed that Balinor told Thiombur that he found the sword in the Haunted Halls of Eveningstar, and basically that it is magical and seems beneficial (see post above) - if you remember anything else, though, let me know (I think that's it). Actually, simply from noting the swords' performances (i.e. dice roll bonuses), Balinor could deduce that the swords in general seem to be +1; however, Thiombur is guessing that the first sword may have other qualities that are unknown as of yet.
  #94  
Old 08-14-2008, 11:02 PM
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Well....lets get a move on. Balinor prepares to leave.
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Old 08-14-2008, 11:53 PM
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OOC
So, where do you want to go?
  #96  
Old 08-15-2008, 12:34 PM
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i guess we continue with Tursin's quest for enlightenment.
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  #97  
Old 08-16-2008, 09:00 AM
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“Thank you for your hospitality.” Tursin says to Thiombur “We shall endeavor to return this way.” With a nod he slings his pack and makes for the door.
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Old 08-17-2008, 09:53 AM
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Thiombur lets the party know as they leave that if they walk the whole day, they can reach the town of Immersea by nightfall; at about one-third of the way, the party will first pass by the invitation-only lodge known as Stag Steads, and then at the half-point they will pass through the village of Mouth o' Gargoyles. (He tells you not to cast any spells in the latter place, as it is not only illegal, horrible things will happen!) He also mentions that there is a temple of Selune in Immersea.


OOCSo, where do you want to stop? If noone answers, I will pick myself

Last edited by Edo; 08-17-2008 at 09:53 AM.
  #99  
Old 08-17-2008, 11:10 AM
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“We should stop at each of these place and make some discrete inquires about this hunt along the way.” Tursin suggests. “We can at least find out how far it extends. Mystral willing, if we find any leads we can work with we can take action.”
  #100  
Old 08-19-2008, 07:45 AM
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The party follows the road east until about noon, when Ceclit notices a large lodge that seems to be a part of the bountiful hills and verdant forest here, and thus is quite hard to see. The vegetation-covered building seems to be the only building around here - this must be the "Stag Steads" that Thiombur talked about.
  #101  
Old 08-20-2008, 10:31 AM
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"Well guys, I've got a job to do. Any who want to help are welcome, but every cultist in that building is as good as dead."
  #102  
Old 08-20-2008, 08:11 PM
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"Ceclit my freind," Tursin asks, "I understand completely but how do you know there are any cultists inside?"
  #103  
Old 08-21-2008, 08:39 AM
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"I'm feeling bored. Lets check" Balinor beams and draws a sword to test its edge with his thumb and elbowing Barrak.
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  #104  
Old 08-21-2008, 09:17 AM
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"If there aren't, then we can set up an ambush." Ceclit grabs a spear and quietly heads towards the building. He also makes note of the locations of any doors, windows, and what it's made of.
  #105  
Old 08-21-2008, 11:38 AM
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Before the party can get too close to the building to inspect it, they spot a group of well-dressed hunters of some sort who seem annoyed at the party's presence. (They seem to have noticed the party already.)
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