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  #61  
Old 01-02-2009, 11:15 AM
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laaame.
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  #62  
Old 01-05-2009, 03:51 AM
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Blazbert's Fort save:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+17: (16) + 17 Total = 33
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The usual. Hundreds of grandchildren, utter domination of known space and the pleasure of hearing that all of my enemies have died in terrible, highly improbable accidents that cannot be connected to me. And you?
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  #63  
Old 01-05-2009, 07:45 AM
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Will Save: DC 19

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+14: (8) + 14 Total = 22


If save here is a barrage of attacks.

[table 3 2 1]
Attack|Attack Roll|Damage|Shock Damage
1st Attack|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+24: (17) + 24 Total = 41
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+5: (1) + 5 Total = 6
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 5

2nd Attack|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+19: (5) + 19 Total = 24
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+5: (6) + 5 Total = 11
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 5

3rd Attack|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+14: (7) + 14 Total = 21
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+5: (6) + 5 Total = 11
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 5

4th Attack|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+9: (10) + 9 Total = 19
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+5: (7) + 5 Total = 12
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 3

[/table]
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  #64  
Old 01-05-2009, 11:16 AM
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Lian's barrage of missles
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d4+5: (4, 4, 3, 4, 1) + 5 Total = 21
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  #65  
Old 01-05-2009, 11:27 AM
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Will Save vs. Blight:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+29: (15) + 29 Total = 44
Spellcraft check vs. knowing that Nightwalkers are undead and can therefore be healed to death:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+23: (18) + 23 Total = 41
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and stumbling through the street, they say 'sir, do you got a light?'
and if you do, then you're my friend
and if you don't, then you're my foe
and if you are a deity of any sort then please don't go!
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  #66  
Old 01-05-2009, 11:50 AM
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SR Check:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+26: (13) + 26 Total = 39
Blade Barrier Damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
15d6: 1, 2, 1, 5, 1, 5, 4, 5, 5, 3, 2, 2, 1, 3, 5Total = 45
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and stumbling through the street, they say 'sir, do you got a light?'
and if you do, then you're my friend
and if you don't, then you're my foe
and if you are a deity of any sort then please don't go!
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  #67  
Old 01-05-2009, 11:34 PM
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Charging bonus and Power Attack 10 yield a net -8 modifier on the attack roll. Too bad I can't flank the thing.
Attack
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+22: (1) + 22 Total = 23
Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6+22: (2, 4, 4) + 22 Total = 32
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  #68  
Old 01-08-2009, 01:03 AM
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Think I'll start by finding out whether Hala just lost a boatload of hp...
Fort save DC 25
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+21: (15) + 21 Total = 36
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  #69  
Old 01-08-2009, 02:42 AM
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Hala will float up a few feet to gain 'the high ground' as Obi-Wan might say. She'll also burn one round of her boots of speed for the extra attack. Time to put this wraith down.
Attacks
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+32: (2) + 32 Total = 34
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+32: (17) + 32 Total = 49
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+27: (16) + 27 Total = 43
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+22: (6) + 22 Total = 28
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+17: (10) + 17 Total = 27
Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6+12: (4, 6, 4) + 12 Total = 26
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6+12: (1, 3, 4) + 12 Total = 20
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6+12: (3, 3, 4) + 12 Total = 22
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6+12: (4, 2, 2) + 12 Total = 20
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6+12: (5, 6, 2) + 12 Total = 25
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  #70  
Old 01-08-2009, 02:29 PM
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Turn Check

[table 3 2 1]
Turn Check|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (16) + 6 Total = 22

Amount|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+23: (4, 3) + 23 Total = 30

[/table]
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  #71  
Old 01-13-2009, 09:47 AM
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reflex save DC 20
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+20: (4) + 20 Total = 24


oh dear, I hope I make it.
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  #72  
Old 01-13-2009, 12:14 PM
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Reflex Save DC 20
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+23: (1) + 23 Total = 24
She wants to get right in the middle of these devils, opening up as many Cleave possibilities as she can. To that end, she may need to Tumble through some threatened or occupied squares.
Tumble
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+22: (14) + 22 Total = 36
She'll use all the advantages she has in her attack, of course. These are: +2 elevation; +2 blinking; +2 charging; +2 bane weapon - coming to a +8 bonus on top of her usual +30. She'll trade 6 back for Power Attack, bringing her static damage bonus to +20. Which nets a +2 attack bonus when all is said and done.

Breaking out Sneak Attack Damage just in case they can see her. And I don't have my books handy, so I'm not sure if the charging bonus carries over to cleave attacks made that same round. But it doesn't seem like it should, so I'm deleting the bonus from her cleave attack rolls. And since there are only five of the demons left around Archie, I'm just doing four cleave rolls.

[table 3 2 1]
Attack|Attack Roll|Damage|Sneak Attack Damage
Charge Attack|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+32: (1) + 32 Total = 33
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+20: (6, 6, 6, 3, 3) + 20 Total = 44
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
7d6: 1, 3, 4, 6, 2, 6, 1Total = 23

Cleave 1|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (4) + 30 Total = 34
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+20: (2, 3, 3, 5, 5) + 20 Total = 38
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
7d6: 3, 6, 3, 1, 6, 3, 1Total = 23

Cleave 2|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (9) + 30 Total = 39
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+20: (6, 2, 3, 2, 1) + 20 Total = 34
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
7d6: 1, 5, 6, 4, 3, 6, 5Total = 30

Cleave 3|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (15) + 30 Total = 45
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+20: (6, 3, 6, 5, 4) + 20 Total = 44
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
7d6: 2, 3, 3, 1, 1, 4, 5Total = 19

Cleave 4|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (16) + 30 Total = 46
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+20: (4, 5, 4, 4, 6) + 20 Total = 43
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
7d6: 5, 6, 4, 3, 6, 4, 2Total = 30

[/table]
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  #73  
Old 01-13-2009, 12:29 PM
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Attack
Charging Power Attack

BAB+STR+MAGIC+Charge-Power Attack (20+7+2+2-5) = +26 to hit
Damage STR+Magic+Power Attack (7+2+5) = +14

[Table 3 2 1]
Attack|Damage|Shock Damage|Holy Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+26: (13) + 26 Total = 39
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+14: (2) + 14 Total = 16
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 6
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6: 2, 6Total = 8

[/table]
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  #74  
Old 01-14-2009, 11:55 AM
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I figure there's a not entirely vanishingly small chance the devils were ordered to kill Archie and will therefore pursue him when he flees, giving Hala one or more AoOs on them as they go. In case I'm lucky enough to be right, here are all the rolls that might come in handy.

Rolls below reflect all the bonuses from last time, except obviously for the Charge bonus (which seems like a curse anyway). I presume it's the same round, so her previous Power Attack penalty/bonus will remain the same.

[table 3 2 1]
Attack|Attack Roll|Damage|Sneak Attack Damage
AoO 1|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (6) + 30 Total = 36
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+20: (5, 1, 5, 6, 4) + 20 Total = 41
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
7d6: 5, 1, 3, 1, 1, 4, 5Total = 20

AoO 2|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (3) + 30 Total = 33
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+20: (2, 1, 1, 1, 1) + 20 Total = 26
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
7d6: 1, 6, 3, 5, 6, 5, 4Total = 30

AoO 3|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (13) + 30 Total = 43
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+20: (3, 6, 1, 6, 5) + 20 Total = 41
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
7d6: 1, 1, 5, 6, 2, 1, 1Total = 17

AoO 4|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (12) + 30 Total = 42
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+20: (4, 1, 6, 4, 1) + 20 Total = 36
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
7d6: 4, 1, 4, 1, 6, 3, 5Total = 24

AoO 5|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (15) + 30 Total = 45
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+20: (2, 3, 2, 5, 6) + 20 Total = 38
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
7d6: 4, 6, 2, 4, 1, 4, 3Total = 24

Cleave 1|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (8) + 30 Total = 38
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+20: (6, 5, 5, 2, 4) + 20 Total = 42
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
7d6: 6, 4, 2, 3, 1, 1, 4Total = 21

Cleave 2|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (11) + 30 Total = 41
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+20: (6, 5, 2, 5, 2) + 20 Total = 40
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
7d6: 6, 3, 5, 4, 1, 5, 3Total = 27

Cleave 3|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (4) + 30 Total = 34
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+20: (2, 4, 5, 2, 3) + 20 Total = 36
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
7d6: 2, 6, 2, 1, 6, 6, 2Total = 25

Cleave 4|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (7) + 30 Total = 37
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+20: (2, 4, 3, 3, 2) + 20 Total = 34
|
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
7d6: 5, 3, 3, 2, 4, 2, 5Total = 24

[/table]
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  #75  
Old 01-14-2009, 11:57 AM
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Crit confirm on AoO 5:
Attack
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (11) + 30 Total = 41
Extra crit damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+20: (6) + 20 Total = 26
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