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  #46  
Old 10-21-2008, 04:27 PM
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Quote:
Originally Posted by Zhefonyll
Of course, if your weapon can create illusions over your eyes and you ever get in a fight with it, things could get amusing...
You are welcome.

Also, another Player-Opportunity if someone were so inclined...
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  #47  
Old 10-22-2008, 01:00 AM
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I've completed most of the work on Sir Galahad. Still need to fill in all his paladin feats, mount stats, and equipment.
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  #48  
Old 10-22-2008, 07:50 PM
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Can someone tell me how much a +5 Axiomatic Keen Flamingburst longsword would cost? I'm not sure about how the math would be handled.
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  #49  
Old 10-22-2008, 08:04 PM
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200,312 (5 shifts for bonus, one for keen, two for axiomatic, and two for flaming burst)

10 shifts is 200,000, and a longsword costs 312
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Old 10-22-2008, 09:40 PM
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ok I was trying to use the other info for combining items. That was much easier. That sword should do rediculous amounts of damage.

Can someone calculate a Heavy Warhorse for a lvl 18 paladin. Or at least tell me of the Natural armor bonus applies to AC or is it damage reduction. Not sure exactly how to handle the numbers. After that I think he's done.

Here's Galahad so far. http://www.rpgcrossing.com/view.php?id=74015
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Last edited by Malas; 10-23-2008 at 10:47 AM.
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  #51  
Old 10-23-2008, 03:58 PM
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OK, How's this for Magic Items?

[table 3 2 1]
3^Item|Consists of|Itemized Price|Total
Robe of the Archmagi|||75000
Boots of the Ice Spider|||8550
|Slippers of Spider Climbing|4800|
|Boots of the Winterlands|2500|
Amulet of Ultimate Health|||289250
|Amulet of Natural Armor +8|128000|
|Amulet of Health +7|49000|
|Necklance of Adaptation|9000|
|Periapt of Health|7500|
|Periapt of Proof against Poison|27000|
|Periapt of Wound Closure|15000|
Scullcap of the Ram|||76500
|Headband of Intellect +6|36000|
|Helm of Telepathy|27000|
Ring of Ultimate Wizardry|||160000
|Wizardry III|70000|
|Wizardry II|40000|
|Wizardry I|20000|
Ring of Tim|||204050
|Ring of Protection +5|50000|
|Freedom of Movement|40000|
|Ring of Evasion|25000|
|Ring of X-Ray Vision|25000|
|Ring of Mind Shielding|8000|
|Ring of Subsistance|2500|
|Ring of Feather Falling|2200|
Cloak of Coolness|||90000
|Cloak of Charisma +6|36000|
|Cloak of Resistance +6|36000|
Gloves of Dexterity +8|||64000
Handy Haversack|||2000
2^Permananet Spell Effects|||5000
2^|Arcane Sight|500|
2^|Comprehend languages|500|
2^|Darkvision|1000|
2^|Read Magic|500|
2^|See Invisibility|1000|
2^|Tongues|1500|
3^||Total|974350
3^||Availaible|975000
3^||Remaining|650
[/table]
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  #52  
Old 10-23-2008, 04:12 PM
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Quote:
Originally Posted by Malas
ok I was trying to use the other info for combining items. That was much easier. That sword should do rediculous amounts of damage.

Can someone calculate a Heavy Warhorse for a lvl 18 paladin. Or at least tell me of the Natural armor bonus applies to AC or is it damage reduction. Not sure exactly how to handle the numbers. After that I think he's done.

Here's Galahad so far. http://www.rpgcrossing.com/view.php?id=74015

I have a level 20 Paladin in another game.. Let me post his horse here

+8 HD +10Nat AC +4Str 9(Int) ), Command creatures of its kind, Improved speed

Horse, Heavy
Large Animal Hit Dice: 12d8+24
Initiative: +1
Speed: 90 ft. (10 squares)
Armor Class: 32 (–1 size, +1 Dex, +14 natural, +8 Armor), touch 10, flat-footed 32
Base Attack: +9/+4
Grapple: +22
Attack +17/+12 (1d6+8/1d6+8)
Full Attack: 3 hooves –+13/+13/+8 (1d6+8 each) Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent, Empathic Link (Su), Improved Evasion (Ex), Share Spells, Share Saving Throws, Command (Sp)
Spell resistance (25)
Saves: Fort Fort +11 (+15), Ref +9, Will +5 (+7) (Items in ( ) are the masters Base as per Share Saving Throws Ability)
Abilities: Str 26, Dex 13, Con 17, Int 9, Wis 13, Cha 6
Skills: Listen +5, Spot +4
Feats: Endurance, Run
Equipment: Horseshoes of Speed +30 Speed
Full Plate Barding
Bit and bridle
Saddle Bags
Military Saddle
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  #53  
Old 10-23-2008, 04:40 PM
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Quote:
Originally Posted by Embrodak
OK, How's this for Magic Items?
Looks pretty good. The rings, in particular, made me smile.


EDIT: Malas, the Natural Armor bonus is just added to AC.
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Last edited by Zhefonyll; 10-23-2008 at 04:41 PM.
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  #54  
Old 10-23-2008, 06:29 PM
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is there something I can look at to find the cost of permanent spells?
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  #55  
Old 10-23-2008, 06:48 PM
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The Permanency spell has the costs of all the standard Permanencied spells listed in its description.

Otherwise, it's "ask your DM" and the answer is usually "It costs XX,XXX gold, and it still goes away the first time you're hit by a targetted Dispel." The second half of that is always true of Permanencied spells, making Permanency a bit of a gamble for adventurers who encounter enemy casters on a semi-regular basis.
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Last edited by Zhefonyll; 10-23-2008 at 06:51 PM.
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  #56  
Old 10-23-2008, 07:02 PM
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Zhef! Can I pay double (50k) to get a ring of Improved Evasion instead of just Evasion (25,000 gp)

.

EDIT: Request removed. I am done with equipment.
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Last edited by Amy; 10-23-2008 at 07:20 PM.
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  #57  
Old 10-23-2008, 07:27 PM
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  #58  
Old 10-27-2008, 08:45 AM
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Equipment Question.

Tim has Robe of the Archmagi that cost 75,000.. I broke the price down as follows.
[table 3 2 1]
+5 armor bonus to AC.|25000|+5 armor cost
Spell resistance 18|20500|+4.5 Armor cost
+4 resistance bonus on all saving throws.|16000|Cloak of resistance
+2 enhancement bonus on caster level checks made to overcome spell resistance.|?13500|Remainder
Total|75000|
[/Table]

Now first of all if this was Leather Armor +5 of SR 19 it would cost 100,000.. But I took the individual price of a (Average of a +4 and +5).
I then calculated the + 4 Resistance and then the remainder went to adding +2 to Caster Level...


Anyway I made a cloak that had +6 resistance (cost of 36,000 x1.5 as it is bundled on cloak of Cha).
Unfortunately the bonuses don't stack. I would like to buff the Robe of the Archmage instead.
I'm not sure how much to charge given that the robe seems under priced.

I have 54000 to spare as that is how much the addition of resistance cost in total.
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  #59  
Old 10-27-2008, 09:26 AM
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More problems...

Looked right in the SRD and it had costs listed

[table 3 2 1]
Armor bonus (enhancement)|Bonus squared x 1,000 gp
Save bonus (resistance)|Bonus squared x 1,000 gp
Spell resistance|10,000 gp per point over SR 12; SR 13 minimum
[/table]


Robe of the Archmagi:
[table 3 2 1]
+5 armor bonus to AC.|5 squared x 1,000|25,000
Spell resistance 18.|(18-12) x 10,000|60,000
+4 resistance bonus on all saving throws.|5 squared x 1,00|16,000
+2 enhancement bonus on caster level checks made to overcome spell resistance.|??|??
[/table]

So now it is even more.....
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  #60  
Old 10-27-2008, 01:24 PM
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You could increase the Resistance bonus of your Robe of the Archmagi by adding the price-differernce between the standard +4 bonus and whatever bonus you want to get to. Thus, from +4 to +6 will cost 20,000.

Stacking on the Cloak of Charisma +6 will still cost 150%, or 54,000.

Thus, combining the cloak you made with the robe would result in a single item worth 144,000 - saving you 16,000 gold from your previous calculations.

I'm not going to revalue the Robe of the Archmagi on you. It costs what the DMG says it costs. If you want to further improve the cloak, though, increases to AC or SR would be where you start hurting for price.

The reason the RotA is so cheap is because of the relative value of what it grants - the AC (ian Armor bonus doesn't stack with actual armor or Bracers of Armor) and SR granted aren't particularly good for a character of high enough level to afford the item. In fact, by Epic levels, the SR the robe grants is practically worthless. This is somewhat counterbalanced by the fact that you encounter more enemies with SR, thus making the CL bonus more valuable, though.
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