Character Name: Arin Lowe
Character Race: Human
Character Class: Ranger Simple Variant (no combat style, add wildshape as druid and fast move as barbarian)
Weapon Finesse, Blind-fight, Diehard, Dodge, Mobility
Favored Enemies: Animals, Humanoid (Elf) [The Druidic sect that raised the boy is constantly harried by elves that reside in the nearby forests]
Personality Traits: Some people seem better suited for the wilds outside known civilization....Arin is one of those people. His mother died giving birth to him, raised by a father faithful to the Druidic tradition Arin never thinks of things as "right" or "wrong". In his mind success is defined by survial first and creature comforts second. Far from harsh, Jasim taught his son Arin that the world is a cruel place that pulls no punches for those unprepared for a situation's reality. It cannot be said that Arin is a quiet man, the hunter speaks his mind with a directness that makes for some awkward social situations. Considered a man at fourteen (according to the rites performed by Jasim and his peers) Arin struck out on his own at the beginning of his nineteenth winter.
"...the Goddess must die, it is only natural...
Mumbles often under his father's breath, Arin hopes to realize this truth. He sees Jasim and the other sect elders as old-fashioned hermits hiding from the world in their groves. Arin is driven to prove that the elders were wrong in seperating from current events....and who says he can't enjoy himself along the way?
Physical Features: Arin has seen almost 26 winters and stands at average height (5'10). His solid build (195 pounds) ensures that none but the most determined troublemakers bother Arin in a tavern but often what sparks fights are comments about the skins this hunter prefers to wear. An avid hunter, Arin takes pride in being self-sufficient in most matters. Pants and tunic are sewn from brown and white wolves and each of the four outfits crafted by him are kept in meticulous condition. For occasions that warrant "special" clothes Arin affects simple robes embroidered in elaborate nature motifs.
Accessories: The mithral shirt worn by Arin was a gift from Harim to commemorate his passage to adulthood. Darkened by a special firing process, often the shirt is mistaken for cheap chain. Carved with hunting wolves, Arin's scimitar glows a soft red color when drawn. In stark contrast, his sling looks to be worn leather but feels like sool metal to the touch. Usually seen wearing wolf hides over his mithral shirt, black boots tooled in silver and a ragged beard complete Arin's rugged look.
- Mithral Shirt
- +1 Scimitar
- +1 Sling
- Elven Boots
- Bag of Holding (type one)
- Self made clothing (skins)
- "Social" Attire (embroidered robes, Red/Black and Blue/Silver)
Follower of Vecna
Last edited by BerntInk; 09-10-2010 at 04:05 PM.
Name: Gunther von Hildebrand
Combat Party Role: Tank
Gunther is a built from nothing man. The son of a blacksmith, he is very well trained in the arts of crafting weapons and armor. His personality is tempered by this bit of his background as it leaves him humble and well-aware of the value of hard work and the value of creation. His weapons and armor are all self-made or made by his father.
He believes, more than anything, in the value of work and creation. As such he has respect for artisans and disdain for those who have no skills or desire to attain them. This makes him antithetic to the nobility, though not actively seeking their downfall. He enjoys discussing crafts and he sees it as his duty to protect his home because he was blessed with the strength and skill to do so. For this reason he has taken to adventuring.
+1 Flaming Maul
+1 Tower Shield
+1 Full plate Armor
a portable forge
Boots of Springing and Striding
Cloak of Protection
Gauntlets of Ogre 's Power
Character Name: Jarri
Character Race: Human
Character Class: Rogue (Simple Variant) 4/Fighter 2
Jarri has his own sense of what is right or wrong. Although Jarri's views are not set in stone; when he hears the convictions spoken out of the mouths of individuals he regards highly he may alter his own opinions. Jarri is impatient and fidgety, so much so that he will stalk a room like a beast in a cage. Jarri, when he isnt in a rush, has a hard time making up his mind when it comes to material things; he has spent hours trying to determine what color shirt to buy. Outside of this, Jarri follows his urges and is very unpredictable. Jarri is very critical on himself and others and has no problem voicing his opinion. This critism drives Jarri to better himself in areas of interests.
* Light Mace +1, 2,305gp
* Wand cure light wounds 750gp
* Wand of Detect Magic 375gp
* Mithral Shirt +1, 2100gp
* Handy Haversack 2,000gp
* Braces of Armor +1, 1000gp
* Cloak of Resistance +1, 1000gp
* Scroll, Rope Trick (3), 450gp
* Light Mace, MW, 305gp
* Light Mace, Silver (2), 50gp
* Longbow, Composite, Quiver 601gp +2 str
* Everburning torch 110gp
* Smokestick (5), 100gp
* Sunrod (5), 10gp
* Thieves's tools, Masterwork 100gp
* Signet Ring 5gp (Web)
* Jewelry 200gp (to go with Royal Outfit)
* Royal Outfit, 200gp
* cold weather outfit, 8gp
* Explorers outfit (2), 20gp
* Rope, Silk (50ft), 10gp
* Mirror, small steel, 10gp
* Tent 10gp
* Waterskin (3), 1gp
* Grappling Hook, 1gp
* Bedroll, 1sp
* Flint and Steel, 1gp
* chalk, 5 pieces, 5cp
* Pouch, Belt (2), 2gp
* Rations, Trail (10days), 5gp
* Light Warhorse 150gp
Military Saddle 60gp
* Mule, 8gp
Saddle Pack 15lbs 5gp
Feed 16 days (1 horse) 8gp 160lbs
Cart - 15gp
Barrel (2) = 4gp
Basket (2) = 8sp
Sack (10) = 1gp
Chest (1) = 1gp
Iron Pot (2) = 1gp
Equipment total = 11986
/100 = 14cp in hand.
Thank you all for your applications. Unfortunately, I want to keep party size down a bit now, so I am going to take, what in my opinion, are the best applications in the categories I need for the game. If you were not picked, I am truely sorry. Perhaps when recruitment opens again to replace casualities or those missing in action, you may desire to try again.__________________
With that said. I am inviting the following:
CLASS: Knight (PHB-2)
CLASS: Magic Thrower
First Alternate (Should one of the players above not sign in to the game within 5 days)
This should give us 1 healer, 2 front line melee types and 2 magic throwers.
The game thread is: http://www.rpgcrossing.com/forumdisplay.php?f=6454
Please check the OOC thread regarding details as to your characters.
Thank you all, recruiting is now closed.
I need a holy caster type player to refill the ranks. I will entertain two other submissions as well (bringing the total player base to 3 to 5 players) but I need a holy caster. Whether that be Cleric, Paladin, Priest or some hybrid of classes. You may chooes your pantheon if you like, but I make no promises that it will remain (since you are a holy caster you will know where your magics come from, unlike others who may think Zeus or Gond or Perceival blesses them you would know better.)__________________
I have an opportunity coming up to introduce new candidates, so the wait will not be long.
This is, obviously, a campaign in progress, so any of the aforementioned rules might have shifted a little (to account for progression of the other players. I like all the characters to be equivalent in ability and power.)
edit: There is a conclusion planned for the campaign. (A good conclusion and a bad conclusion, which is implemented will be up to how you play and what you decide to do.) Some of the campaign has been resolved, but there exists a considerable amount of actions (and decisions) left to be taken and resolved. There is still time for glory and righteousness as well as infamy and damnation.
Last edited by Jennifer; 09-29-2011 at 10:37 PM. Reason: Additional Campaign Information
6th level is one of my favorite levels to start play.__________________
I have a couple clarifying questions
In your OP, you state that the Player's Handbook, DMG, and MM are allowed. Elsewhere, you state that classes can be from the PH and PHII... and you use Warlock as an example, so is the PH and PHII the more correct list of allowed sources?
How long do you expect the campaign to last? is there opportunity to level up? More than one level?
Would you entertain a specialist wizard as one of the other two submissions? I am interested in drawing up and playing a summoner, essentially.
I am really open to just about any class or classes in the game, so long as I have a copy of the rules. (The opening post was printed before I bought virtually every book in a yard sale so all I had were the ones listed.)__________________
In my opinion, a ranger is easier to deal with than a Rose Knight but I am willing to put up with a Rose Knight if the player is quality. (If he or she disappears for months at a time on a routine basis, not so willing to put up with the rose knight...)
The campaign opened at Level 4, some of the players have gotten to Level 7. I may increase new player level to level 7 as well, depending on if our current players survive and how well they survive. (Death is a real aspect of the game!)
You may specialize any class you wish. I once played a fighter that I made into a pirate, required no heavy armor and only dextrous weapons, but I made it work within the scope of the rules (I think, but then again, the DM might still be twitching in the corner somewhere.) As such, I am open to the idea of focusing your character into a "trade" or "specialty" as long as none of the rules are violated in the process. (You cannot suddenly give yourself new feats, but you might be able to trade spells of one domain for another and treat them as such. Illusion might become Conjuration for instance.)
Generally speaking, please try to avoid doing what has been done to death. Just how many fallen princes are there anyway? You don't have to reinvent the wheel, but try to be original. (Directed to everyone.)
Short and sweet applications ROCK! No one wants to read a novel. Quality > Quantity. If you cannot say it in 3-5 paragraphs, then you need to narrow down your application. (Your final accepted copy can be a trilogy if you like, but try to narrow down the actual application if you can.) (Directed to everyone.)
Ok here is a clerical app, just a quick question is the magic item compendium allowed for items? like weapon and armor crystals?__________________
Posted before i saw your post so i have one more question:
Is my app original enough? i mean how many dwarven clerics of thor duel-wield warhammers?
Character Name: Gerig Bledstone
Character Class: Cleric of Thor 6 (Domains being War and Weather)
Gerig is a strong dwarf, hardened by years of working a forge and battling foes that try an enter his clans home. He cares little for what common folk believe or don’t believe, he knows about the past and believes it to be true and for him that’s what matters. His resolve is grim and he is willing to sacrifice himself if needed to stop the ascension of evil. He is easy to get along with if you don’t ask him to explain his views and then tell him he is wrong (That’s a good way to get punched in the face or gut). His overall philosophy is live and let live for the most part, but evil has no place in the world in his mind. He only seeks righteous power in order to complete what he believes is his destiny, he couldn’t care less about the power to rule a kingdom or even a spark of divinity, as long as evil does not ascend he will be happy.
Equipment: Give me a general idea of what you want to carry. For instance:
* Chain mail +1 [1150gp]
* War hammer +1 [2012gp]
* War hammer +1 [2012gp]
* Camping Gear [5gp estimated]
* Fine Clerical Vestments (Noblemens cloths) [free as per PHB]
* Warpony [100gp]
Last edited by Melagant; 09-30-2011 at 12:05 AM.
App in progress__________________
Character Name: Collier Santos
Character Class: Wizard (specialist in conjuration)
Character Description: Collier is very simply a wizard who is fascinated by the mystic arts of summoning. He is enamored of the idea that magic will allow him to bring forth magical creatures to assist in this mortal coil, who serve, battle, assist, even provide companionship, and yet they disappear, with no lasting wounds or permanent effects. He specializes in calling forth friends to aid him in solving problems. For Collier, there is always someone or something he can call upon that could help. He is the ultimate believer in networking, that's it not what you know, but who you know to call, that makes life easier.
As such, Collier is a team player; even by himself, he is a team player, since he rarely confronts any challenge alone. He enjoys the challenges of adventuring, as it is a means for him to learn of new things, and new powers, so that he can then learn to call those powers later. Collier disdains personal violence, although he is not opposed to the concept of violence. He simply prefers it by proxy, through creatures that aren't really hurt or harmed by the actions, when possible.
Equipment: Give me a general idea of what you want to carry.
bag of tricks
handy haversack/efficient quiver
rod of extend spell (minor)
and the standard armor/cloaks for AC/saves, and some wands or scrolls for special spells
standard adventurer gear (chalk, pitons, silk rope, candles, magical lights, etc.)
Last edited by dirkoth; 10-01-2011 at 05:20 PM.
Well this does seem like a very interesting campaign, I do have something in mind, I just wanted to check if the Catfolk race from savage species was allowed?