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  #16  
Old 12-18-2008, 05:35 PM
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Obsidian Halo Obsidian Halo is offline
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Sense Motive check (opposing Mina's Bluff):

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+3: (17) + 3 Total = 20
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  #17  
Old 12-19-2008, 12:42 AM
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Kazgroth Kazgroth is offline
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Knowledge: History

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20-1: (17) - 1 Total = 16


Knowledge: Religion

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20-1: (7) - 1 Total = 6
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  #18  
Old 12-19-2008, 12:45 AM
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Obsidian Halo Obsidian Halo is offline
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Knowledge: History
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7: (10) + 7 Total = 17


Knowledge: Religion
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (9) + 6 Total = 15
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  #19  
Old 12-19-2008, 02:18 AM
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Grimulfr Grimulfr is offline
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Knowledge History:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+1: (14) + 1 Total = 15


Won't bother with the religion check, not really Cerranos area. I'll do the history roll just cause there might be something passed through his family about it, old legends and such.
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"No one, not even you, will remember if we were good men or bad. Why we fought, or why we died. All that matters is that two stood against many." ~ Conan the Barbarian
"What is steel compared to the hand that wields it? Look at the strength in your body, the desire in your heart..." ~Thulsa Doom
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  #20  
Old 12-19-2008, 05:23 AM
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Knowledge history check. *crosses finger for lucky dice*
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+1: (1) + 1 Total = 2
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  #21  
Old 12-19-2008, 07:33 AM
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Knowledge (History);
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 10
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  #22  
Old 12-19-2008, 10:16 AM
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Grimner Grimner is offline
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Are we allowed to take 10 on knowledge rolls?

know(hist)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+5: (7) + 5 Total = 12


know(relig)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+5: (17) + 5 Total = 22
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  #23  
Old 12-19-2008, 10:24 AM
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Mina's not even going to try the knowledge checks. She's not paying attention, anyway.
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"It's like when you're a kid, the first time they tell you that the world's turning and you just can't quite believe it because everything looks like it's standing still.
I can feel it: the turn of the Earth. The ground beneath our feet is spinning at a thousand miles an hour and the entire planet is hurtling around the Sun at
sixty-seven thousand miles an hour, and I can feel it.
We're falling through space, you and me. Clinging to the skin of this tiny little world, and if we let go... That's who I am"
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  #24  
Old 12-19-2008, 04:45 PM
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Knowledge is a trained only skill (have to have ranks to make a roll at all) unless this is houseruled.

edit: grimulfr knows what he's talking about :x

Last edited by Grimner; 12-19-2008 at 06:07 PM.
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  #25  
Old 12-19-2008, 05:39 PM
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Grimulfr Grimulfr is offline
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More precise it's a common knowledge (just intelligence bonus) roll instead of a Knowledge: whatever roll. That way you can still try and see if you know something, though DC's are usually higher as well.
__________________
"No one, not even you, will remember if we were good men or bad. Why we fought, or why we died. All that matters is that two stood against many." ~ Conan the Barbarian
"What is steel compared to the hand that wields it? Look at the strength in your body, the desire in your heart..." ~Thulsa Doom
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  #26  
Old 12-23-2008, 11:02 AM
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ghandininja ghandininja is offline
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Knowledge (Nature);
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (19) + 6 Total = 25

-What sorts of monsters/animals/plants are there? Any secrets he might know? Any more direct trail or path other than the road?
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  #27  
Old 01-05-2009, 01:38 AM
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Cerranos takes 10 on a Hide and Move Silent: 17 for both.

Rolling survival check for 'Getting along in the Wild': Survival

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7: (10) + 7 Total = 17
__________________
"No one, not even you, will remember if we were good men or bad. Why we fought, or why we died. All that matters is that two stood against many." ~ Conan the Barbarian
"What is steel compared to the hand that wields it? Look at the strength in your body, the desire in your heart..." ~Thulsa Doom
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  #28  
Old 01-06-2009, 12:06 AM
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Last edited by lofac; 01-06-2009 at 12:06 AM.
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  #29  
Old 01-06-2009, 12:07 AM
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initiative

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (6) + 6 Total = 12
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  #30  
Old 01-06-2009, 12:44 AM
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Grimner Grimner is offline
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Init
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+8: (20) + 8 Total = 28
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