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#16
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Dice Roll:
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#17
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Knowledge: History
Dice Roll:
Knowledge: Religion Dice Roll:
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#18
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Knowledge: History
Dice Roll:
Knowledge: Religion Dice Roll:
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#19
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Knowledge History:
__________________Dice Roll:
Won't bother with the religion check, not really Cerranos area. I'll do the history roll just cause there might be something passed through his family about it, old legends and such. |
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#20
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Knowledge history check. *crosses finger for lucky dice*
__________________Dice Roll:
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#21
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Knowledge (History);
Dice Roll:
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#22
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Are we allowed to take 10 on knowledge rolls?
know(hist) Dice Roll:
know(relig) Dice Roll:
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#23
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Mina's not even going to try the knowledge checks. She's not paying attention, anyway.
__________________ |
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#24
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Knowledge is a trained only skill (have to have ranks to make a roll at all) unless this is houseruled.
edit: grimulfr knows what he's talking about :x Last edited by Grimner; 12-19-2008 at 06:07 PM. |
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#25
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More precise it's a common knowledge (just intelligence bonus) roll instead of a Knowledge: whatever roll. That way you can still try and see if you know something, though DC's are usually higher as well.
__________________ |
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#26
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Knowledge (Nature);
Dice Roll:
-What sorts of monsters/animals/plants are there? Any secrets he might know? Any more direct trail or path other than the road? |
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#27
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Cerranos takes 10 on a Hide and Move Silent: 17 for both.
__________________Rolling survival check for 'Getting along in the Wild': Survival Dice Roll:
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#28
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Last edited by lofac; 01-06-2009 at 12:06 AM. |
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#29
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initiative
Dice Roll:
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#30
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Init
Dice Roll:
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