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#1
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Basics
Welcome, Keeper. This game's concept is manyfold. Not twofold, not threefold. And not those because I don't know until I finish typing this howmanyfold it will be. First, I wish to give EVERYONE a chance to be a DM in a supportive, competitive atmosphere. Second, I wish to give EVERYONE a chance to form an ENTIRE TEAM, in a supportive, competitive atmosphere. Third, I wish to give EVERYONE a chance to see how they stack up, or even how a particular party stacks up, against others. Fourth, I wish to gain some perspective and experience with more members on this site. Fifth, I wish for members on this site to gain more perspective and experience with each other. Sixth, I wish to see an old idea given new life, and perhaps, if structured a bit differently, survive longer than a month or so. To this end, I present the following game...which is not so much a game, or campaign, as it is a whole subset of the site...Dungeon Crawl, the penultimate Dungeon game. The concept is simple. I recruit multiple members, both DMs, players, and groups of members, to form dungeons and teams of players, either with a single player forming the whole team, or multiple members playing anywhere from 1-3 members of a team while another member plays the remaining 1-3. The details are as follows. EDIT 1-14-2009 The rules/details above are subject to change, but are intended to provide a consistent level for all members who wish to be involved. Any other questions, I'll answer to the best of my ability. I haven't set the rules in stone, like I said above, and in many cases your question may simply be "we can make a game for you" by adjusting the rules of the particular thread you're given. My hope for this game is that it will be going for a while, so recruiting may be continuous...it lives as long as the interest and dedication, and dies when people stop posting. I'd appreciate any help in recruiting that you could give me, even if it's just to bump the app thread in the DM's Seeking Players area. Last edited by Lukarnis; 01-14-2009 at 09:03 PM. |
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#2
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INVASION
__________________The more perceptive among you may have noticed the INVASION folder, above. Here's the details on that. Invasion is a concept I primarily attribute to Arucard, Malikane, and sort of myself by accident. The idea is that a regular group of characters will take on a ludicrous horde of enemies. Sort of a zombie survival game concept, without necessarily being zombies. They could be skeletons, orcs (naturally), kobolds, hydras (somewhat less likely)...any number of things. The maps would be designed with various strategic implications and possibilities. In essence, it would be a small-scale war, something D&D could provide rather well if anyone wished to go through fifteen minutes of solid dice-rolling and results-tracking to keep tabs on all of the invading horde. The party would be given a variable amount of time to set up their situation; ambushes, traps, choke points, etc. Presumably, they would start with a given object or building and be tasked to defend it. At the moment, this game style is undergoing playtesting, with first dibs being granted to Arucard and Malikane for helping to develop the idea. Everyone is free to look on, but any posts from other players that are attempts to join or influence the outcome...really, any posts at all (we DO have an OOC thread, people) will be quite quickly deleted. |
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#3
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I thought I'd post this here because it's something that should probably be standardized across everything. How are we doing HP?
I personally like the LG system because it's not random, it's simple, and it doesn't stray very far from average HP: Max the first hit die, then on all subsequent level ups, you divide the die number by 2 and add 1. Of course, you add your Con mod as normal. Partial list: Fighter, Paladin: 6 Barbarian: 7 Wizard, Sorcerer: 3 Rogue: 4 Druid, Monk, Ranger, Cleric: 5 Last edited by Efekjek; 01-14-2009 at 10:07 PM. Reason: Oops |
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#4
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Good point, and perfect idea. Let's go with that.
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#5
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May wanna fix that list. Clerics get d8 hp like Rangers and Druids.
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