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#1
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Character Creation and House Rules
Use this Code - <dice>7x 4d6kh3</dice> If your rolls is less than a 48 point buy you can elect to have a 48 point buy instead.. Wait until you are accepted and roll in your private thread. Accepted books: CORE, PHB II, SRD All Eberron Books. The Completes. Starting Level 1 HP: Max first and the better of your HD roll or average each level The following Three feats will be given at no Charge Level 1: Least Aberrant Dragonmark - Renaming "Aberrant Dragonmark" as Least. See [TT=ECS}Eberron Campaign Setting Book[/tt] page 47 Lesser Aberrant Dragonmark, achieved on getting 9 Ranks in any 2 Skills. See Dragonmarked page 141 Greater Aberrant Dragonmark, achieved on getting 12 Ranks in any 2 Skills. See Dragonmarked page 140 Last edited by Embrodak; 05-23-2011 at 11:22 AM. |
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#2
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Perception Skill (Wis)
__________________There is no Spot or Listen Skills. Instead they are replaced with a Perception Skill that does both. Any Class that has Listen or Spot as a Class Skill gets to add Perception to their list. Any race class that gets bonuses to Spot or listen instead get them to perception (Note if they get a Bonus to Spot & LIsten the effects do not stack, take the greater of the two) (For those who have played with Me before I called this Notice in the past. It is a skill I stole from Mutants and Masterminds. I noted in 4e they are calling it Perception.) |
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#3
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Intimidation Skill (Str or Cha)
__________________I always thought it was stupid for a street tough to have difficulties Intimidating foes just because he had negatives to a Charisma Check, so Intimidation can be used with STR or CHA. |
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#4
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Action Points
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* Can be used to supplement a d20 roll prior to the DM revealing a Success/Failure. * Only one can be used per round * Can be used to stabilize your dying character automatically. * Can be used to change Artificers Infusions to full round actions. Modifications to standard rule: Roll Xd6 and take the one highest roll. Apply the result to the modified d20 Roll. More D6's a higher Level, but
Special Rule - The Embrodak Rule. By using 2 action points you may roll a replacement d20 roll. Example. Attacking "Monster A" your hero rolls a 10, modified to a 16. You think the AC of "Monster A" is about an 18 so you think you'll miss. You elect to use an action point. and make a post prior to the DM. You roll 2d6, and roll a 1 and a 4. Selecting the greater of the two you add 4 to your modified roll of 16, now totaling a 20. A good chance you'll hit assuming you were correct on "Monster A" having an 18 AC. Embrodak Rule Example. After killing "Monster A" with your prior attack you turn your attention to "Monster B" the next round. Rolling a 3 to hit (modified to 9) and assuming the same AC 18, you know you will not hit even if you rolled a 6 on one of the AP rolls. Gambling you elect to use the Embrodak AP rule. Rolling the die you now roll a 13, modified to an 19 and if your assumption on AC 18 is correct you should hit. At the end of this combat you have used 3 Action Points and have 3 of X action points available to use before your next level. They are a use it or lose it. So you don't want them sitting around and be wasted.... But you don't want to use them too soon. Last edited by Embrodak; 12-07-2011 at 11:54 AM. |
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#5
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Feat Progression
__________________I am increasing the time you get feats. First Level and every even level.
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#6
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Acrobatics (Dex)
__________________Balance, Jump, and Tumble have been combined into a single skill. |
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#7
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Stealth (Dex)
__________________Hide and Move Silently have been combined into a single skill. |
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#8
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#9
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Last edited by Naturax; 04-02-2012 at 08:07 AM. |
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