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  #31  
Old 02-10-2009, 08:23 AM
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Vern felt the creeping poison start to freeze his muscles but his teacher had made sure that he was more physically fit than most other priests. His body worked against the poison and pushed it from his body along with his blood.

Meanwhile, Aiseil's bolt sailed through the air and hooked itself into the slaver's armor, just below his arm. Dropping his sap into his lap he gripped his crossbow and turned to fire on the seer.

OODM
Attack
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20-2: (16) - 2 Total = 14
Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 2
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  #32  
Old 02-10-2009, 08:27 AM
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The bolt thudded into the wood of the wagon near Aiseil's head. Turning, the spider, fast as any horse, disappeared into the grass.
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  #33  
Old 02-12-2009, 04:22 PM
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Without their riders the spiders near the fron of the caravan rushed into the grass and were gone.
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  #34  
Old 02-14-2009, 10:50 PM
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Matthew relaxed. We've won!... for now. He then proceeded to look around the caravan to see if anyone was injured.
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  #35  
Old 02-15-2009, 12:20 AM
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Stunned by the suddenness of the attack, Thunar took several deep steadying breaths to calm himself. Once his racing heart became a little less thready the shaky young "adventurer" rushes over to the fallen rider nearby. Against all hope he tries to staunch any bleeding and if possible save whatever life still remained with the injured attacker. I'm telling you something's not right about this. The patch he wears says he should be a very "anti-demihuman" type yet this is a halfling. It doesn't make any sense so we need to save one if we can. There are answers to be had if we're lucky."
Healing check to staunch bleeding.
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20-1: (14) - 1 Total = 13
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Even the Pious Scots locked throughout history in drawn out battle with their arch enemies the Scots managed to burn a few witches to while away the long winter nights.
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  #36  
Old 02-15-2009, 12:26 AM
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Guys I'm not very good at this first aid stuff. if anyone else can do better please try and save at least one of these guys to interrogate.
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Even the Pious Scots locked throughout history in drawn out battle with their arch enemies the Scots managed to burn a few witches to while away the long winter nights.
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  #37  
Old 02-15-2009, 01:23 PM
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Vern notices one of his fellow adventurers trying to save onw of the fallen raiders and comes over. "Here, let me help you," he says.

Aid heal check
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7: (12) + 7 Total = 19
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  #38  
Old 02-15-2009, 10:51 PM
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Woah!


Aiseil was for once taken aback by the near miss of the bolt the halfling managed to fire at him. And in just another short moment, the 2 foot menace disappeared. "[Terran]Well, that's a relief. Those spiders run faster then most trained dogs."

"And what are those two doing?" "Hm?" Aiseil's mind was directed to the two humans assisting an injured slaver. It was not something he was fond of doing at the moment. He first moved to retrieve his dropped staff (better off in his hands as a capable walking stick) and first went around to check on the rest of the caravan.

"I'm sure they can handle that slaver by themselves." "[Terran]I would think so myself."
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  #39  
Old 02-17-2009, 08:17 AM
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Working together Thunar and Vern were able to stabilize the halfling, the crossbow bolt still stuck painfully in the cleric’s thigh. The slaver was unconscious but the blood no longer flowed from his wounds like so much water from a broken glass.

Aiseil was assaulted by the grief of broken families as he walked the length of the caravan, their physical cries no less distressing than the ones that echoed in his mind.

Matthew felt the blood from his wounds slick and hot under his armor. They were not bad and would heal soon enough.
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  #40  
Old 02-17-2009, 11:50 PM
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Once his charge was stabilized and stoutly secured with rope, Thunar strode out to where the ambush had originated. Squatting back on his heels he surveyed the ground for signs of the ambushers and any clues or items they might have dropped. Shaking his head in confusion as he scanned the area he can be heard muttering almost to himself. We really need to talk to that bloke when he wakes up. This doesn't make sense. Their badges say they belong to a brotherhood known for it's intolerance of anyone other than humans. So why would halflings be working for people who enslave and mistreat them? And does anyone else think we should try and rescue some of these people to rejoin their families?" The last statement was loud enough to be heard several yards away.

Dice roll= http://rpgcrossing.com/showthread.ph...97#post3127497
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Even the Pious Scots locked throughout history in drawn out battle with their arch enemies the Scots managed to burn a few witches to while away the long winter nights.

Last edited by ogamodyna; 02-18-2009 at 01:33 AM.
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  #41  
Old 02-18-2009, 10:59 AM
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As the last word leaves his mouth Thunar spots a small strip of leather on the ground here one of the scuffles first broke out. It has a clasp, much like a belt, but is only slightly longer than two hands and maybe an inch wide. Symbols are engraved into what would be the inside if it were clasped shut.
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Last edited by Dallimar; 02-18-2009 at 10:59 AM.
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  #42  
Old 02-18-2009, 01:36 PM
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Looking over the leather strap carefully, Thunar begins humming a bass toned and throaty rumble as he turns the object over in his hands to examine it from every angle. Building off his memories of books and writings he had learned his craft from, he attempts to make sense of the symbols while he considers his next move. As the resonances of the musical spell build he watches intently for the aura of enchantment to become visible.

OOCDetecting magic after an attempt at Decipher script.I can't tell if taking 20 is possible on a decipher check but it says the game master will make those rolls and determinations. I have a total of +5 to decipher.
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Even the Pious Scots locked throughout history in drawn out battle with their arch enemies the Scots managed to burn a few witches to while away the long winter nights.

Last edited by ogamodyna; 02-18-2009 at 01:38 PM.
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  #43  
Old 02-18-2009, 02:21 PM
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OODMYou can take 10 on a Decipher Script check.


The runes looked odd to Thunar, though he couldn't tell what they might mean. As the spell he had been casting came to and end he saw a glow form around the leather.
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  #44  
Old 02-18-2009, 07:09 PM
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"[Terran]A tragedy such as this should never be seen by our eyes, friend."

Aiseil's being, in entirety, was wracked in the emotional pain of mourning and loss. His eyes grew heavy from the sad sight of these sobbing, spiritless souls. What a tragedy.

In time, Aiseil made his way back around to see about the bound slave catcher, witnessing a young man examining a leather bond. The runes etched into the side of the article aroused Aiseil's quizzical nature as he drew closer to the youth.

For the first time on this trip, Aiseil spoke.

"From the slave catcher, I presume?" His voice was hushed and nearly serene, just slightly low as a tenor with a weight of wisdom and a keenness crafted of intelligence.
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  #45  
Old 02-19-2009, 02:47 PM
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Thunar absently answers the slender redhead as he continues to gauge the aura's of magic about the strap. Seems to have fallen off one of the riders. Enchanted too, it radiates an aura....of...give me a second.

OOCMaintaining concentration on the item to try and determine what schools of magic affect it. I should be able to get the number of spells on it the second round and a spellcheck each of the next 5 or 6 rounds to determine what schools of magic. Up to you how it works, I'll just roll the numbers and you go from there hehe. http://rpgcrossing.com/showthread.ph...71#post3130471
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