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  #121  
Old 03-09-2009, 02:31 PM
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Yeah, I know it's -somewhere-... in the 4e trial game. Let me look it up, I should have the link -somewhere-.

I've found the game... and the thread with links to the cheat-sheet rules, but remember - these were all from before the books were published, so I don't know how up-to-date they are.
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  #122  
Old 03-09-2009, 08:58 PM
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Cheers Sed, that's just what I needed--
  #123  
Old 03-10-2009, 02:27 AM
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Quote:
Originally Posted by mountainbound
Some questions...

Can a paladin mark a target for Divine Challenge, and then make a standard attack/use another at will action as well on that round?
hey MB,

you can mark with DC and attack (DCing is a minor action), however, if you do not attack the DC target, or move adjacent to them, by the end of your turn, the mark disappears, and you cannot use DC the next round.

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Do Drakes speak Draconic... common? What about Kobolds?
Drakes don't speak, and kobolds speak common and draconic.

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Hugs, can you somehow visually indicate on the map when an opponent (or one of us) is bloody?
I can, and I do!

Enemies blooded: usually mention it when it happens, and their outline (normally black) becomes red.

Friends blooded: click the spoilerbutton at the end of the post, it will show how much damage everyone has taken. Red = bloodied.
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  #124  
Old 03-10-2009, 02:31 AM
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Quote:
Originally Posted by Boots
While we're on questions, new errata was published. The item power on my swiftshot crossbow is changed from an encounter to a daily. I wouldn't have used it in the first encounter had it been a daily when we started it. Does this mean that my use of it is gone for the next two encounters?
Hrmm...interesting. Quite a reasonable change, I agree...but what to do?

I guess we need to adopt the new rules, but undoing the action would be kinda hard...Can you live with its (very effective) use? Or would you like it back, with a penalty? (my suggestion: take whatever damage you dealt to the kobold. I cannot remember what it was, but its easy enough to look up). An extra body on the grounds would make a reasonable amount of difference, i believe...
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  #125  
Old 03-10-2009, 05:20 AM
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I find it quite funny that the Leaders have, in an organised fashion set up a tight defensive circle and dealt with things in an orderly manner, whilst the Strikers have all shot off to random corners of the map on their own mini missions.

I assume it's coincidence, but its almost like roleplaying the steriotypes.
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  #126  
Old 03-10-2009, 05:41 AM
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The defenders kinda did the same thing too. Guess we are breaking the stereotype
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Last edited by masternate; 03-10-2009 at 05:42 AM.
  #127  
Old 03-10-2009, 06:32 AM
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Quote:
Originally Posted by hvg3akaek
Hrmm...interesting. Quite a reasonable change, I agree...but what to do?

I guess we need to adopt the new rules, but undoing the action would be kinda hard...Can you live with its (very effective) use? Or would you like it back, with a penalty? (my suggestion: take whatever damage you dealt to the kobold. I cannot remember what it was, but its easy enough to look up). An extra body on the grounds would make a reasonable amount of difference, i believe...
The new errata is how they should have been published in the first place, and the same goes for vampiric gauntlets. I just wouldn't have used my only item daily in the first round of the first (and easiest) fight. There is really no equitable way to erase its use. I guess we can just chalk it up to WotC's wonderful ability to edit their products prior to release.
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Last edited by Boots; 03-10-2009 at 07:02 AM.
  #128  
Old 03-10-2009, 06:45 AM
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Quote:
Originally Posted by Boots
I guess we can just chalk it up to WotC's wonderful ability to edit their products prior to release.
Must resist snarky comment. (Not directed at Boot.)
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Last edited by masternate; 03-10-2009 at 06:47 AM.
  #129  
Old 03-10-2009, 07:25 AM
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yah, I feel for ya, Boots...it is annoying that WotC let so much stuff through their fingers and into the published material. I also wonder - what are we meant to do, scribble notes on our books? They could at least give out pdfs that we could print / stick over incorrect stuff...

Just rest assured that it was a fine use of the item, even if it was on a low level group. Cutting down the kobolds straight away does sway the tide in your favour quite a lot!
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  #130  
Old 03-10-2009, 08:28 AM
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Quote:
Originally Posted by Jkaen
I find it quite funny that the Leaders have, in an organised fashion set up a tight defensive circle and dealt with things in an orderly manner, whilst the Strikers have all shot off to random corners of the map on their own mini missions.

I assume it's coincidence, but its almost like roleplaying the steriotypes.

There's also tactical sense behind it. Every Striker benefits, in some way, by mobility. If we form a tight pack, we get overwhelmed.

Whereas defenders and Leaders don't move, 'nor do they need to. In fact, leaders have a huge benefit from being within 5 squares of each other, while Defender abillities work better if their Marks actually have a choice in who they attack

Now, what the controllers end up doing will be interesting.
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  #131  
Old 03-12-2009, 02:54 AM
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OK, first team completed Well done! But no rest, on to preparations for round two!
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  #132  
Old 03-12-2009, 06:54 AM
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How do other people understand the in-battle Intimidate skill? Surely the kobolds are hostile, so they get a +10 to their will save -- but do they also have to be bloodied in order for a successful Intimidate to scare them away from battle? Or is it more of a role-playing call whether they run if they fail their save (at any time)? I'd just go ahead and have her scream at them, but don't want to waste a standard action on a lot of hot air.
  #133  
Old 03-13-2009, 08:32 AM
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I don't understand it at all - haven't so much as looked at it, to be honest. But unless there are extreme circumstances (Such as a particularly cowardish enemy), I don't think Intimidate should be allowed to scare them away from battle. Demoralizing in 3.5e was decent.
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  #134  
Old 03-13-2009, 10:13 AM
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I think it's a pretty interesting skill (which is why I wanted to try it out)... Why not be able to scare people away during battle? I can understand getting terrified enough, with my life in mortal danger, to simply turn tail and run. Or maybe I'm just a coward at heart.

Last edited by mountainbound; 03-13-2009 at 10:14 AM.
  #135  
Old 03-13-2009, 06:45 PM
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In combat, you can use it as a standard action (that is, instead of an attack!). Yes, enemies will get a +10 bonus to their defence, and it is only really applicable to bloodied foes. If you beat their increased will, though, a bloody foe will give in / run away / otherwise be beaten.
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