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  #61  
Old 04-17-2009, 05:13 PM
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Round 4:

Cast See Invisibility and cover Red's arse if needed.
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  #62  
Old 04-17-2009, 11:28 PM
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Search checks cover all squares adjacent to your character.

ruck: please use the coordinate system. It's faster that way.


We have been pretty buff heavy so far and there is nothing to report in terms of spot/listen checks or traps.

The other team is doing their level 4 moves now. If you have not done your level 4 move please do it now.

Last edited by CH82; 04-18-2009 at 01:09 AM.
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  #63  
Old 04-18-2009, 04:40 AM
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just waiting on Wisdomtd to post his and we are ready for round 5
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  #64  
Old 04-18-2009, 09:23 AM
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Oh yeah, co-ord system. Well last round put me in (50,49) and this round I'll use a full action run to get to, I think, (50,25). If I have this wrong, tell me, but I'm basically trying to cover as much distance as I can to get back to our flag.
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Last edited by Master Ruck; 04-18-2009 at 09:58 AM.
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  #65  
Old 04-19-2009, 10:41 AM
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round 4
standard:cast mage armor (rat familiar is the toucher)
move: to 50,8.
( if master ruck passes me in round 5 rat will touch him for mage armor)
active effects:
mage armor +4 ac braces of armor+2 ac
fist of stone +6 STr amulet of health +2 con
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Last edited by wisdomtd; 04-19-2009 at 10:42 AM.
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  #66  
Old 04-19-2009, 12:19 PM
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righto people time for round 5.

my actions are

Standard Action: cast: scroll of stone shape
Move equivelant action: Pick up Flag.

i want the stone shape to effect x50y3 and x50y4 with x50y4 being stairs down 10ft to the bottom of the pit. and x50y3 to be just 10 ft down (to the bottom of the created stair.)

use magic device check
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+14: (20) + 14 Total = 34
Emulating ability score
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20-1: (7) - 1 Total = 6
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  #67  
Old 04-19-2009, 12:51 PM
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Full Action: Run to (50,9) so I'm standing next to td.
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  #68  
Old 04-19-2009, 03:32 PM
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move: rat touches master ruck and returns
move to 50,4
cast mage armor(again rat is the toucher)
active effects:
mage armor +4 ac braces of armor+2 ac
fist of stone +6 STr(3rouns left) amulet of health +2 con
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  #69  
Old 04-20-2009, 09:53 PM
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based on the above positions and the map I first got here is the update



I'm sure there are some corrections to be made since there are more colored x's than there are players

Last edited by CH82; 04-20-2009 at 09:54 PM.
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  #70  
Old 04-21-2009, 06:37 AM
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how have i got to there? im supposed to be stood in x49y4 and Flag should be in x49y5 seen as i havnt moved yet.
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  #71  
Old 04-21-2009, 09:21 AM
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Round 5:
Since I haven't heard anything about my search check I'll assume it's clear and enter the room and head to the eastern door. Once there I'll do another search check.
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+22: (5) + 22 Total = 27
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  #72  
Old 04-21-2009, 01:15 PM
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Red = Gork
Yellow = Wisdom
Orange = Ruck
Blue = Red

Black = Flag
Green = South Goal

As for me, I guess my color is white. But I started out a x44y48.
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  #73  
Old 04-21-2009, 01:47 PM
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Rednex isn't on our side of the map at all anymore so there should be no X here that represents him.
The flag and Gork haven't moved so they should still be at (49,3) and (49,4) respectively.
The black X at (50,4) must be wisdom after his latest move which makes me the red X after my last move.
Purple and Green are our goal points so the yellow and orange Xs are either a mistake on CH's part, or enemy units who also decided to rush down the sides and CH has thoughtfully given us a warning by putting them in, despite nobody making a spot check.

I'm gonna wait until the map gets sorted before making my move.
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  #74  
Old 04-21-2009, 02:01 PM
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Continuing to watch Red's back and buff up for combat.

OOC
Casting False Life for additional HPs
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+3: (5) + 3 Total = 8




Also, am I the only one who doesn't know what the coordinates are for the enemies side of the field?
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  #75  
Old 04-22-2009, 08:16 AM
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I think we can just use the same coordinates as on our side just as though we were at the top of our own map. i.e. I would be at 4,46.
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