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  #16  
Old 04-28-2009, 10:10 PM
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Kiiz Kiiz is offline
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Pauph realizes that he will not stand much of a chance against any of the enemies that he is now going up against. The best that he can do is hope that his fellow warriors will keep him out of harms way while he tries to help them with his spells and meager fighting ability. Well, here goes nothing... Lets see what they make of a gnome and a human. Hey Khaenon! Want to eat some meat today? Seems like those beatly fellows over there are just itching for a fight? Mind helping me take them out? Pauph yells just loud enough over the din of the surrounding crowd so that the enemies on the other side of the arena can hear him. With a smart-ass grin stretching from cheek to cheek, he ducks back behind the wall, then whispers to Khaenon so that only their allies can hear. [b] Make them come to us. If we stay close together, they won't stand a chance. Lets hope that our superior fighting abilities, well, your fighting abilities and my spells, will cut them to little bits. Wait for them to charge, then I'll spring out from the side and take them on. Sound like a plan?

OOCCurrent location: S6
Inspire Courage is still in effect. +2 to all weapon attack and damage rolls, and saves against fear and charm effects.

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  #17  
Old 05-12-2009, 09:04 AM
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The ranger, unhappy about the gladiator's decision to cower inside the entrance when they should move and fight, nevertheless acquiesced to their decision and rushed back to take his place alongside his companions. As he did, he let loose an arrow that struck one of the advancing knights in the leg, piercing all the way through. The knight didn't even seem to feel it. In addition, he signaled to his wolf to flank the enemy as best it could.

Then disaster struck. As the lines of enemies moved forward, two more arrows came flying across the field from the guardhouses on the opposite end. These arrows both struck their targets. The first barely penetrated Khaenon's armor, but when it hit it nearly froze him to the bone. The second arrow, sent with more strength, pierced Arxem the ranger's throat. It barely missed his vitals, but he staggered backwards, grabbing at his neck and gurgling.

From the sides, several bolts of blue arcane energy arched from the top of the wall where an elf and a half-elf stood. All four struck Aran, staggering him.

Ildsayi, the scout, elected not to return to the group, but rather moved farther into the arena, firing a shot that stuck in Tonen's shoulder as he moved. Ashkel, on the other hand, darted back behind the line and fired off his own magic missile, which struck Tonen's horse and burned through the barding.


OOCPublic: Position, Gear

Secret:
AC: AC (Touch) [Flat-foot]
HP: Current/Base
Attacks: Weapon +Bonus (Damage)
Class and Level:
Race:
Spells Prepared/Known:
Feats:
Special Abilities:
Saves:

Map is attached at bottom, as usual.


Initiative
IL -- AS -- AR -- PA -- KH -- TR -- ZO -- AX -- MONSTERS

Khaenon (KH)
Trevor (TR)
Zorak (ZO)
Arxem (AX)
Ildsayi (IL)
Ashkel (AS)
Aran (AR)
Pauph (PA)


Monsters
Tonen (TO): AC 22/10
Nekin (NE): AC 22/10
Isshon (IS): AC 22/10
Hatom (HA): AC 22/10

Horses: AC 18

Elmdany (EL): AC 19/14
Uskardi (US): AC 18/15
Uskathu (UK): AC 19/14
Dantqua (DA): AC 17/12

Isdlen (IS): AC 17/13
Echril (EC): AC 16/12

Lanvor (LA): AC 17/12
Mort (MO): AC 15/10
Jisim (JI): AC 17/12
Tahos (TA): AC 17/12
Fackum (FA): AC 15/10
Rer (RE): AC 15/10
Tis (TI): AC 15/10
Tum (TU): AC 15/10

Warrior 1 (W1): AC 16/11
Warrior 2 (W2): AC 16/11
Warrior 3 (W3): AC 17/12
Warrior 4 (W4): AC 17/12
Warrior 5 (W5): AC 15/10
Warrior 6 (W6): AC 15/10
Warrior 7 (W7): AC 17/12
Warrior 8 (W8): AC 16/11


Health
Healthy (100%): All not below.
Minor Wounds (75-99%): Nekin, Hatom, Zorak, Khaenon
Major Wounds (50-74%): Trevor
Serious Wounds (25-49%): Aran
Critical Wounds (0-24%): Arxem
Dying (-1 to -10 HP):
Dead: None...Yet.
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  #18  
Old 05-12-2009, 01:52 PM
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"Ghrk!" Aran's body twitched as the energy coursed its way through him. Instinctively he withdew slighlty and cast a healing spell on himself. As the blue light in his hand hit his chest, his skin began healing and growing anew, repairing the singed flesh. "That's the first time I've been hit, we're in trouble if my spells don't hold out. Gotta stop using them on myself..."
OOCDropping Shield of Faith for Cure Light Wounds, moving back 5 feet to T5, 29 rounds remaining on Divine Protection, which affects everyone but Ildsayi (the wolf moved after Aran so it is affected as well).
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Last edited by Theomniadept; 05-12-2009 at 02:05 PM.
  #19  
Old 05-17-2009, 01:14 AM
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Khaenon fired another shot that flew harmlessly through the air hitting absolutely nothing. The level of skill he was showing in NOT hitting anything was impressive. Still he cursed bitterly at his miss and dropped his bow to the side and readied his halberd for the melee that was soon to come.
OOCMessage: I’m starting to get pissed at the dice roller on this site. It doesn’t help that we seem to be losing this fight at the moment.
Old Position: T6
New Position: T6
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Last edited by Mythrilspade; 05-17-2009 at 01:17 AM.
  #20  
Old 05-17-2009, 01:04 PM
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Zorak stayed leaned up against the wall grumbling, "Silly people, charge out there if stand you in the doorway. Maybe do more good than target practice. Back in room like other human while they come here." He said as he waved his hand towards Trevor's position, which is almost identical to his own. "Zorak nap while waiting though."

Position: X6
  #21  
Old 05-18-2009, 09:57 AM
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Arxem grunted as he was hit, but noticing the warmage's spell, he had an idea. "Target the horses!" he yelled. "Everybody, back away from the door and target the horses!" Even as he yelled, he let fly another arrow that slammed into Tonen's horse's chest even as the beast began to canter forwards. The horse stumbled and fell to the ground, its neck breaking and throwing its rider. Tonen rolled as he landed but managed to hang onto his weapons and stay out of the way of the other riders. Dropping his bow, he swept out two swords and prepared to defend himself against the charging enemies.

The other three knights lowered their lances as their animals began to gallop. The lances burst into flame as they did, the fire curling around the riders' hands without harming them. The first rider, Nekin, met Khaenon's halberd and was knocked from his perch before his weapon could strike, and he fell to the ground stunned, his lance falling to the ground next to him. The second rider, Isshon, was luckier. His weapon slammed into Khaenon, piercing the fighter's armor and burning him slightly. The third rider, Hatom, hit Arxem hard, his lance picking the ranger up off the ground and hurling him against the back wall, leaving him gasping with a huge hole in his chest. He would not live long.


Meanwhile, Arxem's wolf, enraged, caught up with Hatom's horse and tore a chunk out of its leg. With the horses blocking the doorway, it was impossible to see what the rest of the enemies were doing, but clearly these four were the strongest. Ashkel, the warmage, noting Isshon's distraction with Khaenon, conjured up one of his most powerful spells and blasted a stream of fire into the mounted combatant's body, causing him to writhe in pain as the fires burned him deeply.



OOCPublic: Position, Gear

Secret:
AC: AC (Touch) [Flat-foot]
HP: Current/Base
Attacks: Weapon +Bonus (Damage)
Class and Level:
Race:
Spells Prepared/Known:
Feats:
Special Abilities:
Saves:

Map is attached at bottom, as usual.


Initiative
IL -- AS -- AR -- PA -- KH -- TR -- ZO -- AX -- MONSTERS

Khaenon (KH)
Trevor (TR)
Zorak (ZO)
Arxem (AX)
Ildsayi (IL)
Ashkel (AS)
Aran (AR)
Pauph (PA)

Monsters
Tonen (TO): AC 22/10 (Dismounted)
Nekin (NE): AC 22/10 (Prone and Stunned) Temp AC: 16/10
Isshon (IS): AC 22/10
Hatom (HA): AC 22/10

Horses: AC 18

Elmdany (EL): AC 19/14
Uskardi (US): AC 18/15
Uskathu (UK): AC 19/14
Dantqua (DA): AC 17/12

Isdlen (IS): AC 17/13
Echril (EC): AC 16/12

Lanvor (LA): AC 17/12
Mort (MO): AC 15/10
Jisim (JI): AC 17/12
Tahos (TA): AC 17/12
Fackum (FA): AC 15/10
Rer (RE): AC 15/10
Tis (TI): AC 15/10
Tum (TU): AC 15/10

Warrior 1 (W1): AC 16/11
Warrior 2 (W2): AC 16/11
Warrior 3 (W3): AC 17/12
Warrior 4 (W4): AC 17/12
Warrior 5 (W5): AC 15/10
Warrior 6 (W6): AC 15/10
Warrior 7 (W7): AC 17/12
Warrior 8 (W8): AC 16/11


Health
Healthy (100%): All not below.
Minor Wounds (75-99%): Hatom, Zorak, Aran
Major Wounds (50-74%): Trevor, Nekin
Serious Wounds (25-49%): Khaenon, Isshon
Critical Wounds (0-24%):
Dying (-1 to -10 HP): Arxem, Warrior 5
Dead: None...Yet.
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Last edited by Cendar; 05-18-2009 at 03:55 PM.
  #22  
Old 05-18-2009, 01:59 PM
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"Gotta be tactical, can't just use healing!" Aran places his hand over his triskelion, and mutters a prayer to Trithereon. "Great Trithereon, protect me as I shield these brave souls..." An intangible force field of sheer will shields him as he steps forward. "Khaenon, fall back and recover, we can shield these worthless riders. I saw their charging assault - amateurs, one and all!" "I hope I don't end up regretting this..."
OOCCast Sanctuary on self, enemies targetting Aran must succeed a DC 14 or lose that action, lasting for 3 rounds. 28 rounds left on Divine Protection. 5' step to U6.
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Last edited by Theomniadept; 05-18-2009 at 02:31 PM.
  #23  
Old 05-20-2009, 06:32 PM
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Seeing the leader of the knights of Avenguard on his back bearing a strong resemblance to a turtle, Khaenon seizes the opportunity to strike him down… or at least to try. The point of his halberd pierces through the armor, but the executioner is unsure whether his strike was enough to kill the kight for certain. Whether Nkin was dead or not, Khaenon retreats a step, keeping an eye on the closest threat: the still mounted Isshon. He knows that the next blow he receives could very well be his last and is not willing to take the risk.
OOCMessage: I'm at close to 1/3 of my HP and that's only because I got lucky. I'm gonna take a step out of the fray for a moment... and hopefully the our odds wil change by the time I drink a potion or two
Old Position: T6
New Position: S5
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  #24  
Old 05-21-2009, 10:01 AM
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He hated to do it, but he couldn't allow the knights to keep their vehicles of destruction. Trevor maneuvers to a position where he can cover all of his immediate opponents, and whirls his chain into a powerful strike on Ishon's horse. He looks on grimly as he purposefully rakes the creature's hide with his weapons' cruel spikes.

With his weapon back in hand, he twirls it idly as he looks for any openings his opponents may give.

OOCPosition: V5

  #25  
Old 05-21-2009, 02:49 PM
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Zorak grunted, Finally... moved off of leaning against the wall and shoved his way through the other gladiators. The grumbled at the cleric who moved into the position Zorak would have wanted to take, facing all three of the knights. Zorak could have wreaked significant havoc in that position. His next position would have to surely do, the third night would escape the wrath of the barbarian's axe for this moment.

"Let Zorak finish this early..." The orc roared as adrenaline coursed through his veins, the impending rage that only he in this fight could muster, the lust for blood burnt in his eyes as he stared at the men that sat on horses. Zorak flew into his uncontrollable, sadistic state that the other veterans had seen him do.

Zorak looked at the man on the ground, his first prey. The unquenchable third for blood had taken over the orc's body as his eyes looked through his goggles. There was no holding back the barbarian as he stared at the man who had allowed himself to be taken to the ground.

The massive arms of the brute swung his axe in a downwards arc (think golf swing) towards the mans body. The axe head ripped into the man's abdomen and tore out the midsection of the knight, as it ripped into the man's armor like a can opener. Audible breakage of bone could be heard throughout the arena as the powerful smash hit Nekin. Blood spurted from the man on the ground, a sinister smile came across Zorak's evil face as blood showered onto him.

The swing continued towards the horse of the knight beside him ...

Position: T6 (Zorak moves after Khaenon, thus the spot will be open)


Last edited by Savage; 05-21-2009 at 03:10 PM.
  #26  
Old 06-10-2009, 09:10 PM
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Kiiz Kiiz is offline
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Pauph watches with bloodthirsty delight at Khaenon smashes the rider from his place atop his mount. He takes advantage of the situation, and rushes in for the kill. His first thrust crushes the man's chest, but his finishing swipe at the man's head instead connects with the hard metal helmet he is wearing, giving the rider-turned-grunt a ringing headache. Pauph wrenches his longsword free as the other combatants prepare to remove the small fellow from the battlefield. What was I thinking, exposing myself like this? I'm not used to close-combat, its not what I trained for! He breathes a sigh of relief as Khaenon emerges from the protective depths of the wall to strike what seems to be a killing blow, decapitating the soldier with

OOCActions: Continue Inspire Courage, 5/ step to T7 (Sorry MS, but I get to act before you do)

Inspire Courage is still in effect: +2 to melee attacks and damage rolls
__________________
The fair breeze blew, the white foam flew,
the furrow followed free,
we were the first that ever burst
into that silent sea.

Last edited by Kiiz; 06-10-2009 at 09:11 PM.
  #27  
Old 06-22-2009, 03:16 PM
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Seeing their leader's decapitation and Isshon's fall from his horse seemed to fill the knights with a new rage. Hatom whirled his horse and withdrew, turning at forty feet and preparing for another charge. Tonen, on the other hand, dropped his lance and whipped out his longsword as he charged, slamming into Pauph and stabbing through the gnome's leg. Isshon rose from the fall of his horse, longsword in hand. Whipping it around, the sword cut deep through Zorak's unprotected foot, sending blood and his big toe flying through the air.

Even as they attacked, the warmage was preparing a special treat. Beyond the two Knights, a ball of fire materializes under Tonen. He screams and falls backwards as the flames ignite his clothing.

Behind the lines, things were not idle. The two lines of infantry had moved into the courtyard and formed on Hatom's flanks. The warriors on the walls were preparing to join the battle as well. Ildsayi, noticing the sorcerers moving towards him, jumped off the stairs and ran perpendicular to the mage's movement, firing two arrows as he ran, striking him twice and interrupting whatever spell he was beginning to cast. Even as he jumped, one of the infantrymen raced to intercept him; however, Arxem's wolf companion charged across the battlefield and ripped the warrior's tendon's keeping the human at bay.

Behind the wall, the flames from Hatom's lance cauterized Arxem's wounds. He reached in his belt and pulled out a potion, downing it. Another one of those should set him on his feet, assuming he wasn't hit again.



OOCPublic: Position, Gear

Secret:
AC: AC (Touch) [Flat-foot]
HP: Current/Base
Attacks: Weapon +Bonus (Damage)
Class and Level:
Race:
Spells Prepared/Known:
Feats:
Special Abilities:
Saves:

Map is attached at bottom, as usual.


Initiative
IL -- AS -- AR -- PA -- KH -- TR -- ZO -- AX -- MONSTERS

Khaenon (KH)
Trevor (TR)
Zorak (ZO)
Arxem (AX)
Ildsayi (IL)
Ashkel (AS)
Aran (AR)
Pauph (PA)


Monsters
Tonen (TO): AC 22/10
Nekin (NE): DEAD
Isshon (IS): AC 22/10
Hatom (HA): AC 22/10

Horses: AC 18

Elmdany (EL): AC 19/14
Uskardi (US): AC 18/15
Uskathu (UK): AC 19/14
Dantqua (DA): AC 17/12

Isdlen (IS): AC 17/13
Echril (EC): AC 16/12

Lanvor (LA): AC 17/12
Mort (MO): AC 15/10
Jisim (JI): AC 17/12
Tahos (TA): AC 17/12
Fackum (FA): AC 15/10
Rer (RE): AC 15/10
Tis (TI): AC 15/10
Tum (TU): AC 15/10

Warrior 1 (W1): AC 16/11
Warrior 2 (W2): AC 16/11
Warrior 3 (W3): AC 17/12
Warrior 4 (W4): AC 17/12
Warrior 5 (W5): AC 15/10
Warrior 6 (W6): DEAD
Warrior 7 (W7): AC 17/12
Warrior 8 (W8): AC 16/11


Health
Healthy (100%): All not below.
Minor Wounds (75-99%): Aran, Khaenon, Hatom, Khaenon
Major Wounds (50-74%): Trevor
Serious Wounds (25-49%): Zorak, Pauph, W1
Critical Wounds (0-24%): Isshon
Dying (-1 to -10 HP): Arxem (Stabilized)
Dead: Nekin, W6
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  #28  
Old 06-22-2009, 09:39 PM
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"Alright, this is the time." Aran dashes to his left and puts his hands up near his smbol hanging on his neck. "Great caller of the planes, send me our aid so I may protect these brave souls..." Sending his prayers he prepares to summon aid from the upper planes, with a worried look on his face. "I hope I made the right decision..."
OOCCasting a domain use of Summon Monster II to summon a Celestial Giant Bombardier Beetle. 5 foot step to 6. 27 rounds left on Divine Protection, which is still granting everyone except Ildsayi +1 AC and +1 to all saves. 2 rounds remaining on Sanctuary, any opponent trying to attack Aran, even with a targetted spell, must succeed a DC 14 Will Save or lose that action and/or spell.

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Last edited by Theomniadept; 06-23-2009 at 11:32 AM.
  #29  
Old 06-29-2009, 03:59 PM
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Khaenon pulls a potion from his belt and swallows it quickly, tossing the empty vial aside. The effect of it was weaker than he had hoped. I need to start investing in stronger potions.
OOCMessage: yeah… I need to get back to studying now.
Old Position: S5
New Position: S5
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  #30  
Old 06-30-2009, 12:49 PM
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Kiiz Kiiz is offline
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Pauph yells with pain as the sword from the big man slices into him, but somehow manages to incorporate it into his song, and his courage bolsters his other teammates. He rushes past Zorak and around the wall where he will have a bit of cover for his spell. A few seemingly nonsense sounds accompanied by gestures with his hands, and suddenly a blue light engulfs the little bard. He gives another yell of pain as the magic begins to mend the tissue that was so brutally severed by the knight, the sighs with relief when the spell had finally run it's course. The spell works like a miracle, completely repairing the damage caused by the knight's attack.

But now Pauph realizes that his teammates are in trouble. Spells used against us will tear us apart; no one here came here prepared to ward of attacks from a mage... Looks like I'll have to do my part, and make sure that no more magic gets to my friends...

OOCActions: Move to R6 and cast CLW on self, healing 10 damage.
Pauph will continue Inspire courage for one more round, then take a readied action to use his Countersong ability, and hopefully disrupt the spellcaster. Which means that we will have only six more rounds of the combat boost from Inspire Courage.

Inspire Courage is still in effect; +2 to melee attacks and damage rolls, and to saves against fear or charm

__________________
The fair breeze blew, the white foam flew,
the furrow followed free,
we were the first that ever burst
into that silent sea.

Last edited by Kiiz; 06-30-2009 at 12:50 PM.
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