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  #136  
Old 08-28-2009, 07:51 PM
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Quote:
Earth Spikes
Vs AC
Target: R68
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+8: (10) + 8 Total = 18


Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+4: (9) + 4 Total = 13
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  #137  
Old 08-29-2009, 12:45 AM
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Kaestra's Chaos Bolt:

Attack: Charisma vs. Will
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (6) + 6 Total = 12


Damage: Psychic
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+7: (6) + 7 Total = 13
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Can't wait for the next installment in the Mass Effect series... (ok, wishful thinking)
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  #138  
Old 08-29-2009, 12:49 AM
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If 12 vs. will hits S2, then the chaos bolt bounces to K# for a secondary attack:

Attack:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (19) + 6 Total = 25

Damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+7: (5) + 7 Total = 12
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Can't wait for the next installment in the Mass Effect series... (ok, wishful thinking)
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  #139  
Old 08-29-2009, 08:26 PM
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Saving throw

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 4


Holy Strike

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (2) + 6 Total = 8


Damage

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+5: (5) + 5 Total = 10
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The Kaiser Dragon's Sosarian sig - be there or be... somewhere else, I suppose.
"I said it was foolproof - I never said anything about it being idiot-proof." In memoriam - Kenneth "Doeg" Leacy, 17/5/1931 - 28/6/2011. Rest in Peace.
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  #140  
Old 08-30-2009, 12:57 AM
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Elwen Longbow
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7: (19) + 7 Total = 26
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+4: (2) + 4 Total = 6
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Hugga Asks: Neverwinter (MMO)?
Updates! Next: T3E, HOF, (then V37b, HG, CSEA, EFF, LWOA, ...)
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  #141  
Old 08-30-2009, 12:58 AM
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Georg Ice vs Loki

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+5: (3) + 5 Total = 8
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Hugga Asks: Neverwinter (MMO)?
Updates! Next: T3E, HOF, (then V37b, HG, CSEA, EFF, LWOA, ...)
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  #142  
Old 08-30-2009, 02:48 PM
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Sacred Flame vs R
Sacred Flame
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (3) + 6 Total = 9
vs Reflex
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+4: (2) + 4 Total = 6
damage
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  #143  
Old 08-30-2009, 02:49 PM
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Elven Accuracy reroll
Sacred Flame
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (8) + 6 Total = 14
vs Reflex
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+4: (3) + 4 Total = 7
damage
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  #144  
Old 08-30-2009, 09:30 PM
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First up, a saving throw from Sacred Flame
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 4


Then, a saving throw should the last one fail/not work
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 3


Then, a Holy strike (2-handed) against the kobold that so viciously attacked me
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (13) + 6 Total = 19


Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+5: (3) + 5 Total = 8
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The Kaiser Dragon's Sosarian sig - be there or be... somewhere else, I suppose.
"I said it was foolproof - I never said anything about it being idiot-proof." In memoriam - Kenneth "Doeg" Leacy, 17/5/1931 - 28/6/2011. Rest in Peace.
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  #145  
Old 08-30-2009, 10:42 PM
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Stealth
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (15) + 10 Total = 25
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Champion Lurker
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  #146  
Old 08-31-2009, 12:23 AM
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Ray of Frost
INT vs FORT (K1)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+5: (7) + 5 Total = 12

Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+4: (2) + 4 Total = 6
Target is slowed until the end of my next turn

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  #147  
Old 08-31-2009, 07:39 PM
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Bond of Retribution (warhammer 2-handed), vs AC, aimed at R (who's standing at square T66)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+8: (14) + 8 Total = 22

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+8: (8) + 8 Total = 16

On hit:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+8: (3) + 8 Total = 11
damage, and the first time an enemy other than (target) hits or misses Loki before my next turn, (target) takes 2 radiant damage.
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Update Oct 25: still unable to get back to DnDOG. Apologies for prolonged absence. Perhaps it's best to send my characters on holiday for a while...
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  #148  
Old 08-31-2009, 11:53 PM
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Booming Blade:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+9: (13) + 9 Total = 22
d8+4: (6) + 4 Total = 10
If it tries to move away next turn, it takes more damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+2: (5) + 2 Total = 7
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Here's a little tip that I would like to relate,
Any fish bites if you got good bait...
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  #149  
Old 09-01-2009, 11:50 AM
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Quote:
Strength of Stone
vs AC
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (13) + 10 Total = 23


Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+4: (7) + 4 Total = 11


On hit: gain temp hp = to con mod (3hp)
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  #150  
Old 09-02-2009, 12:15 AM
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Kaestra's Chaos Bolt:

Attack: Charisma vs. Will
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (11) + 6 Total = 17

Damage: Psychic
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+7: (3) + 7 Total = 10


[Secondary attack, if the first hits: target S2]
Attack: Charisma vs. Will
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (15) + 6 Total = 21

Damage: Psychic
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+7: (5) + 7 Total = 12
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Can't wait for the next installment in the Mass Effect series... (ok, wishful thinking)
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