1. A link to your character sheet
2. Basic info on your character separated into different catagories (Background, personality, mannerisms, appearance [include a picture if you can find one that represents your character].
3. Your proposed advancement for the next few levels. It can be as detailed as you feel necessary (a full 30 level build out or just what options you plan on choosing for the next level). This will give your fellow adventurers an idea where your character is headed so that they can plan their advancement better.
4. A wish list of magic items your character would like. I would like the list to have at least two weapon options (the flavor of sword, axe, hammer, implement, etc. you want), two armor options (what type of chain, leather, plate, etc. you want), 4 general equipment options (rings, amulets, helmets, bracers, shields, etc.) and 2 wondrous items included on it. You won't be guaranteed to get any of this but it will give me an idea of what appeals to you and your character (please keep it within five levels of the current party level and edit as we advance).
5. I also need you to choose one of the following colors to represent your character on the map. Red, Blue, Yellow, Green, Orange, or Purple. This is first come first served so grab your favorite color before some one else does.
Last edited by Zeppo007; 05-18-2009 at 04:11 PM.
For the Watersoul!
Character Info: Character Sheet
Name: Vesi "Tempest" Myrsky
Race: Genasai - watersoul
Class: Preserving Invoker
Alignment: Unaligned (worshiper of Melorna)
Vesi's elemental spirit was plucked from the elemental plains of chaos by Melorna and transferred to the Genasai babe in his mother's womb. It was a brilliant thunder and rainstorm when he was born, and the cries of his mother blended beautifully with those of the storm. His was a water birth, and he spent some time in the hallowed pond in nursing and sanctuary before emerging to the world above. When he did he was amazed at the extent of the natural world and forests around him. Most of all he marvelled at the relationship between life and death and the flow of water throughout.
Melorna maintained her interest in Vesi as the young Genasai developed. As during his birth, it was during the most intense storms and natural events that Melorna spoke to Vesi, teaching him words of primal power through which Vesi was able to channel the elements and so do Melorna's bidding. Vesi lives for these storms, as the conditions are so electrifying that all life becomes accentuated and primal. It is also when he is closest to Her.
Vesi naturally grew to love and appreciate the precarious balance of nature and the chaos that it could raise when disturbed. He sees himself as an extension of these tempests and his purpose in life as a balancing force, or agent, versus order and forces that encroach on the natural world. Vesi looks to the inherent linkages of life, elements, and the natural world for inspiration. Where life seeks to dominate nature and the elements, he interposes himself. His main battle though is against the primordials themselves - those elemental beings who strive to usurp the world from the God's themselves. Vesi's understanding of magic and life is that the primal powers bind all. Arcane, religious and martial manifestations are all constructs of primal powers, and it is the Primordial's knowledge of that Origin that makes them so dangerous. His own search for knowledge had thus centred around the arcane and the natural world, where he one day hopes to find the link connecting the two forces.
Vesi recognizes that he is still young and learning in his powers, and that to be an effective agent of Melorna he must grow through experience. So he envisioned during the last storm, and so he is set on doing.
Re: lost relative... One of his close cousins had been last seen heading towards Fallcrest. Ilmaa Feresti was a childhood companion. She was ever feisty and anxious to prove herself. The two had promised that they would venture out together to Fallcrest and try for some wild adventuring together - she was anxious for the excitement and to try out her sword magic, and he was excited for the rush of living life on the edge and putting Silvanus's will to bear. Vesi had been sent off on a short mission by an elven cleric of Silvanus, and when he had returned, Ilmaa was gone. A family altercation and her impatience got the better of her and she left on her own. Vesi is quite concerned for her, as he has always played the protective brother role to her. Having settled his tasks with the clergy, Vesi resolved himself to finding his fiery cousin. After some quiet and not-so-quiet inquiries, he was able to narrow her trail down to a town called Fallcrest, a small settlement on the other side of the mountains renowned as an adventurers haven.
Background bonuses: Chaos born (+2 arcana), Wetlands - Mountain river valley (Nature)
As a watersoul genasai, Vesi is strongly independent and determined to make his own way in the world. This is why he so freely left his homeland to travel to Fallcrest. Vesi's close tie to the rivers and oceans makes him feel more connected to the natural world, and to the 'blood' of all life. Without water there can be no life. He draws upon this connection for internal strength, and uses it to fuel him in his path of righteousness. His bond to Melorna compliments this overconfident temperament nicely, as he feels no qualms of asserting his views on nature and its unpredictable ways public. His race's struggle for order and chaos is a perfect balance to Melorna's natural balance and wild savagery, and he pursues Her tenets with deadly fervour.
When it comes to social interactions, Vesi can seem haughty to others, as he is generally smarter and wiser than his peers. He does not rub his superiority in peoples faces, but neither does he humor them his time and patience. His elemental blood makes him tempermental and prone to emotional highs and lows, though he is much more stable than most of his Genasai cousins.
Vesi is of medium height and build for a Genasai, standing at 5´10, and weighing 160 lbs. To those unfamiliar with Genasai, his appearance is an anomaly. Among his own, he is rather common in appearance. His skin is the colour of a dark green ocean, and brilliant glacier-blue energy lines arc across his body. He is bald, and his szuldar (the energy lines) form random patterns across his scalp. Unlike most Genasai, Vesi has gone to the trouble and pain of altering the appearance of some szuldar to form an elemental tattoo. On his forehead, a simple teardrop has been carved to symbolize water and its importance for life. On his back, drops of water rain down to a faintly drawn oak tree, symbolizing the connection of the elements, and the growth of life, with Melorna at its core.
Last edited by Dalinen; 05-05-2010 at 11:39 PM. Reason: updating wish list
Name: Kiara Sha'falas
Female Elf Ranger (archery style)
Wavy aquamarine locks float down to this woman's shoulders, framing her pale face, set with a pair of almond-shaped blue eyes, behind which an intent intelligence shines, above a small thin nose. Her lips are also thin, and a pale pinkish color. Her body is slender and toned, slim muscles accentuating her feminine shape. Her arms are slim, toned with muscle from much practice with various sized blades. Her fingers and wrists are long, thin, and nimble, perfect for delicate work. When seen, her legs are also toned and slender, giving her most of her height of 5 feet and some odd inches.
When not in armor, she keeps her choices of clothing simple and elegant. A simple chain of silver, holding a ruby amulet, flanked by two fiery green emerald leaves hangs around her neck. She wears a burgundy top with short sleeves. Her legs are hugged by tight doeskin leggings, dyed a darker brown then they would be naturally. Her feet are protected by similar boots, soft enough to walk in, tough enough to keep stones and such from harming them.
Her armor is made from dark brown, form fitting leather. A leaf and vine motif covers the edges of it, a symbol of elven craftsmanship. She also carries an extremely large bow designed for penetrating heavy armor at great distances. The bow is worked in a similar manner to the armor, delicate vines etched across the arc.
Personality: Kiara is restless, even for an elf. Not content with merely patrolling the forested borders of her home, she has struck out to explore the wilds, seeking to sate her wanderlust by seeing as much of the world as she can. She is quiet, a habit picked up from living alone, and therefore sometimes seems aloof to those who do not know her.
Background: Kiara took to archery with an affinity that even was remarkable among her people. She joined the elven border guard at a young age, patrolling the forest's edge against intruders. Still, the job is rather tedious, with few true threats appearing. It would not take much to convince her to take up a life of adventuring and travel. Her natural curiosity about other races would provide even more incentive.
Forest (+2 Perception), Military
Level 2: Repulsion Armor +1 (Leather)
Level 3: Frost Greatbow +1 Taken from white dragon's treasure chest.
Level 3: Predator's Hide +1 (Hide) Taken from Balgron the Fat
Level 4: Cloak of Distortion +1
Level 6: Bracers of Archery
Level 9: Endless Quiver (no more keeping track of my ammunition? YES PLEASE)
Color: Orange is as good as any for an elf ranger
Last edited by Elwen; 06-24-2010 at 05:50 PM.
Navared, self-styled Deva swordmage and bodyguard extraordinaire, uses YELLOWGREEN to soothe his enemies' eyes so that his charge might escape unharmed!
Navared (Nah'-vah-red) Shaw
Class: Swordmage (Aegis of Shielding power)
As a Deva, Navared has no real relatives of his own. However, he has dedicated a long succession of past lives to guarding the Shaw family tree. When he first met them, the Shaws were all but homeless and endlessly abused by regular thugs, oppressive neighbors, and practically anything else that could possibly go wrong. Navared took pity on the family and has dedicated his existence to their protection. As generation after generation passed under his protection, the Shaws have prospered and gained impressive wealth and status.
Unfortunately, something has gone terribly wrong: Navared has no idea when his past life ended, nor the circumstances under which it did so. Even worse, the Shaws' only son has gone missing! Without him, who will continue the family legacy and inherit their estate? Navared's very existence could be doomed to purposelessness! He must uncover the mystery of his last death and find the lost son, no matter the cost - it is everything to him.
Every past life has taught him something, and with each new one he hopes to combine the best of his previous experimentations in the fields of both combat and magic. This has led to a style much in line with the (shielding aegis) swordmage class, allowing him to protect those he holds dearest from harm yet also be tough enough to defeat the menace singlehandedly or buy his comrades time to escape.
Personality: Loyal, driven, dedicated. Confident in his rebirth, he gives everything in the pursuit of his missions, willing to make almost any sacrifice.
Appearance: The majority of his body is a dark, midnight blue. For his lighter pattern he has a chalk-white band across his eyes that circles around his bald head, and a band of the same thickness that starts from the point between his eyes and travels straight down his nose through the center of his neck. His leather armor is akin to that of the PHB2 Invoker, but he has no helmet.
Level 2: Dimensional Warp (Enctr; two PCs within 3sq. of Navared swap places, one of which can be Navared himself)
Feat: Melee Training, INT (PHB2)
Level 3: Dimensional Vortex (Interrupt: attacking enemy within 10sq. teleports up to 5sq. and attacks newly adjacent creature of Navared's choice. Deals CON bonus damage)
Level 4: +1 INT, +1 CON
Feat: Magic of the Ages (AP, +1 to Memory of a Thousand Lifetimes bonus for attack rolls)
Magic Item Wish List:
lvl 2 Cloak of Resistance +1 (PHB)
lvl 2 Bracers of Mighty Striking (PHB)
lvl 4 Shimmering Armor (leather) (AV)
lvl 4 Hedge Wizard's Gloves (AV)
lvl 5 Boots of Spider Climbing (PHB)
lvl 6 Bracers of Mental Might (AV)
lvl 7 Farbond Spellblade +2 (AV2)
Last edited by Lint of Death; 06-26-2010 at 11:55 PM. Reason: Added Farbond Spellblade +2 to wish list, remove dlower level magic swords
Here is the healer that I have submitted to play your Leader role.__________________
Name: Paixlam "Pax" Vrede
Race: Elf Class: Cleric Alignment: Good
Appearance and Mannerisms: Paixlam is short and of slight build, fragile and demure. She has honey-colored hair down to her waist, and soft, caring brown eyes. Her head is usually bowed respectfully. Her empty hands are often spread out in supplication, or clasped together in prayer. Her face often appears worried or sad, for she has seen much injustice, but there is a glimmer of hope in it that shines brightest when she helps others. Her voice is soft and soothing.
She wears light robes over chainmail armor, but adamantly refuses to wield weapons of any kind. A holy symbol of Melora hangs around her neck.
That's what a Shield of Faith looks like?
Personality: Paixlam abhors violence. She goes into battle only to protect and heal others, hoping to minimize the effects of violence on the world in whatever way she can, and whenever it is possible she insists that others take captives rather than killing. She has sworn an oath to harm no living creature will not raise her hands in violence even in defense of her own life.
In a party of adventurers, she is the stabilizer - the group conscience and voice of mercy and restraint. She has seen too much to be naive, but is willing to give anyone the benefit of the doubt, even evil creatures.
Background: Paixlam's father was a hunter and her mother a weaver, but they wanted higher status for their only daughter. Paixlam always knew she would be a priestess; she was raised from her earliest years on moral elven folk tales and joined a temple of Melora as soon as she reached adulthood. Her kind and gentle nature took naturally to the work of serving the gods and the people, and her faith was strong. Friends affectionately called her by the childhood nickname "Pax", which amusingly suited her tranquil temperament.
One year, a nomadic band of orcs came through the fringes of the forest where her community lived. Traditional enemies of the Elven people and renowned for their brutishness and barbarism, they inspired much fear in the elves, who worried that at any moment the monsters should descend on their town in a deadly horde. Heated debates were held in the town about how to deal with the incursion - the decision was reached that hoping the orcs failed to notice the town was too risky, and the fight must be taken to them in advance. Paixlam's father along with all the other able-bodied men of the town ambushed the orcs. Though the elven force was smaller to begin with, their element of surprise began a bloody battle with many deaths on both sides before the elves broke off and retreated into the forest... Paixlam's father was one of those casualties. When the reports came in to those anxiously awaiting them, Pax and other clerics were sent out to the battlefield to see if there were any wounded to recover, but it was far too late: all the dead and wounded had been hideously mangled, chopped up, or taken off to Orcish cookpots. Ugly Orc bodies were also strewn about everywhere where they had fallen, most bristling with arrows.
Paixlam was horrified to her core at the sight, and never forgot it, nor the horrors she experienced in the week to come. She leaned against a tree to hold her weakened body up as she vomited, only to draw a hand away and find it wet with blood that had splashed onto the bark. Stricken with grief, she prayed day and night for answers from her goddess. The other priestesses tried to console her, and her mother too attempted to do so in spite of her own grief. The priestesses explained that the Orcs worshipped Gruumsh, who exhorted them to commit senseless acts of brutish violence. But Pax did not forget that her people had sallied forth to attack first.
The remains of the Orcish band eventually found the town, and amassed to attack it. Paixlam's mother bravely led a small party to sue for peace, offering generous tribute in exchange for the Orcs' departure - but whether from suspecting a trap or from their own barbaric bloodthirst, the chief Orc hewed off her head and sounded the attack anyway, while Pax screamed from behind hastily-erected barricades. She was rendered catatonic, weeping in a pile on the ground and unable to help anyone, as the battle raged all around her. The Orcs were eventually driven off, but at great cost. It was nearly nightfall before anyone could carry Paixlam back to the temple, where her sisters in Melora's worship tried prayers and poultices alike with little success to heal her stricken soul. She would barely move or eat during the day, and awoke screaming from nightmares each night. She spent her time deep in prayer, and the high priestess eventually declared that this was the best thing, and that Paixlam was in the goddess's hands.
Only after weeks of questioning and fervent prayer did Pax begin to show any improvement. She became convinced in her communion with her goddess that the only real way to prevent the evil influence or violent gods such as Gruumsh and Bane was to oppose it at the philosophical core: she would peacefully resist violence in all its forms, among all races, or die trying to correct the imperfect world in which she was placed. Paixlam swore a heartfelt oath never to raise up arms against any creature for any reason - and seeing the purity of her soul, her goddess rewarded her with divine healing powers.
Staying near the town brought too much grief and memories to Pax, and the depth of her newfound healing talents were wasted there, so she set out into the world to make good on her commitment - willingly placing herself in harm's way, seeking out the path of wars and marauders, to protect and heal others and oppose violence by personal example. Pax quickly learned how dangerous the world really is, and became quick to ally herself with adventurers fighting for just causes who could keep her safe with their might as she would protect them with her faith. She has seen precious few examples in her travels of her efforts bearing fruit, but her commitment does not waver and every time her words and influence take seed in a formerly vicious soul, she holds it dear in her heart as a beacon of the utopia that may one day be. In her travels she has become exposed to the teachings of the god Pelor, most frequently worshiped by humans, and found that his wise message of compassion, kindness, and mercy resonate with her. Now, she occasionally prays to Pelor as well as Melora.
Magic Item Wishlist:
Level 1: Woundstitch Powder AV p.78
Level 2: Hero's Armor AV2 p.9
Level 3: Brooch of No Regrets AV p.149
Level 4: already have Symbol of the Holy Nimbus
Level 5: already have Goggles of Aura Sight AV p.141
Level 6: Resplendent Boots AV2 p.104 - because a girl needs nice shoes.
Last edited by Nocturnal; 08-13-2010 at 06:36 PM.
Name: Lawini, Second of Yakkers__________________
Race: Goliath Class: Wizard Alignment: Good
Lawini, Second of Yakkers
This was an important day. Not only important for the boy. Since he was the Second of the Great Yak, almost the whole tribe was present in their leader's home. The giant wigwam was filled with almost sixty people, all eyes focused on the ceremonial altar in the middle. Second was lying on it, his eyes clothes, his breath steady. He had been waiting for this day for as long as he could remember. Suddenly, the anticipating noise died away. The Great Yak had entered the tent, followed in his wake by Yasoh, the tribe's religious leader, and Hur, the controller of the weather. The ceremony was bound by strict rules of tradition, and every tribe member knew what was going to happen. He knew what was coming, and yet, Second was surprised by the blow to the head. Everything went dark.
He woke up. His face hurt where Yasoh's ceremonial dagger had burned the tribe's mark into it. From this day on, he was no longer Second the boy. He was Lawini of Yakkers, the man. The crowd was still gathered around him. They had been standing there for hours in meditation, scented fumes spread around by Yasoh's fires giving the place a mysterious ambiance. He stood up. The crowd expected one word, and one word only. The young Goliath opened his mouth. "Hur."
Every boy and girl in the village spent eight years of their lives, from twelve to twenty, in the apprenticeship of one of the tribe's teachers. In fact, every member of the tribe was a specialist of something. Most were regular Yak herders ("Yakkers") though, yet every profession held a place of equal honor. When Lawini Second of Yakkers had announced he would be taught by Hur, the controller of the weather, the crowd cheered, and within seconds the great wigwam emptied. There was work to be done. For Lawini, a new phase in his life began.
After eight years of hardship in Hur's tutelage, Second's next phase was even more anticipated by the young man than the tutelage had been. The path was the time of real maturing, the adventuring, the gaining of true honor. Until the pathtaker thought he had earned enough honor, and could prove it, he or she was banished from the tribe. Only weeks ago, Lawini's brother Mountain Stone, First of Yakkers, had returned from his path, carrying the skulls of a hundred different beasts. Lawini wondered if that was what he wanted to be honored for, should he ever return from his path. The grudge for his older brother would probably never leave him, ever since he had seen Mountain Stone return from the woods all those years ago.
Some years after his path had started, Lawini found himself on the threshold of the Capital City. He had been here and there around the Muldarin Mountains, avoiding the big city. In this moment though, he couldn't ignore the place's pull any longer. New adventures were there for the taking. But his path had taken him through Crestside, and things had taken a different turn.
Looks: A tall Goliath youth, Lawini has an imposing silhouette. Yet, he is not as muscular as his fellow pathtakers. Like every Goliath he knows, his face is streaked with broad, dark, blueish brown lines. What sets him apart is the amount of these lines, especially the one covering his blue nose, a regular cause of being bullied in his youth. On both his cheeks a horn-shaped scar marks his tribe's honor. Bony skin bumps are visible over his torso and limbs. His bald head is covered by a wide brimmed black leather hat. Around his shoulders he wears a dark brown, hairy coat, made from Yak skins. Around his waist a large leather belt holds a few small belt pouches and a dagger, but most notably, a broad wooden log right in front of him. In this log are carved crude runes, which are the incantations used for casting spells, probably not legible by anyone other than Lawini himself. Rarely leaving his hands is a notched, rather heavy wooden staff, which is not only used to channel his arcana!
Character: Lawini is an intelligent chap. Not the bookish kind of wizard, but one educated with vast amounts of mouth-to-mouth tradition, from father to father, and from his tutor, Hur the Elementalist. Many a story he has memorized in his relatively short life. The other side of the Goliath, through his father's bloodline, is savage. This barbarian nature comes to the surface only once in a while, not making the Goliath's moves less calculated, but more deadly nonetheless. Although his roots are tribal, he has developed a knack for style. In conversation he is usually friendly, in battle he follows his instincts. His speech is limited to nouns and adjectives, due to his limited knowledge of the common tongue (see below).
Motivations: honor, experience, moral principles (good natured), love?, beating his brother, facing his destiny, shaking off the horrible labels of 'Bluenose the weirdo' and 'Second, who always comes second'. Secretly he sometimes dreams of finding someone who could lessen the dark racial line over his nose...
Name: Lawini's name was born in his father's mind, when he had taken the youth to a nearby mountain peak one day to measure the boy's lung capacity. His father ordered him to shout as loudly as he could. Born with an arcane touch, Second quietly stamped his foot on the icy rock while roaring out loud. His shout was enhanced by a bit of arcane thunder flowing through the mountain, causing a massive avalanche thundering down the slope. Luckily it was on the side of the mountain that was not facing the village. Great Yak was impressed. Lawini is a Giant version of the word avalanche.
Yak Dam, Tribe of Yakkers, and The War
The Tribe of Yakkers fully consisted of Goliath nomads, more than half of whom (among whom was Lawini's mother, a fierce soldier) died in the great War. All loyal to the Northern Empire, the tribe consented to settle near a Dam in the Hurin River, high up in the Muldarin Mountains. The area sometimes got harrassed by orcs or hill giants, who often targeted the Dam to disrupt the water flow downstream. The Hurin was a smaller contribute to the Muldar, but the Dam was a crucial structure to keep parts of the lower cities from flooding in spring. The village of large pointed tents has since the settlement been known as Yak Dam, although the tribe itself simply refers to it as Yakkers, their original tribe name. Apart from Goliaths, a dwarven trade caravan can sometimes be found there, as the yak herders trade gear for leather and yak milk with a few of the dwarven caves surrounding the area. About a hundred tribesfolk are left after the war, about 40 of whom are but children. Most of the adult Goliaths are yak herders. Only a few soldiers are left, the most important two being Lawini's father Great Yak and his brother Mountain Stone. Apart from those, there are a few butchers, leather workers and traders. The tribe is spiritually very close to nature, with Yasoh, a priest of Melora, at their head. A bit of an outsider is Hur, the controller of the weather, an elemental wizard and tutor to Lawini. One of the tribe's traditions is to name the youngsters as First, Second or Third, etcetera, connecting to their respective birth in a family. At twelve, they receive their true name, which is always connected to some event in their life. Every name therefore has a practical meaning too. Concerning language, the tribe speaks Giant, with a lot of borrowed words from the common tongue, and a bit of Dwarven here and there. Their mastery of the common tongue is rather limited, explaining Lawini's limited grammar usage, and his frequent mixing up words from Giant with common.
- Staff of Ultimate Defense +2, lvl 8 (AV)
- I have a hard time choosing any other weapon since I'm only proficient with staffs and daggers, and have the Staff of Defense implement mastery, and use it to let Lawini have a chance of survival as a wizard who joins the front lines...
- Shared Suffering Leather armor +1, lvl 5 (AV)
- Summoned Armor +2, lvl 6 (AV)
- Neck slot: Amulet of Mental or Physical Resolve, +1/lvl 2 or +2/lvl 7 (AV)
- Head slot: Reading Spectacles (lvl 2, AV) or Philosopher's Crown (lvl 7, AV2)
- Feet slot: Boots of the Fencing Master (lvl 7, AV)
- Arms slot: Bracers of Defense (lvl 7, PHB1) or
- Elixir of the Dragon's Breath (lvl 7, AV)
- Power Jewel (lvl 5, AV)
Last edited by Olorian; 10-12-2010 at 09:28 AM.
Name: Luca Kil-Cathos
Class: Avenger (melee striker)
Appearance: Healthy but slightly overweight. Five and a half feet tall. Short black hair. Brown joyful eyes. Big happy smile. He wears a Van Dyke - a neatly-trimmed mustache and goatee that are attached by a thin line that rounds the mouth. Luca has an attractive face and charming smile, but cannot be described as handsome or athletic. His confident, whimsical, laid-back manner attracts the attention of most ladies and children while causing most men of serious demeanor to think him a buffoon. He wears the standard uniform of the famous Justicars of Bahamut yet there are small differences that suggest a mild disregard for authority: a bright red do-rag on his head, a gold cat charm hanging from his right ear, and a black cloth belt favor with small gold embroidered letters that read, "Here I am. There you are."
Manner: Luca walks with his chin up and chest out. He portrays confidence and happiness with his strident gait, sparkling eyes, warm smile, and friendly handshake. He seems more like a poet than a fighter but he disproves that misconception when he takes up arms against his foes. What he lacks in raw skill, he makes up for in style, so his parry and thrust are as much a performance as they are combat. Luca's advantage in a fight is gained by surprising his opponent with unexpected tricks that most serious fighters would consider ridiculous and even dangerous. Fortunately, Luca's extraordinary luck serves him well.
Personality: Luca loves his job. He and the other Justicars of Bahamut seek to "protect the weak, liberate the oppressed, and defend just order". He performs his duties loyally and happily, though often irreverently. He jokes frequently and rarely seems to take anything seriously. Outbursts of sadness or displeasure are mere acts, intended to entertain himself and anyone who cares to see the humor in his gags. On the other hand, he takes SOME things quite seriously and he can be incensed to true fury if someone dares to tamper with his core beliefs or threaten those who he holds most dear. He constantly jokes about religion yet he is a true believer in Bahamut. He idolizes anything beautiful, whether it be a woman or a sunset, and dislikes anything ugly. Disease is a serious concern to him, as are the undead. If one could say he has a phobia, it would be knowledge of the future.
Friends and family: Good lord, who DOESN'T know Luca? Every tavern, playhouse, ale garden, and leather shop in his home town has staff members and patrons who know him by name. Musicians, farm maids, soldiers, prostitutes, merchants, and sailors have all shared a song, a dance, a laugh, or a bed with Luca. His father Asher, a counselor to nobility, and his mother Cilia, a talented opera singer, live happily with his younger sister Ariana, with whom he corresponds often. His parents are pleased to have Luca's company, even if they are not entirely proud of what he does, while his sister absolutely adores him. His older brother Sasha is a tax official who disapproves of Luca's manner and lifestyle. Luca visits Sasha on occasion - his stated purpose is to see how long it takes for Sasha to get fed up with his antics and kick him out (a source of entertainment for Luca) but his inner hope is that Sasha will eventually accept him for who he is.
Player Background: I've played D&D for 30 years. I've played on DNDOG for 6 years and have been DMing two long-term games the past 5 years on DNDOG. I heartily enjoy smashing skulls in combat and I also relish the acting. I'm not as much of an explorer, and you can bet that I'm not a watcher (wallflower). I probably won't have time to write in the "journal" you mentioned but I will post plenty of material in the game thread.
Level 2: Acrobat Boots (feet)
Level 3: Symbol of the Dragon +1 (holy symbol)
Level 4: Hedge Wizard's Gloves (hands)
Level 5: Bloodthread Armor (cloth armor)
Level 6: Amulet of Protection +1 (neck)
Level 7: Pinning Weapon +2 (weapon)
Last edited by Alegria; 10-10-2010 at 05:57 PM.