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  #196  
Old 09-24-2009, 04:51 PM
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Cursebite on the dragon: +6 vs Fortitude (gulp... at least he doesn't get the +5 bonus against burst attacks)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (15) + 6 Total = 21

damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d8+1: (4, 1) + 1 Total = 6

curse damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 3

crit damage (just in case... it's always the wacky things that she crits on)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 2
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  #197  
Old 09-24-2009, 04:52 PM
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Saving throw: (bonus +1 from her amulet vs ongoing damage)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+1: (5) + 1 Total = 6
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  #198  
Old 09-24-2009, 06:54 PM
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Heal check so Finzam can immediately make a saving throw, DC 15.
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+4: (1) + 4 Total = 5
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  #199  
Old 09-24-2009, 07:49 PM
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Tulan grant Finzam a saving throw:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (6) + 10 Total = 16
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  #200  
Old 09-24-2009, 07:49 PM
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Finzam's granted saving throw:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 15
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  #201  
Old 09-24-2009, 07:57 PM
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Tulan gives Healing Word to Sam:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+5: (2) + 5 Total = 7

Spend a healing surge and add this to your HP as well.
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  #202  
Old 09-24-2009, 07:58 PM
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Finzam's 1st death saving throw:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 6
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  #203  
Old 09-24-2009, 09:21 PM
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Reaping Strike
Attack Roll
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7: (11) + 7 Total = 18

Damage Roll
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d4+4: (2, 4) + 4 Total = 10
3 damage inflicted on a Miss.
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  #204  
Old 09-25-2009, 01:03 PM
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Recharge breath attack:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 1

Recharge cloud of darkness:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 1


Opposed Stealth check:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+17: (14) + 17 Total = 31


Perception checks:
 

Last edited by cyranojoe; 09-25-2009 at 01:40 PM.
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  #205  
Old 09-25-2009, 01:11 PM
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Bite on Thomas (reach 2), with Combat Advantage from Stealth, +12 v AC20:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+12: (19) + 12 Total = 31

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+3: (2) + 3 Total = 5

On hit, ongoing 5 acid dmg (Save ends).

Last edited by cyranojoe; 09-25-2009 at 01:40 PM.
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  #206  
Old 09-25-2009, 06:55 PM
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Haven't decided yet... anything I do is going to have a +9
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+9: (14) + 9 Total = 23
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  #207  
Old 09-25-2009, 07:03 PM
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Going to be a sly flourish (add +2 to the attack roll if combat advantage is available)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4+7: (4) + 7 Total = 11

Sneak attack damage if applicable
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6: 5, 2Total = 7
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  #208  
Old 09-25-2009, 07:31 PM
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Opp attack if it happens, Sam will take the attack even if it is a miss
Basic Melee Attack vs AC +3 wep prof. +1 rogue wep prof. +1 1/2 lvl +1 magic dagger. (add 2 if he does manage to have combat advantage for the attack
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (8) + 6 Total = 14

damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4+1: (3) + 1 Total = 4
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  #209  
Old 09-28-2009, 06:35 PM
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Tulan's save v. Acid breath effects:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 8
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  #210  
Old 09-28-2009, 09:14 PM
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Heal check to give Finzam +2 on next save:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+4: (18) + 4 Total = 22
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