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  #61  
Old 05-20-2009, 02:12 PM
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As the adventurers catch their breaths, they notice the carnage around them. The room is truly a gruesome site and it is now unmistakable that a battle had occurred here. Looking around, they see bodies sprawled out all over the room. Some dressed in the traditional burial garments of Kingsholm, some are still fresh and wearing common street clothes.

With the healer's help, Trent is soon back in good health and now wandering about the room. As he approaches the northeast corner, his elven ears picks up muffled screaming, accompanied by the sounds of somebody pounding against rock. As he investigates, he determines that there is somebody trapped within the northern most vault, just beyond the rubble. He notes that it is the same vault that was identified earlier as having been nailed shut with pitons...
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Old 05-20-2009, 02:17 PM
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Umm guys there is someone in here alive

Trent drops his pack out and digs out the crowbar he just put away. He wedges it into any crack so he can start prying the door open. He strains, but knows it may take more then just him to open this door. He yells into the door,

Hold on we'll get you out of there soon!

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  #63  
Old 05-20-2009, 02:32 PM
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"Okay wait just one second!"

Benelia moves forward and points to the skeletons on the ground and says, "Before we try and open that maybe we ought to make sure that the knocking is coming from someone who is alive?"

She then walks to the wall and shouts, "HELLO! IS ANYONE IN THERE!

After that she puts her ear to the wall and listens.
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Old 05-20-2009, 02:45 PM
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Simon rushes over to the door as well, examining it. "Someone's been buried alive?? Come on, let's get this thing open, before they suffocate." Simon puts his shield on his back and begins prying at the vault with his gauntlets, motioning towards the other two to help open this makeshift coffin.
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Old 05-20-2009, 04:49 PM
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Benelia sees the another person coming and says, "No, no wait. I am a fire witch, a young one for sure, but even I know that we need to find out if they are living first. Come on undead rotting corpses were just in here. We should not be letting anymore come out, so let's just wait until we hear an answer okay?"

She keeps her head to the wall and rants at the big people, using a voice that sounds much the way that her own master sounded to her when she was younger.
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Old 05-20-2009, 07:03 PM
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Putting her little ear to the vault's door and listening carefully, Benelia hears what sounds like a child's voice. Now sure that they wouldn’t be letting out more undead creatures, Hanns joins Simon and Trent in trying to pry open the vault. Between the three of them and the crowbar, they are able to dig the last piton out in just over five minutes of labor.

The vault door falls to the ground with a loud bang, revealing a frightened little girl stuffed inside an otherwise empty tomb. As soon as the door hits the ground, the little girl runs out hysterically. Rushing past the men, she grabs hold of Benelia with a tight hug, almost knocking the little Halfling woman down. The little girl then proceeds to sob uncontrollably and has obviously been traumatized by what ever events had led her to be trapped within the tomb.
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  #67  
Old 05-20-2009, 07:20 PM
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Turning to face where the little girl ran Trent in a calm voice cooly replied,

Excuse me little one but how do you come to be nailed into the tomb there?

He takes a knee so that he is her height so that she can feel him on an equal level. He holds out his arms to look inviting for a hug. This made him remember his sister that when he left home was only 56.
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Old 05-23-2009, 02:13 PM
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The girl is obviously distressed and avoids making eye contact with the ranger. After several moments of reassurance, the halfling witch is able to calm the girl down. The adventurers learn that the girl is Tyra Yurling, the little girl who was reported missing along with her parents. She relates the story of how she and her parents were attacked by tomb robbers while they were preparing the body of her grandfather for burial. She some how survived the attack and crawled into the empty vault to hide. That’s when the ‘bad guys’ figured out where she had gone and apparently decided to trap her by sealing the vault’s door with pitons.

While the little girl refuses to look at any of the bodies, she does give the group detailed descriptions of her parents and grandfather. It is then clear to the adventurers that two zombies they had just fought matched the descriptions of her father and grandfather, while her mother matched the description of the dead woman at the entrance to the room.

Tyra then expresses to the group that she has family staying at the Coronet and Cabbage Inn and that she would like to go to them, saying that she knows the way herself if they don’t want to escort her.

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Game on… The “On-going Investigation” thread will soon be updated with a recap of what the adventurers know up to this point.
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Old 05-23-2009, 03:51 PM
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Simon shakes his head in despair. "I'm sorry, we couldn't-" He catches himself and realizes she may not know her family's fate. "W-Well, it's imperative that we leave. I am interested in whatever caused these monsters to appear. Tyra, you should close your eyes as you leave, there are dead monsters about that are very gross. Can you all take her back? I need to stand guard at the doorway so no more of those monsters escape, or whatever created them..." "What evil cause these monsters to appear? And are there more about? At least I can keep them on the defensive while I wait..."
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Old 05-23-2009, 04:05 PM
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Looking at simon with a wicked look, then returns back to normal,

Hun do you think you can make it home safely if we let you go by yourself. If you don't think you can make it we will escort you. All of us.

Standing up and facing Simon,

We all must go, if she needs help, for if one of us stay then this can happen to them.
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Old 05-23-2009, 05:10 PM
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After slowly and carefully getting out of the death grip Benelia holds the child's hand gently in her own. "It's okay little one. We will bring you back to the inn. You will be safe there."

She walks out of the room with little girl's hand in her own. The two are nearly the same height, and look similar in a way, but Benelia's features show a calm determination.
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Old 05-23-2009, 06:36 PM
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Realizing he may have offended his allies, Simon quickly clarifies his previous statement. "Hold, I do not pretend to be able to defeat more of those creatures single handedly. However, I don't want any of those monsters roaming free in the town. I know if any try to leave I can use the power of Pelor to fend them off long enough for you to return. Trust me - I would stand directly behind the mausoleum doors, to lessen the chance of more enterring the tomb." Putting his hand to his chin, he thinks for a second. "I fear there could be more wolves outside as well, and as such I'd like to personally see you off on the short walk, so if I stand outside the mausoleum, I can signal everyone with my lantern should anything appear before me. One of you could stand outside the tavern to watch for the signal, while the other two return the girl to safety and perhaps collect information. But if there are more of those undead in here, then we must contain them and prevent them from spreading through the town."
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  #73  
Old 05-24-2009, 02:23 AM
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As the ranger and the cleric continue their conversation, Hanns interrupts them with a nod and points back towards the mausoleum’s entrance. They watch as Mia enters, flanked by two members of the Sentinels. She looks around briefly, then motions for Tyra. Although the little girl was still in shock and morning the loss of her parents, the group could tell that Tyra was happy to see Mia.

The little girl runs to the her side, even as Mia continues her dialog with the adventurers. “My scouts alerted me to sounds of battle and I came as soon as I was able to fortify our positions back in town.” Looking around again, she scans the room, her face twitches with sorrow as her eyes land on each of the bodies. “I knew the Yurlings well… The entire town shall morn their passing.” She looks at the group of adventurers as her guards break away to attend to the bodies. “My scouts tell me that the slain wolves outside most likely followed the smell of blood, lead by the devious worg. We thank you for destroying the beasts and for finding out what happened to the Yurlings, who were certainly not killed by those foul beasts. Nor were my men, for that matter!”

She seems to stop now, almost as if she were counting to ten, trying to calm herself. Looking back to the adventurers, she now has the look of complete determination and they recognize the leader inside her for the first time. “You have served our town courageously and you now deserve an explanation.” She turns her attention to her two guards, who jump to attention as soon as they feel the eyes of their leader upon them. Through just a look, they understand their orders and immediately leave the room, heading back to the graveyard. “Most people don’t know, but this mausoleum is far older than the bards would sing. As you may have heard, there is a mysterious monument dedicated to a forgotten king that looks over the town of Kingsholm. As head of the Sentinels, I know that our organization has kept these grounds safe for generations, with strict orders to maintain the security of the forgotten king’s grove and the surrounding graveyard.”

She mentions the phrase ‘forgotten king’ with a small amount of resentment in her voice. “The founding fathers of Kingsholm passed the knowledge of the forgotten king and his realms down from generation to generation. This tradition came to an end over a hundred years ago when the town was devastated by plague. All knowledge of the town’s past was lost along with the plague’s victims. Since then my order has kept the status quo, protecting the town and graveyard, but never knowing the origin of either. The little information that survived has been past on only to the person heading the sentinels, in this case myself.” She stops for a second to look each of the adventurers in the eyes. Her face is serious and some how demands the respect due her station, even from a group of strangers such as the adventurers.

“Your original quest has come to an end, but as the wise men say, with every end comes a new beginning. If your company is willing, I would like to commission your services once more, but I cannot tell you what your service will entail until you agree." She now drops the determined face and cracks smile, revealing the woman the adventures remember from their first meeting. "As a solder and leader, I realize that blind faith can be hard to accept. However, you have had a chance to observe me and my Sentinels for many days now and it should be apparent that our first priority is the safety of Kingsholm and her populous. Trust in me and trust in Kingsholm, what say you!!!"
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Last edited by TPasq98; 05-29-2009 at 12:16 PM.
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  #74  
Old 05-24-2009, 07:20 AM
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Trent who was in a heated argument about staying or going to take this child back with Simon, starts to hear foots steps coming down into the crypt with them, Pulling back he pulls two elven made blades and crouches down as to spring, till he sees who enters into the light. He stays his blades and resheaths them letting off a slow steel on leather sound. Greatful it is the towns people that hired them to come here and find out what was going,

maybe they can take the girl back with them and settle this little spat we are having

He thought to himself with only a half smirk appearing on his face. To this day his group had only seen the archer half of them and not the real side of him yet and with the guard showing up perhaps they will get the chance to see the other side.

He Listen quietly as the woman said her peace, giving the vague details she knew herself of this place on how they have kept a status quo of keeping this place secure. Finally he broke his silence that he had been in upon their arrival,

So your are telling this to us now?

He says in a sarcastic tone with a whip to it that only an elf of a century behind him could muster. He waits for her responce before saying,

I will go ahead and rid this place of the evil that seems to befoul it. I will go, but under these conditious. If we find equipement in the older tombs that is usable we can keep it without penality from you and the town. Do we have a deal?
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  #75  
Old 05-24-2009, 11:29 AM
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"Well, at least that solves that argument, but the question remains as to how we should proceed..." Simon looks down the corridor, wonderring how many more skeletons they would encounter. "I'll gladly help rid your town of these abominations, I fear we may have a problem if any of those monsters leave this tomb. If you have any guards to spare you may want them to stand guard at the entrance, just in case."
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