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  #91  
Old 05-29-2009, 04:38 PM
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"You know what, I think I better see if that thing is magical before we go in."

With that she concentrates a breif moment and detects magic.
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Old 05-29-2009, 05:00 PM
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Pulling the set of keys he had taken from the first door they had entered, Trent attempts to use the keys one by one till eventually he finds one that fits the lock. After he does so, he gives it a turn and unlocks the door and with a push he opens the door. Taking a second he replaces the keys back into his belt and continues into the room Immediantly starting the searching,

Well that was easy

he said calmly, but his attitude tells a different tone, a tone of nervoueness.

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  #93  
Old 05-29-2009, 05:19 PM
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Hanns hangs back behind the seemingly completely fearless elf as he fiddles with the door. Must be pretty sure of his abilities to keep on working even while the little witch checks the thing for magical nastiness.

He cocks his jaunty-ass hat further back from his forehead to make sure he has optimal vision in this enclosed space and readies the point of his zweihander, falling easily into a halfsword grip behind the parrying hooks of his hefty weapon. No sense not being ready...
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  #94  
Old 05-29-2009, 05:35 PM
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"Those first three words. Verduun and Gola? Are those the first names of the wizard and their spouse?" "Maybe their burial can lend clues as to how this whole problem has arisen..." Simon begins examining the statues and writings, perhaps to find a clue about their life and deaths...
OOCKnowledge (religion) check.
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Old 05-29-2009, 06:33 PM
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After finishing her spell, Benelia announces that there is no magic affecting the door. She does notice, however, that the fountains are now glowing with feint auras. Her extensive knowledge of the arcane arts also tells her that the water is being created by some kind of continual conjuration enchantment.

---Click---

The door is unlocked by Trent, who cautiously lets it creep slowly open. Once again, the well-oiled hinges produce no sound as the door opens and the room is flooded by the light from Jax's torch. Three steps lead down into what must be a private vault. A low whirring comes from somewhere within, but it fades quickly. To the east stands the statue of a man in robes, his eyes downcast. His marble hands hold an open stone book. Two plain sarcophagi are also here, their lids sealed. The stone here gleams as if it was polished yesterday, and no sign of vermin or dust is anywhere. Tiny niches are built into the masonry in a sparse but orderly pattern.

OOC
New map up...Trent's search is extensive and reveals that neither the door nor landings inside the new room are trapped.
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Last edited by TPasq98; 05-29-2009 at 06:37 PM.
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  #96  
Old 05-29-2009, 07:10 PM
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At hearing the noise, Trent freezes and takes a look about the room. Feeling odd that this room is so well taken care of and a noise happens when he takes a step into the room.

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Old 05-30-2009, 08:28 AM
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"Not very 'forgotten crypt'-like in here..." the mustachioed fighter remarked, peering into the vault behind the elf. Seeing Trent suddenly stop moving and then glance around suspiciously, he tucked his sword back up to the ready. "See something, Trent?"

 

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  #98  
Old 05-30-2009, 08:52 AM
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I am not sure, but I heard something odd. Either way be ready just in case.

Trent says as he is still looking around nervously. His hair on the back of his neck seems to be alomst standing on end and hears are twitching at even the slightest of noise.
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Old 05-31-2009, 09:05 PM
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Simon puts his crossbow away and draws his mace, strapping his shield back to his arm. "Better not use a crossbow in such close quarters, who knows what could happen."
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  #100  
Old 06-01-2009, 10:09 AM
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"The fountains are magical. There may be more..."

That is all she can really say as she concentrates and looks into the room examining the auras carefully. She holds up a small hand to ensure that her companions do not rush into the strange room without her say so. Of course being small she is also easily ignored...
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  #101  
Old 06-01-2009, 02:57 PM
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From the hallway, Simon gazes into the room and focuses his attention on the sarcophagi, trying to determine something about the way they these people were buried; however, he is unable to tell anything of relevance. He grips his mace nervously as he watches Trent take a step towards the door, followed by Hanns. Just as Trent was getting ready to move into the room, he is stopped by Benelia as she puts up her little hand. With a quick motion and a quiet chant, she attempts to see if there are any more magical spells affecting the area. As she slowly gazes around, she sees no magical auras within the room. Just as she turns her head to report her findings, she thinks she hears the same whirring sound as before, but she is uncertain as it is gone just as quickly as came.

It is only by the faces of her companions that she can tell that they all heard it as well, and everybody takes an involuntary step back. The group of adventurers now stands at the doorway, looking into the darkness of the small crypt, unable to spot anything that may or may not be lurking within.

OOC
The characters are unable to spot anything from the hallway and they now realize that they will have to enter in order to take a sufficient look around. With that said, everybody gets a new round of posting. I will place you all in the hallway, looking into the room.

Feel free to discuss on OOC Thread whether or not you want to enter. If you do, you can just say so in the OOC thread and I will update using the actions you guys posted last round. Also note that there is an updated map posted in the Map Thread...


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Last edited by TPasq98; 06-01-2009 at 02:58 PM.
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  #102  
Old 06-01-2009, 03:09 PM
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Trent look at his companions,

there is something in there, but it is hiding fairly well if we can't see it, so I am going in unseen.

Trent steps back from the group and begins to groan a second as his body begins to bend in areas that it shouldn't be bending. Hair sprouts everywhere there is bare skin his nose shifts out and up, producing a flat wet surface with two nostril holes. His legs begin to shink and his arms elongate. A thin layer of skin forms from his arms to his side. His ear stretch bigger and pointer then they already were. After a few more moments this transformation is complete and the party is looking at a good sized bat, of equal in size of Trent the elf once was. He crawls on the floor a moment then takes to wing and flys into the room toward the ceiling of the room. His wings remarkable make no sound as they flap and he glides quietly. His dark coloring make it hard to see him in the shadowy reaches of the ceiling and is soon out of sight.

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  #103  
Old 06-01-2009, 09:17 PM
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Much to the astonishment of his companions, Trent transforms himself into a bat and starts flying around! The rest of the group can only watch as he takes flight and disappears into the darkness of the side tomb. It is now obvious that he is no normal ranger and some of them begin to wonder what other tricks he might have up his sleeve.

As he flies into the darkness, his new ‘bat-like’ senses start to take effect and he can now ‘feel’ the room and its contents. After only a few moments, he is able to discover the source of the strange whirring sound. From outside the room, the group was only able to see tiny niches built into the walls all around the room, but could not make out any other details regarding those niches. Now flying around inside the room with his heightened senses, Trent is able to detect four tiny creatures residing within some of those niches. Only the size of small birds, the tiny creatures look and sound like wasps, but each has a humanoid like face and two minuscule limbs. Each one watches Trent as he flitters around the room, apparently content with only observing what they consider a non-threat.

Feeling confident that he is in no danger in his current form, Trent takes a minute to look around before reporting back to his comrades, finding nothing of interest within the room.

OOC
Other than the statue and the two sarcophagi, there is nothing else of interest within the room.
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Last edited by TPasq98; 06-01-2009 at 11:46 PM.
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  #104  
Old 06-02-2009, 07:52 AM
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Flying back out and taking a minute to change back Trent stands up from his previous position that his other from held. He grabs the door for a second as the room spins for a second and shivers the heebie geebies off.

Well that was interesting, felt weird too. Thats in the room is those little weird flying things and the two sarcophagi. Do want to check the Sarcophagi or leave them, cause I got the feeling as soon as we enter those little things are going to be our welcome mat.

He stops and dusts off something that isn't there on his body,

ack it still feels if I am covered with fur or hair or whatever it was.
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  #105  
Old 06-02-2009, 09:22 AM
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Benelia pulls out a scroll and whispers, "Give me an idea of where they are and I'll try to burn them and then you bigger people can rush in with blades and arrows. How does that sound?
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