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#76
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I spoke with Phil just a moment ago and among other things, he said that Erik will fire at the maid. Erik does know that it was the maid exerting the confuse power over him. I didn't narrate it (sorry), however as a general comment, all demon powers are highly obvious when being used. Pairing their usage with Cloak may be an exception, however I am not certain of this. Base case is that it will be noticeable. I missed the maid's action from the list below. She wants to create darkness around the doorway using her 'Shadow' ability. If she gets it in first, it will give negatives to Eric's pistol attack. Cecile's attack against Montague is a stamina roll (2 dice), +1 dice for the 'Boom!' quip while announcing the task, but -1 for the generic 'Cecile will pull the trigger' (but feel free to revise /expand if you want the extra die!), +3 dice for successful aiming last round, -2 dice for no experience with guns. You can also call upon the co-ordinated score description for another die. Total is 4 dice or 5 if you want to put a bit more meat on the description of the action (what are you aiming at, what are you trying to achieve, etc etc)... Once again, Erik gets to roll cover first and then carry over any successes into has actual roll. So it's 4 dice for cover against 3 difficulty dice (snap shot + new target). Dice Roll:
Any successes from that roll add extra dice to his stamina roll (6 dice). Modifiers are +1 die for battle-trained score descriptor, +1 for roleplaying/the quip (though marginal!), -1 for his price of 'hot-tempered'. Total is 7 + successes from the cover roll +2 additional dice for initiative purposes only. Let's say these will be the last two rolled, and will affect the order in which Erik acts but will be removed for purposes of determining success of the action. Just waiting on James and we can move ahead to resolution. Phil and Sean, feel free to roll. |
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#77
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OK - 4 dice for cover:
Dice Roll:
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#78
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That's 2 successes for cover and now 7 dice for the shot - I'll roll the +2 dice themselves to make it clear
Dice Roll:
And for initiative only +2 Dice Roll:
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#79
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"Consumed by your own darkness..." (If he wins).
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#80
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James' face is an ugly mask of rage and hate as he fluidly avoids Durant's blow and turns defence to attack. Static charges arc fitfully about his gloves and seem to reach out to the lawyer's weapon-come-lightning rod.
"You would play in the storm, fool? he shrieks. "Come then, taste it!" The power is released from the demonic source in a sizzling crack that burns an afterimage in the sight of observers and fills the room with a stench of ozone. |
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#81
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Cecile's lip quirks as she visualises Montague's greed-filled heart exploding.
__________________Boom! says Cecile. Her hand convulses. Boom! says the gun. Dice Roll:
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#82
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James had a total success defending against Durant's attack last round, so, given that they are in close combat, I'll allow him to roll the three successes into dice for this round's attack.
Accordingly: 9,8,10 = Stamina + 1 dice for quickness 3,4 = 2 initiative dice for fast 3,7 = additional two dice already rolled by James. 1 more to roll: Dice Roll:
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#83
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Round 2: Resolution Phase
Erik shooting at the Maid demon: 10,10,10,7,7,5,1 + (9,6) initiative dice James attacking Durant with Lightning: 10,9,8,7,5,3 + (4,3) initiative dice Cecile shooting at Montague: 9,9,5,5,2 Zim boosting Erik's Stamina (rolling Power): Dice Roll:
Edward trying to get Big again (rolling Power 6d minus 7 temporary damage): Dice Roll:
Tuck clawing Montague again (rolling Power): Dice Roll:
Durant stabbing James (rolling Stamina 3d + 1d for fast): Dice Roll:
Montague using Psychic Force against Cecile (Will minus 7 temp damage): Dice Roll:
Shadowy demon moving to Tuck and Montague (rolling Stamina): Dice Roll:
Jackal demon clawing Edward (rolling Power): Dice Roll:
Knife demon applying poison to its blade (Power): Dice Roll:
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#84
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Maid creating darkness (power):
Dice Roll:
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#85
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Quote:
James' Stamina is 4, +1 for quickness is 5 dice: 9, 8, 10, 3, 4 An extra 2 for initiative only: 3, 7 3 extra for success last round: 5, plus two more: Dice Roll:
Up to two more if I get anything for roleplay or creative use of powers: Dice Roll:
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#86
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Further commentary/questions in the discussion thread...
Last edited by Mannis Evenfall; 06-12-2009 at 05:31 AM. |
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#87
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Apologies, I was looking at the wrong character sheet (Williams) and read Stamina as 3 and demon power as 4 (affecting fast).
I thought you had (correctly) factored in demon’s power for rolling initiative and arrived at 4 dice total. Then I rolled it wrongly anyway, applying 2 dice for fast not just one. :rolleyes James’ stamina is actually 4 and Arys’ power is 7, which gives James +3 dice to his initiative roll. I should also have given you at least +1 die for roleplaying. Your description is pretty cool however so I’ll give you +2. I’m happy to use it as written by you, adding one more die for initiative: Stamina roll (4d), +1 for quickness, +3 for last round successess, +2 for roleplaying = 9,8,10,3,4,5,7,8,6,8 3 dice for initiative: 3,7 + the outcome of this roll: Dice Roll:
Phew! That’s a lot of dice. |
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#88
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hmmm, I think I need to roll my 1 die passive defence against Monty
__________________Dice Roll:
Vs a 1, this shouldn't be too difficult...
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#89
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ahahahahahaahahahah *just*
__________________ |
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#90
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The maid drops her efforts to summon darkness and with a shriek, tries to take cover behind one of the nearby servants. Active defense +1 for roleplaying:
Dice Roll:
The Jackal demon's claws burn bright with demonic blood as they slice into Edward's exposed thighs, shredding his carefully pressed suit pants. Edward valiantly seeks to maintain its focus as it attempts to called upon its 'Big' power. Passive defense +1 for roleplaying. Dice Roll:
The knife demon uses its powers to coat its blade with deadly poison. James' lightning arcs towards Durant. Durant sneers in disdain and pursues his stabbing attack with the knife attack regardless. Passive defence: Dice Roll:
Tuck's claws dig deep into Montague's face, for the second time. Montague is still reeling from Tuck's last attack but tries valiantly to suck up yet another attack. Dice Roll:
The shadowy demon glides silently through the room and takes up position near Tuck (and Montague). Cecile shoots at the beleaguered Montague. Montague defends again. Dice Roll:
ZIm's boost stamina effect kicks in for Erik. Erik's stamina get a +8 bonus (i..e 14 stamina for next round only). Edward's big is finally activated. (Assuming he is still standing) Montague throws his Psychic Force at Cecile however she deflects it with a casual air of indifference. |
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