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  #46  
Old 06-18-2009, 01:06 AM
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Reekiz smirks as the barbarian stumbles about in the mist trying to find the kobold. As he searches about, Reekiz throws the tanglefoot bag at him, attempting to immobilize him and make him easier to deal with

ranged touch, reflex DC 15
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+3: (2) + 3 Total = 5
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  #47  
Old 06-18-2009, 01:08 AM
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(I call shenanigans on the dice roller, I think its prejudiced <.<)
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  #48  
Old 06-18-2009, 02:19 AM
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{You totally can use an Action Point to reroll, if you want, btw}
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  #49  
Old 06-18-2009, 10:25 AM
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I forgot the action point allows us to reroll, so I am spending an action point on my attack, not the AoO.
Melee Touch Attack:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20-1: (7) - 1 Total = 6


Damage: 4
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  #50  
Old 06-18-2009, 11:32 AM
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makes me miss the actual dice rolling of a tabletop game
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  #51  
Old 06-18-2009, 02:21 PM
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btw sorry about that, Larry. I assumed you were holding your weapon. Unfortunately, you're still shy of hitting the barbarian. Although thank goodness you weren't disarmed!
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  #52  
Old 06-18-2009, 02:59 PM
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It's the barbarians' turn, right?
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  #53  
Old 06-18-2009, 04:47 PM
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If Reekiz doesn't reroll, then the tanglefoot bag bursts open on the deck and chemically collapses as it hits the world's universal solute. The barbarian then turned with a growl toward Reekiz and rushed forward with a swing of his greatsword.
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+4: (15) + 4 Total = 19
2d4+2: (3, 4) + 2 Total = 9
The raider near Rykus then swung his own greatsword.
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+4: (12) + 4 Total = 16
2d4+2: (4, 2) + 2 Total = 8
Rykus stumbles into the view of Melmoth as he is backed up against his ally by his attacker. Melmoth tries to stick with Rykus, but they will need to roll initiative to find out who goes first this next round.
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+4: (6) + 4 Total = 10
Elenya's attacker then disappears into the mist, which now blows haphazardly in a circle around her. Another barbarian simply tries to slam his polearm into the Necromancer. Hans' raider has been thrown onto the ground by a successful trip attack, and is now prone and therefore takes no action this round. Against Melmoth, the last barbarian throws a wave onto the deck to try and sweep away both Melmoth and Rykus! Melmoth's balance check:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+9: (2) + 9 Total = 11
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  #54  
Old 06-18-2009, 04:51 PM
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gah! I forgot to roll the attack against Larry!
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (11) + 2 Total = 13
2d4+0: (3, 1) + 0 Total = 4
Melmoth will make his move once Rykus rolls for Initiative. Furthermore, He's going to reroll that awful Balance roll. What's the point of taking ranks in Balance if I roll badly?
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+9: (13) + 9 Total = 22
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Last edited by Necrotic Schism; 06-18-2009 at 04:52 PM.
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  #55  
Old 06-18-2009, 05:04 PM
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The barbarian's great sword nearly hit Rykus, but he was able to get out the way just in time. That was close.... He thought to himself. Rykus was able to spot Melmoth, and decides to stick with him.

Initiative:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+4: (16) + 4 Total = 20
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  #56  
Old 06-18-2009, 05:09 PM
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Oh snap, I forgot I totally have action points

Reekiz waves his arms about trying to make the tangle foot bag curve towards the barbarian

action point reroll!
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+3: (4) + 3 Total = 7
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  #57  
Old 06-18-2009, 05:15 PM
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Rykus uses his dagger and attempts to swiftly shove the dagger into the bottom of the barbarian's jaw and up through his head.

Attack:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+3: (6) + 3 Total = 9


Damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4+2: (1) + 2 Total = 3
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  #58  
Old 06-18-2009, 05:19 PM
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(um yeah i am going to reroll using some action points)

Attack Reroll:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+3: (6) + 3 Total = 9
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  #59  
Old 06-18-2009, 05:20 PM
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{wow what a change, lol}
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  #60  
Old 06-18-2009, 05:21 PM
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Still looks like he misses (Dice roller is out to get me I tells ya!), but the sword glances off the magical barrier once more as he hops back (5 foot step) and flings a magic missile at the barbarian

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4+1: (2) + 1 Total = 3


I dunno if they have reach or not cause they're bigger, if they do here's the concentration check to cast defensively
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+3: (7) + 3 Total = 10
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