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  #31  
Old 06-30-2009, 06:09 AM
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Bear and snakes
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 20

Semmi
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 16

Hikio Xeq
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 1

Acanthas
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 4

Derran
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 8


Gladys
Sol will go last with Gladys
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  #32  
Old 06-30-2009, 06:24 AM
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Bear and snakes up first
I will give a 50percent chance for snakes to still attack bear. This could mean trouble for Hikio. 50 or higher is snakes attack bear.

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 70+1(71)
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  #33  
Old 06-30-2009, 06:29 AM
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Cave Bear Frenzy (standard Recharge) 5 and 6 die
Close burst, targets enemies, +10 vs Armor Class; 2d8+5 damage.

Bear attacks Hikio
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (18) + 10 Total = 28

if hit damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d8+5: (4, 5) + 5 Total = 14


Snakes attack bear
to hit
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (20) + 10 Total = 30

if hit damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4+2: (4) + 2 Total = 6

Chance for poison
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 10+9(19)

if poisoned
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4: 2
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  #34  
Old 06-30-2009, 08:08 AM
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Ok roll to see if the clerics light display attracts others.
50/50 chance. lower 50 yes, higher 50 no
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 20+2(22)


If yes The type of encounter. That is written on a piece of paper in front of me.
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4: 2
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  #35  
Old 06-30-2009, 03:58 PM
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(Hikio's turn)

Comeback Strike (Target Bear)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 11


If Hikio hits
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 6


(Due to Comeback Strike's ability, I'll spend a healing surge)

Last edited by Jonofthefunk; 06-30-2009 at 04:33 PM.
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  #36  
Old 06-30-2009, 04:45 PM
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OK lets try this again

(Hikio's turn)

Comeback Strike (Target Bear)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+4: (9) + 4 Total = 13




If Hikio hits
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 2



(Due to Comeback Strike's ability, I'll spend a healing surge)
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  #37  
Old 06-30-2009, 07:59 PM
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Int Check
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 4
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  #38  
Old 06-30-2009, 11:28 PM
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Semmi's Deft strike (melee or ranged, dex vs AC, 1 creature)
Effect: Move 2 squares before the attack.

- Short sword melee:
Attack:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+8: (4) + 8 Total = 12

Damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+5: (3) + 5 Total = 8
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  #39  
Old 06-30-2009, 11:42 PM
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Forgot +2 to attack from Derran's Divine Glow. Let it be known that it is added for a 14, not 12.
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  #40  
Old 06-30-2009, 11:53 PM
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Lance of Faith:
Wisdom vs. Reflex
1d8 + Wisdom Mod radiant damage and one ally gains +2 to next attack roll against target.
Attack:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (13) + 6 Total = 19


Damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+4: (1) + 4 Total = 5

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  #41  
Old 07-01-2009, 12:00 AM
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Healing Word
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+6: (4) + 6 Total = 10

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  #42  
Old 07-01-2009, 09:16 AM
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Viper's Strike vs AC
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+5: (6) + 5 Total = 11

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d4+3: (2, 3) + 3 Total = 8
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  #43  
Old 07-01-2009, 10:23 AM
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Gladys uses her Daily Power
Split the Tree
+2 to attack
Make 2 attack rolls Applie to both
1d20+8
2d10+5 Damage

First Attack Roll
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (11) + 10 Total = 21

Second Attack Roll
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (8) + 10 Total = 18

If hit
Damage to Bear
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d10+5: (1, 2) + 5 Total = 8

Damage to snakes only half of this amount for damage.
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d10+5: (10, 6) + 5 Total = 21
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  #44  
Old 07-01-2009, 11:59 AM
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make an attack and damage roll on the snakes with the bear's frenzy attack
attack on snakes
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (2) + 10 Total = 12

damage on snakes
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d8+5: (5, 3) + 5 Total = 13


Bear makes save for poison or takes 2 points of damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 15


Bear attacks Hikio

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (12) + 10 Total = 22

if hit damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d8+5: (4, 7) + 5 Total = 16


Snakes attack bear
to hit
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (15) + 10 Total = 25

if hit damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4+2: (4) + 2 Total = 6

Chance for poison
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 0+1(1)

if poisoned
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4: 1
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  #45  
Old 07-01-2009, 07:04 PM
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Healing Word: (target Hikio)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+1: (2) + 1 Total = 3


Hand crossbow (target Bear)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 15


(if the attack hits)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 1
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