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  #181  
Old 11-03-2009, 02:50 PM
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Hurak screamed but nothing is heard… this time both weapons find their target…

Bloody hounds! Standing here in the middle was excellent strategic-wise… I am too exposed though.. I can’t afford an other hit from that sword, I must drop him now!

Hurak shrugged off the pain from his right hand’s wound and changed his body position to stike hard the swordsman’s chin with both his left hand and elbow..

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  #182  
Old 11-03-2009, 08:44 PM
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Fullround action: Full attack on mage
Free action: If mage is downed 5 foot step over his body and look menaceingly at the next cleric.



His thrust sinks into the mages arm as the man swings out with his own blade, Garr'eth twists the rapier as he withdraws it causing hte pain to foul the mans swing. Garr'eth steps foward again, this time bringing all three blades around at different angles, seeking to overwhelm the mans quickly and aid Hurak. Only one opponent had been attacking Garr'eth and risking a quick check over his shoulder before launching his next attack attack, he saw alot more blood than was healthy on his ally.
  #183  
Old 11-03-2009, 11:14 PM
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oocI don't know if Hurak's attack killed or just paralyzed the mage "below" him on the map. I'm going off of the assumption that the guy is just paralyzed and therefore a valid target.


Out of the corner of his eye Sabba saw the wolves begin to stir and decided that standing in their path was probably not the smartest thing that he could do. So he quickly scuttled his small shadowkin body across and through the doorway. He found himself at about hip height to a mage holding a quarterstaff who appeared frozen and stiff as a result of whatever magic Hurak had worked. Out of the corner of his eye he saw Daesha huddling under the table, staying safely out of the way of the combat because he couldn't do anything without a spell imbued into him.

His hand still glistening with the power of the cold, Sabba reached out and touched the mage on his paralyzed arm. The cold power jumped from him into the mage, and Sabba clicked his beak in fierce exhultation, although of course it was silenced by the power of the spell affecting the area.
actions5' step over to the Right of the mage "below" Hurak.
Chill Touch on him.

If he actually is dead, then I'll turn the 5' step into a move action, first that 5' step and then another 5' step to the left to attack the cleric, for a total of 10' moved.

HP: 38
AC: 14
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  #184  
Old 11-04-2009, 10:20 AM
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Systani cracks the door open to look inside, and yes, the magic on the stone was still in effect, as was the lingering magic from Hurak's spell in the other room. In fact, the darkness shone through the crack in the door like a supernatural shadow, so she closed the door and could see again, assuring her spell was still in effect. ((Finally, Systani should make a listen check, DC 20 to hear bowstrings being fired in the other room.))

Hurak's fist comes around and strikes the soldier dead in the center of his chest, moving to uppercut with his elbow but coming up short. Fortunately, the man seemed to freeze in spot with his sword above his head, his muscles stiffening in place like a statue. On Hurak's other side, the cleric takes this opportunity to strike at him one more time...

Cleric Attack vs Hurak
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7: (5) + 7 Total = 12
d6+2: (6) + 2 Total = 8


At Systani's words, Firrian nods, covering the short distance to the other door quickly and assessing the situation equally so. He brings his blade around with a blur of steel and black motes, burying it deeply in the paralyzed soldier's side.

Garreth brings his full cache of weapons to bear on his opponent, and while he avoids one knife, and parries the other, his rapier finds home in the mages stomach, and he coughs up blood, staggers, and weakly brings his sword to bear for what might be the last time. His left arm supports most of his weight against the table beside him.

Mage versus Garreth
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (7) + 2 Total = 9
d8: 4


Sabba sidles over to allow Firrian into the room, and notes how many of the soldiers in the room were standing still as statues, though their eyes were still open and unclouded. Like the man in front of him, and to remedy that, grasped the man's weapon arm firmly. The tense muscles began to spasm from the cold, and up and down the man's sleeve rivulets of frost ran like cracks in a stone. With the spasms, Sabba notes, that the man's sword seems awfully loose in his hand, it could likely be plucked away from him before he recovers from this effect - in the case that he might.

mechanicsNew ground begins now! Characters with an extra attack this round: Tool.

New map uploaded. For the record, both the cleric and the mage adjacent to Garreth are seriously injured, but not dead. The top C and S, and the bottom M are all paralyzed for two more rounds (one of which is this one). The S and the bottom M are both moderately injured, and the bottom corner C is only slightly injured.
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  #185  
Old 11-04-2009, 05:10 PM
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Fullround action: Full attack
Free action:Turn to face Cleric




Hmph, he avoids one and parrys the other, still, one blade did the job it was supposed to. I shall have to get my arm back in when we're out of here, the cells have cramped my muscles something proper. Garr'eth presses his advantage, turning away the mans last swing with a dagger he lashes out again, hoping to down the man and move on to another opponent. The wound he caused on the lady before was starting to trouble him, His execution of attacks had been less than optimal and he was beginning to doubt that the blade had even struck as deeply as he intended it too. If that were so it wouldn't prove fatal untill a few minutes at least, and that was more than enough time for her to do something irritating if whatever Hurak did to incapacitate her failed before then.
  #186  
Old 11-05-2009, 12:31 AM
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oocMy, we are like sardines in there.

Different note, I thought the mage I just chilled had a quarterstaff?


Hmm, this guy is not particularly important the moment. Even if he recovers, he is still affected by the Silence. Sabba considered for a moment the best option and most fruitful option that was available at this time for ending this fight with a minimum of time elapsed, and thus seeing the Silence wear off and the strange paralysis also wear off, however long that took. He wished he were more familiar with the necromancer's strange magic so that it might fit in better with tactical planning, instead of just being made up as they went along. Such critical knowledge must become common or else their battle plans were sure to fail. But for now the only open threat remaining the room was the unfazed cleric, all else were either paralyzed, pratically dead, or both, it was hard to tell.

The room was getting fairly crowded, but since the shadowkin were a small race there was another possibility that might not be possible for the others who were heavier. Sabba took advantage of his race's miniature status to climb on top of the table next to him, and to walk quickly around behind the mage. From this new position behind the mage Sabba was able to reach out unerringly towards the currently most threatening cleric. It was a stretch, and no doubt was a temporary position, but Sabba kicked a few pieces of paper out of the way so that his feet could rest on the solid wood of the table.

actions
Chill Touch #3/6
HP: 38
AC: 14
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  #187  
Old 11-05-2009, 11:02 AM
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Hearing nothing, Systani decides again to wait patiently.
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  #188  
Old 11-05-2009, 11:38 PM
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Now that Hurak had made his attack, less effectively than she might have hoped, there was little reason for her to continue acting when the her contribution could help tip the scales in their favour. Straightening up, she held her dagger ready in her right hand, and thrust her left forward, her fingers splayed, pointing towards the cleric who was still moving. She doesn't need to speak aloud, forming the Arcane words in her mind alone. It takes a bit longer than usual to cast, since she has to form the spell much more carefully and deliberately when not speaking the incantation aloud.

After a moment she releases a surge of arcane power towards her target, assaulting that person's mind, straining it to the point of breaking.

OOCTool casts silenced Whelm on the cleric that is still moving.
Will save DC15 negates.
 


One question. The soldier's uniform tool is wearing. Is it made of Wool?
  #189  
Old 11-06-2009, 11:05 AM
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Garreth contemplates being out of practice, but the moment he begins to think so the mage leaves just the right opening in his defence - not that there weren't some already, but it was just the one he needed to move for the kill. Even as he collapses to the ground with a silent thud, his sword banging harmlessly against the side of the table as he falls, Garreth has already span on his heel to finish the job he started earlier, driving his knife into the paralyzed man's neck, and cutting out the rest of his throat in a smooth motion. Even with his muscles locked up he slumps slightly, and you can tell in a few seconds he would too crash to the ground.

(Er, yes, I meant staff. His staff could easily be wrenched out of his hands.)
Sabba leaps up onto the table, which was sturdier than he initially expected, and from his advantagous position, not to mention thanks to Hurak's more distracting presence, strikes the man swiftly in the back of the head. He turns around, wide-eyed and mouths as if he is shouting a profanity, or possibly attempting to cast a spell. His arm wheels around to bring the mace to bear, but he suddenly collapses to the ground...

Tool smiled, her spell had gone perfectly. It took a moment longer to affect the man than she hoped, and one her allies nearly paid the price for the cleric's strong-will, but it was enough, and the spell worked. A quick tally revealed that now the only ones left standing in the room where the paralyzed foes - though it appeared the magic holding them in place was wearing off - and her allies.

Systani counts down, less than twelve seconds remain until the spell she was using to bind the shadow here expired, as with the wolf. And still, no sounds from within the room.

OODMGood round guys, new round begins now.

Bottom left cleric is at exactly 0 HP, though only through subdual damage, and the two adjacent to Garreth are both dead. The Soldier in the top-right will be killed by Firrian next round if nobody else takes it first. Both paralyzes and both Systani's summons end at the end of next round.

Oh, and yes, the non-metal portions of the uniform are made of wool.

Characters with an extra action this round: Hurak, Firrian.
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Last edited by RonarsCorruption; 11-06-2009 at 11:06 AM.
  #190  
Old 11-06-2009, 12:20 PM
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oocOh, I don't have any intention of grabbing the staff, it was just a query.


Sabba clicked his beak in satisfaction, but did not permit himself the time to gloat over the fall of the cleric. No doubt, given the suddenness of it, some spell was the cause, but they would deal with that in a moment. Now was the time to see to it that all of the currently surviving members of their enemies were dead. To that end Sabba drew the dagger that he had tucked into his sash as a relic of the last battle. Holding it in his non-glowing hand he placed his magically augmented had at the base of the skull of the paralyzed mage, willing the cold magics inherent to his profession to enter into his body and freeze his spinal nerves.

The spell used thusly had the interesting effect of making the area brittle, it would still function if he regained movement, but that was never going to happen. Holding his hand still and framing an area around the base of the brain stem, Sabba flipped the dagger around so that he wielded the pommel as a weapon. He delivered as harsh a pound as he could to the framed area. Rendered brittle by the magic, the bone of the brain stem shattered, severing the nerves in the mage's neck. He might survive for a little while after the magical paralysis wore off, simply off of residual energy already in his mind, but it would not last long and would be excruciating for the mage until he finally did expire, although he could no longer make any sounds or even breathe, as the nerves controlling those actions were destroyed.

actionsFull round action to coup de grace the paralyzed (aka helpless) mage with the staff.

I pushed at the boundaries of what is actually allowed from Chill Touch by using it as part of the coup de grace. If you don't want to let me do that then I'll just drive the point of my dagger into the back of his skull, but its less magically dramatic that way.
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  #191  
Old 11-06-2009, 03:03 PM
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Hp:17/22
AC:17
Disguise self ~5min 42 seconds remain.


I guess I'm not that out of shape after all. Garr'eth thinks to himself, wiping a stray gout of blood from the fur around his face and sniffing the arcid coppery liquid covering his hands under the illusion. The stuff had a strange property, supposed to be kept inside a body, when exposed suddenly to an open environment it tended to take it's freedom in a spectacular rush, much to the detriment of hiding the act that freed it. After musing over that for a moment Garr'eth guestures at the wall south of them, and mouths "next door", querying how things where going there.

Seeing Sabba shatter the mages neck he pulls his "that must of hurt" face. Garr'eth had enough of a general knowlege of anatomy that he could tell it would take a while for the man to expire from a wound like that, barring immediate help that man would be in for a brutally painfull time untill he expired, which was a surity. Garr'eth looks breifly at the only other nonprisoner left standing in the room, the guard originally by the door. In Garr'eths mind it was Huraks kill, unless he chose not to finish the guard for some reason the Torin was content to let Hurak close the fight.

Garr'eth then walks over to the door, poking his head out and checking on the situation in the corridor. Riased eyebrows and a guesture towards the other room. The danger wasn't nessicarily over just because there where no bodys in the hallway, fighting or otherwise.

Last edited by Khazzkruum; 11-06-2009 at 03:05 PM.
  #192  
Old 11-06-2009, 10:57 PM
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Seeing that the battle seemed to be going in their favour here, Tool decided not to save the rest of her spells for other things. They still hadn't escaped after all. Without casting spells though, there was little else for her to do. Entering the room to help finish off the incapacitated guards would be troublesome with so many people crowded in there. Nonetheless, there were things she needed in that room, and she couldn't afford to waste any time. She meant to begin searching just as soon as all obstacles had been removed. So she simply stood there and watched, keeping her grey eyes open and her weapon poised.

OOCThanks ronar, but the wool thing doesn't do much now that the battle is all but done. unless something nasty bursts out of the next room before we have a chance to search the mage's one. Then it might.
I'll say she makes a spot check for anything unusual.
 

  #193  
Old 11-08-2009, 03:44 AM
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Hurak, satisfied from the battle’s outcome, moves slowly towards the swordsman, the only guard that cause him so much damage and apparently, the last one standing alive… He was about to break his neck the way he used to, when he figured that his right, wounded hand will spill some extra blood from the pressure… With an evil grin, he placed his right foot at the doomed soldier’s shoulder… A second later he violently trusted his heel against his victim’s chin breaking his neck for good! Hurak seemed to missed the creepy sound a neck-breaking does, but he couldn’t hide his satisfaction..
He nods to Garreth with a –I don’t know- expression and with a questioning gesture he asks the rest of the prisoners if it is alright to dismiss the silence...
ooc
Yada, yada coup de grace to the swordsman.. Congrats people! That was a good fight! Even without Firrian(that is our main tank) we had no serious losses! I hope our plan worked just as well in the next room too...
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  #194  
Old 11-08-2009, 12:28 PM
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Firrian, I need you to guard this door for me. Systani raises her voice for the Gate knight. Her minions were about to expire, and she took the last moment to summon a second pair of wolves. Once Firian joined her she would open the door, then send her wolves in with the orders kill anyone in the room then return back to her in the hall way. The silence troubled Systani, though it could easely mean that her plan had gone far better than she had hoped, it was just as possible that something unforeseen had happened. Systani was not willing to leave anything to chance.
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Last edited by Duke; 11-08-2009 at 12:28 PM.
  #195  
Old 11-09-2009, 09:58 AM
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OODMEveryone gains 2,300exp for so handily decimating this room. It was a hard fight, but some strategey and some luck made it easy for you all. Good work.


Just as Hurak's magic holding the foes in place wears off, the party finishes slicing throats and lets the bodies fall to the floor. This battle was done.

Firrian doesn't hear the mage, as he was still inside Hurak's zone of silence. He does, however notice her gesturing, and casually makes his way down towards teh far door. ((He will arrive after appriozimately one round, durations wise. Which means the shadow and original wolves have expired.))

OODMSearching a body takes your characters 2 rounds worth of time, which we're only worried about because we've got a duration spell running in another room. Most likely you won't have to worry, but I'm just saying to keep track of things. Searching the room takes five rounds, which may be divided amongst all the characters.

On the soldier with the glowing sword: +2 longsword that glows brightly as a torch (with sheath); scale armor +1, Light Crossbow of speed, 10 bolts, potion of darkvision, masterwork dagger x2, golden necklace worth 250gp, masterwork light wooden shield
On the mages: masterwork longsword (DC 25 room search check to reveal this is a flaming longsword triggered by the spoken word 'Rotheous'), +1 quarterstaff, studded leather armor x2, Bracers of Armor +1, 300gp in coins and jewelery, spell component pouch x2
On the clerics: masterwork holy symbol x2, masterwork chain armor, Mace +1, Masterwork mace
In the room: ink x15oz, quillx6, paperx30 sheets, An adorned hairpin (Tool's focus), Potion of barkskin x2, Potion of CLW x1, nonmagical coins and jewelery 700gp

I'm being lazy right now. Was there anyone who needed something specific for their abilities that I'm forgetting? I don't think so, but if I am, mention it in your private thread.
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Last edited by RonarsCorruption; 11-09-2009 at 09:58 AM.
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