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  #91  
Old 09-17-2009, 10:09 AM
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Mistaken spins out of his kick, underneath Izith's spear to land an elbow straight into the fighter's groin. As his elbow lands he reaches up with his other hand to grab Izith's spear and use it to launch himself into the air, only to come straight back down, his fist bashing into the top of the fighter's helmet.

OOC: Dodge declared on fighter and flurry of blows.

Attack Rolls:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+3: (15) + 3 Total = 18

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+3: (18) + 3 Total = 21


Damage Rolls:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4+2: (2) + 2 Total = 4

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4+2: (1) + 2 Total = 3
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  #92  
Old 09-17-2009, 12:16 PM
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The innocent little creature the party had gotten used to seeing is all but gone, replaced by a frothing furious mass of claws and teeth.
OOCFull attack on the fighter.
Claw1:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+4: (18) + 4 Total = 22
d3+3: (2) + 3 Total = 5
Claw2:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+4: (15) + 4 Total = 19
d3+3: (1) + 3 Total = 4
Bite:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20-1: (11) - 1 Total = 10
d3+2: (2) + 2 Total = 4
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  #93  
Old 09-17-2009, 01:55 PM
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Realizing what the wizard has done, Vorik strides over to near where the wizard should be and starts flinging mud at the wizard, hoping to null his invisibility.
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  #94  
Old 09-17-2009, 02:17 PM
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OODMAgain: not the wizard fades, but the spell effect.
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  #95  
Old 09-17-2009, 03:54 PM
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Inandi snarls, unleashing another flurry of blows.

OOC
Dodge declared on the fighter.

Attack:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20-1: (11) - 1 Total = 10
d20-1: (18) - 1 Total = 17


Damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+2: (3) + 2 Total = 5
d6+2: (2) + 2 Total = 4
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  #96  
Old 09-17-2009, 05:13 PM
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Inandi jumps into the air, again to miss the fighter two times. Izith thrusts his spear, cautiously not to hit Inandi in the process, but it barely scratches the human's armour. Mistaken attacks with a quick manoeuvre, hitting the fighter twice where the armour doesn't protect him. The small lizardfolk jumps onto his chest, and puts both of his claws deep into his face. "Help me, you coward!", the human shouts, then falls into the water, and the lizardfolk falls from him before he could finish his bite.

Meanwhile, the chase continues between the wizard and Vorik. When he feels Pyslassa casting a spell on him, he says: "Your spells won't effect me, kobold!", and continues to walk away.

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  #97  
Old 09-17-2009, 05:31 PM
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Vorik goes at a full out run to get the mage into melee range, leaping over any obsticles in his way! I'm gonna catch this bastard if it's the last thing I do!

OOC: When can I catch up with the guy? i've been running for like 3 rounds, I would like to get into melee, even if I can just get an attack of opp when he runs again, hahaha...

Last edited by Domovarion; 09-17-2009 at 05:34 PM.
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  #98  
Old 09-17-2009, 05:53 PM
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OODMSince both of you have the same speed, you won't catch up unless something slows him down. And since you are on difficult terrain, you can't run. So I say he ran away, unless you have something else up your sleeve than to simply run after him. Of course it's your decision when to let him run. You will get the XP for him of course.
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  #99  
Old 09-17-2009, 06:22 PM
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When the fighter falls Izith asks Inandi for her crossbow for use against the fleeing wizard. To his companions he says, "This human may have information for us, try not to kill him yet."

Last edited by Solar; 09-18-2009 at 05:37 AM.
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  #100  
Old 09-17-2009, 06:22 PM
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Vorik, coming to his senses, realizes that as long as the wizard keeps running hew will never catch up....with a inward sigh he stops and heads back to the rest of the group, grabbing the mule before it bolts.
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  #101  
Old 09-17-2009, 06:30 PM
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"He's too far away for me to do anything to him. Damnit! I can't catch up either."Pyslassa curses himself and their luck. Looking over to see how the others are doing, he notices that the group just felled the warrior.

Seeing his that there appears to be nothing that can be done, Pyslassa remembers the mule and heads over to it. He grabs the reigns and lightly coaxes it out of the mud and muck back to the reeds using some of the taller grasses in the water.


OOCI attempted to get this post out after you put the map up, but the servers were screwy.
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  #102  
Old 09-18-2009, 02:39 PM
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Seeing the fighter fall, the little lizardfolk starts looking for any other assailants. He hisses at the fleeing wizard but sees that he is too far away. The mule ... appears harmless, and the kobold seems to have a handle on him anyway. So he continues to search around for a few seconds for anyone who may be hiding, above or below water.
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  #103  
Old 09-18-2009, 09:56 PM
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Mistaken land back in the mud and dips down, fishing up a stone, he then steps into a powerful throw aimed at the wizard yelling, "Maybe spells can't hurt you but I bet rocks can."

OOC:

Str. Roll:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (13) + 2 Total = 15


Att. Roll:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+5: (9) + 5 Total = 14
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  #104  
Old 09-18-2009, 09:58 PM
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Mistaken land back in the mud and dips down, fishing up a stone, he then steps into a powerful throw aimed at the wizard yelling, "Maybe spells can't hurt you but I bet rocks can."

OOC:

Str. Roll:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (10) + 2 Total = 12


Att. Roll:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+5: (7) + 5 Total = 12
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  #105  
Old 09-19-2009, 02:48 PM
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Inandi shakes her head, and takes the shot herself.

OOC:
Attack:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+3: (19) + 3 Total = 22

Confirm Crit:[dice]
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+3: (8) + 3 Total = 11
[/dice]
Damage:
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8: 1

Crit Damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8: 5
Warning: rolls have been deleted from this post.
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Last edited by PhoenixTalion; 09-19-2009 at 02:55 PM. Reason: Roll was deleted because I added the wrong modifier. Roll was still a 1.
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