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#91
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Attack Roll d20 + 4 + 2 for rage Dice Roll:
Damage d4 + 3 + 2 for rage Dice Roll:
If Vakk is subdued by this point, Ruk still draws his dagger as a move action. If he spots Stitches he will move to a threatening position. Spot Check: Dice Roll:
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#92
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Well Vakk is definitely not going to yield. Vakk is doing pretty good so far, he's only taken 4 points of damage and the biggest damage-dealer to him is now unarmed. Even better, that metal scrabbling noise is getting closer, which makes Vakk very happy.
__________________Some dice rolls are being made in SECRET to myself on this post. Pay no attention to the man behind the curtain. As reflected in the IC post that's coming up, Stitches and a few other nomads are coming around the bend. They'll enter combat in the third round and, being surprised, must make Init checks to determine where they enter combat. Some may choose to wait. Dice Stitches:
Dice Church:
Dice Bacchoras:
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#93
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Stitches, Church, and Bacchoras enter combat (check the IC thread to find out who those guys are) and find themselves inserted into the third round of combat like so:
__________________21 Sine 20 Jason 19 Chet 16 Baachoras 14 Meathook 12 Church 10 Vakk'aza 09 Ruk 08 Stitches 04 Maik None of them will choose to wait, and since they are entering combat during the end of Round 2, Sine, Jason, and Chet will be able to react to them in Round 3. |
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#94
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Hmm... Is there any significance to the fact that Meathook is still on this list?
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#95
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Considering one is named Church, my guess is that he may be a healer of some sort... might want to ready an interrupt if anyone can.
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#96
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Quote:
...or perhaps he's just a really cool dude who kicks the crap out of things? Stitches is the healer, Church is the nomads' mount. |
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#97
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Got it, so any chance of being able to commandeer Church with a sufficient Animal Handle/Ride check?
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#98
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...there might be. You'll never know until you give it a shot!
__________________ |
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#99
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Can you give us the square coordinates where these guys will be starting round 3?
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#100
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Indeedly-doodly! They came barreling in from the northeast, which means that they are all positioned near Meathook. The E-22 square is completely blown away (Church was running so fast he put his shoulder into the wall to help slow himself down, hence the scrabbling sound) so the area around Meathook in a triangle from H-18 to F-18 and F-22 is covered in rubble, making it rough terrain. (Each 5' square takes 10' of movement to cross)
__________________Church barreled right over Meathook as he charged into the area, so he occupies a 10'-by-15' square between I-17 and H-19. He is facing to the west. Baachoras dismounted and is standing at H-18 while Stitches is at H-19. Since they had all heard Vakk's calls and planned to enter at speed, then dismount, these were their prepared actions. They will be somewhat confused and take a little time to take stock of their surroundings (entering combat) so they will be standing at these positions until their turn in initiative comes up. One side note: I will be leaving tomorrow evening for a weekend spent celebrating Halloween in traditional college fashion - with alcohol and friends. I will do my best to get everything for Round 3 set up and put together before I leave, but be advised that from Thursday evening until Monday-Tuesday I won't be online(or coherent, for that matter). |
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#101
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So where are these newcomers in relation to Sine?
Edit: Statement retracted, you must have posted as I was typing or something... Last edited by Marasmus; 10-28-2009 at 10:47 PM. |
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#102
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So to sum up - Vakk will definitely not stop resisting, and once I get Sine, Jason, and Chet's actions I'll be able to continue.
__________________Unless we're interrupted... (Manos) |
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#103
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the Badger is good for one round. (round 3)
__________________ |
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#104
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I'm going to have Maik continue grappling and also he will perform an unarmed attack on Vakk.
Dice Grapple:
Dice Attack:
Dice Dmg:
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#105
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Hindsight is 20/20, and while Sine can move like Sam Fisher his character sheet doesn't seem to be built for Prince of Persia tactics. Ugh...
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