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Old 10-19-2009, 10:56 PM
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Graith's Actions

The way that we incorporate the RP aspect into this game of macro action is as follows:

At the beginning of the each game day (i.e. RL week), the player (you) will choose one action which you wish to RP. During the next RP week that will be what your player does, the more frequently you post, the more you do at that event. I will try to get here multiple times per day in order to enable you to do as much as you are able.
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Old 10-20-2009, 06:53 PM
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Graith stood in front of his men. A smile formed on his face and the spirits flickered in his eyes. As he breathed in front of them, his breath condensed into clouds around his teeth, puring about his teeth, sharp as knives, and almost as large. He tasted the frost of the air, it tasted sweet to him, as he knew the spirits of these frosty lands well enough to command them as he would any others... He could sense a bit of fear in these young soldiers. They had heard of him, as most of the Orqindi had, but he did not believe he recognized any of them from his previous roles as an officer.
"Alright maggots. Theres been talk of a small settlement to the south, but no one has any more information than that. Brokentusk told me to take a few soldiers with me, in case this place ends up being dangerous," Graith's menacing grin grew at this word, as he thought of the spirits of flame he might soon get to manipulate, "We have orders. We march, we find out whats their, and we claim it our own. You will let me do the talking, as your Noyan, I am obviously more capable of speaking for the tribe. You will follow my orders exactly as I give them. If you so much as breathe without my permission, I will take it as treason against the Orqindi and let the spirits of the tribe burn you alive..." The orc looked around to make sure his words had soaked in. "So these are your orders so far:
Shut up.
Follow me.
Breathe.
If you see something I don't, tell me.
If you tell me something I don't see thats useless information to me, like a squirrel, I will discipline you.
Await further orders."

With that, Graith turned toward the direction that the hut was rumored to be and began to walk. Graith was a bit...... unorthodox in his leadership role, but he knew what he liked. He wanted meat shields, raw cannon fodder in case something goes wrong. No emotional ties. These orcs were not his fellow sentient beings, but peons sent to assist him in his goals.
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Old 10-21-2009, 01:11 AM
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It was fair to say that Graith's rather gruff style had impressed the maggots and they straightend up and marched in a straight line after him as they set out. Nobody was looking right or left because Graith had not ordered them to do so, and they were afraid that it would look to their very tough leader like they were looking for places to bolt, and therefore be cowardice and therefore treason. The rumors that went about the Orqindi were that this orc was not entirely sane, and many people were not sure the master trusted him. But he did, and for now, that meant that the Orqindi just cowered in fear of Graith without plotting against him. Hah! As if any such plots would suceed.

However the march did pass in as complete silence as a marching body could make, and much of the day passed uneventfully. There was nothing spotted, and nothing seemed to spot them.

((Roll a Spot Check))
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Old 10-21-2009, 01:15 AM
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OOCI think you just like the word spot, dont you?


Spot
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (2) + 2 Total = 4
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Old 10-21-2009, 01:17 AM
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OOCCouldn't resist noting that my rolls are off to an amazing start
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Old 10-21-2009, 02:29 AM
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oocIndeed, aren't you glad I never make you roll in To Be Gods?

And there is a certain ring to "Spot" isn't there. Common dogs name, and even though I don't like dogs I can appreciate that.


You spotted nothing, but this time something did spot you. Or at least it must have because you were continuing along your path when a horn blast sounded out. It was a strange horn blast because it sounded like the old horns that Thrasokug had used to command his orcish armies during the war, but its sound was weird, distorted somehow. It was a puzzle.

Your meat shields immediately reached a bad conclusion from the sound and began to scramble to draw their weapons even before you had said anything. But that was not the only result of the horn, for in the near distance you began to see movement among the trees. Large shapes were emerging from the trees, many of them holding things that glinted. These shapes looked to be pale blue in color, although they seemed strangely hunched. And all of them carried something that was glinting in the sunlight.
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Old 10-21-2009, 03:12 AM
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Graith shouted off at the intruders, "Drop your weapons, declare your identity now, and surrender. Or prepare to die" The spirits began to wrap themselves around Graith. He felt their presence and he began to spin them.
He drew his weapon and shouted to his men, "Prepare to fight, maggots." temporarily ignoring the fact that they had drawn their weapons without orders to do so... discipline could wait till these strangers were annihilated. He hoped their were few enough that his own men would be unnecessary, he wanted his troops to know that he could handle threats, and if they noticed him being unable to destroy a threat, he would lose respect in their eyes.
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Old 10-21-2009, 11:35 PM
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The assembling group was still beyond range of your spells, for the moment. But they were within range of your shouts, and you were in range of theirs. Their only response to you was to laugh, loudly. Well, not quite their only response. They also charged, loping in a ground-eating pace towards your group. Your men formed up in a hasty line in front of you, presumably because it was on the front line that people.

Now that they were close enough, you were able to count the blue-skinned creatures well enough to see that there were 16 of them.
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  #9  
Old 10-22-2009, 12:41 AM
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All that I must do is get them lumped together... "Line up. Get your javelins ready. Throw them when they get near, then draw your falchions and get ready to fight as true warriors. ARGH!!!!" screamed screamed Graith as he began to wrap himself in the power of the spirits. "Now! Charge! He screamed, pushing himself and his soldiers forward.
The spirits he had called upon began to weave about him. Twisting, hardening, providing a defense against his enemies. They became a shell, a powerful field about him, made of the souls of the long dead, the spirits of nature, and his own force of will.
OOCcasting mage armor on self. On a side note, I've totally been neglecting the fact that I have a familiar...
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Old 10-22-2009, 06:34 PM
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oocRead Order of the Stick, it happens. So far I think I've been the only mage character I've seen on this site to not only have a familiar, but constantly keep reminding myself & others that its there. The way I do it is to always have my familiar do something in the post, but I'm not always great with that either.


Startled by your call out to them and brusque double orders the orcs in your army hastily cast their javelins at the onrushing group of attackers. Even though they are only just barely in range. (EDIT: Two of them embedded themselves in the chests of the oncoming army, dropping two soldiers. A third also hit an enemy warrior, but it was one that already been hit and felled by another javelin, this one just made sure that the enemy was dead.)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d3: 2


Then propelled by the force of your scream and own actual charge they too hauled out their falchion's and began to sprint towards the attackers. As you neared you saw what you had probably been expecting to see, the mirror image of what was going on on your side of the line, there was one orc in the back, decked out in armor and carrying a huge greataxe that was forcing the other 13 orcs forward. Oh yes, and you were fighting orcs.

You expected that the two lines would collide shortly.
actionsRoll Initiative, for both you and your peons (separately). I presume the recruits are carbon-copy orcs from the Monster Manual, and unless you tell me otherwise when I run their stats I will run them as such. I will make their rolls myself.

And so Round 1 begins. Oh, and the dice roll is how many javelins hit, I didn't do the formal calculations.
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Last edited by Adorios; 10-22-2009 at 06:36 PM.
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  #11  
Old 10-22-2009, 06:51 PM
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OOC
I do read order of the stick, its pretty epic.
oh boy, here come the dice rolls
The standard orcs should work, though don't forget our +2 handle animal checks

initiative
Graith
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (4) + 2 Total = 6
Orcs
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 13
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 5
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 17
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 4
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 17
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 20
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 9
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 10
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 20
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 9
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 5
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 12
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 3
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 6
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 1
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 1
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 14
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 15
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 6
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 13
Or we could just use one roll for al of my orcs, whatever you prefer
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 7
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  #12  
Old 10-22-2009, 11:56 PM
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Yeah, I was just thinking one roll ... Are you riding animals, I thought they were marching?
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 13
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Old 10-23-2009, 12:00 AM
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they are, it was intended as a joke...
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Old 10-23-2009, 12:01 AM
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Wow cool, I won inititiave for once (yeah I know, sucks for you, but it's a miracle and a half for me, I'm almost always last in init orders, PC or when I DM).

Order: enemies, your guys (you still give them orders, barring that I'll assume they keep doing what you told them), you

Right, so 13 attacks. We're just going to do this for the main combatants as if they were fighting one massive enemy (and vice versa), when you have killed 1 everything transfers perfectly to the next, until all are dead. That way we don't need to keep track of Orc 1, Orc 2, Orc 3, ... Orc 13 on my side or Orc 1,2,3, ...20 on yours. Although the big chief will still be counted as separate (he is doing nothing but bellowing this turn anyway, no attacks). Christ this is going to be a carnage house.
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+4: (10) + 4 Total = 14
d20+4: (19) + 4 Total = 23
d20+4: (8) + 4 Total = 12
d20+4: (17) + 4 Total = 21
d20+4: (20) + 4 Total = 24
d20+4: (10) + 4 Total = 14
d20+4: (9) + 4 Total = 13
d20+4: (10) + 4 Total = 14
d20+4: (12) + 4 Total = 16
d20+4: (3) + 4 Total = 7
d20+4: (5) + 4 Total = 9
d20+4: (17) + 4 Total = 21
d20+4: (8) + 4 Total = 12


Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d4+4: (2, 4) + 4 Total = 10
2d4+4: (2, 2) + 4 Total = 8
2d4+4: (2, 3) + 4 Total = 9
2d4+4: (4, 1) + 4 Total = 9
2d4+4: (3, 3) + 4 Total = 10
2d4+4: (2, 2) + 4 Total = 8
2d4+4: (2, 3) + 4 Total = 9
2d4+4: (4, 1) + 4 Total = 9
2d4+4: (4, 3) + 4 Total = 11
2d4+4: (2, 4) + 4 Total = 10
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Old 10-23-2009, 12:03 AM
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Alright, so 9 of your warriors are already down (9 hits, all of which did enough to kill one Orc). Bright side though, your attacks will go through them as easily...
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