Originally Posted by Races of the Dragon : 2006 WotC: Page 70 &
VARIANT:
DRACONIC RACIAL CLASS
Normally, you can’t begin with a 1st-level draconic or half-dragon character because of the level adjustments applied by these templates. With your DM’s permission, however, you can use the draconic racial class presented here to begin play as a draconic or half-dragon character, though you don’t gain the full complement of abilities granted by the template until you are more experienced. In essence, you are applying the level adjustment to your character over time, increasing his effective character level (ECL) gradually rather than all at once.
To use this option, you must declare when creating your character that you are creating a draconic character. (You don’t have to decide yet whether you’ll eventually be using draconic template or half-dragon template.) You gain the normal racial traits for your base race and the normal class features for a typical 1st-level character of your chosen class. In addition, you begin play with a +2 racial bonus on Intimidate and Spot checks – the first sign of your nascent draconic nature.
When you reach level 2nd level, you do not gain a normal class level. Instead, you gain an “effective class level” in the draconic racial class and the benefits it grants. At this point, you have the draconic template. Your level adjustment increases by 1; you are now a 1st-level character with an ECL of 2nd.
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Anytime you gain another class level after 2nd level, you can choose to continue to manifest additional draconic traits instead of gaining another class level. In effect, you are upgrading your draconic template to the half-dragon template. Once you decide to follow this path, you must give up your next two class levels in exchange for the benefits of the 2nd and 3rd effective class levels of the draconic racial class. Each time you take one of these levels, your level adjustment and ECL increase by 1. Upon taking all three levels, you have the half-dragon template, and your level adjustment and ECL are 3 higher than normal for your original race.
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The draconic racial class must be taken at character creation. It cannot be gained later during a character’s career if it is not initially chosen.
CLASS FEATURES
All the following are class features of the draconic racial class.
Skill Bonus (Ex): A character pursuing the draconic racial class begins play with a +2 racial bonus on Intimidate and Spot checks.
Ability Score Increases (Ex): At 2nd level, the draconic racial class grants the following increases to ability scores: Strength +2, Constitution +2, and Charisma +2. At 3rd level, strength and Intelligence eash increase by 2. Strength increases by 4 at 4th level. All ability increases are cumulative.
Claws (Ex): The 2nd level of the draconic racial class grants two claw attacks. These attacks are used and deal damage according to the draconic creature template… . At 3rd level, claw damage increases to that granted by the half-dragon template… .
Darkvision (Ex): At 2nd level, the draconic racial class grants darkvision out to 60 feet.
Dragonblood Subtype (Ex): The draconic racial class grants the dragonblood subtype at 1st-level.
Low-Light Vision (Ex): The 2nd level of the draconic racial class grants low-light vision.
Natural Armor (Ex): At 2nd level, the draconic racial class grants a +1 natural armor bonus to AC (existing natural armor improves by 1). The 3rd level of the class grants another +1. At 4th level, the natural armor bonus increases by an additional +2, for a total improvement of +4 over three levels.
Racial Bonus on Saves Against Sleep and Paralysis (Ex): The 2nd level of the draconic racial class grants a +4 racial bonus on saving throws against magic sleep effects and paralysis.
Bite (Ex): At 3rd level, the draconic racial class grants a bite attack that deals damage according to the half-dragon template.
Breath Weapon (Su): The 3rd level of the draconic racial class grants a weak breath weapon. The form of this breath weapon depends on the character’s dragon parentage. See the half-dragon template for details. This breath weapon deals half the normal damage of a half-dragon’s breath weapon. If the dragon type doesn’t grant a breath weapon…, the draconic racial class doesn’t grant one either.
If the dragon type granted a weak breath weapon at 3rd level and the 4th level is taken, the weak breath weapon becomes a normal half-dragon breath weapon. It deals the damage granted by the half-dragon template.
If the dragon type didn’t grant a weak breath weapon at 3rd level and the 4th level is taken, the racial class grants a special attack according to the dragon parent…
Immunity to Energy (Ex): At 3rd level, the draconic racial class grants immunity to an energy type based on the character’s dragon parentage and the half-dragon template.
Dragon Type: The 4th level of the draconic racial class grants the dragon type, which replaces the dragonblood subtype previously gained. As part of this benefit, the character gains immunity to magic sleep effects and paralysis and loses the previously gained +4 racial bonus on saves against these effects. All the character’s racial Hit Dice increase by one die size, to a maximum of d12. Players are entitled to reroll increased racial Hit Dice for their characters.
Racial skill points per Hit Die change to 6 + Int (or four times this number for the first racial Hit Die). If this number is higher that the normal quantity of skill points for the recipient creature’s racial Hit Dice, it gains skill points equal to the difference between its new skill point total and its old skill point total. If this number is lower than the normal quantity of skill points for the recipient creature’s Hit Dice, it loses skill points equal to the difference between its new skill point total and its old skill point total. Racial class skills do not change.
Wings (Ex): Large or larger creatures that take the 4th draconic racial class level grow a pair of functional wings, or their existing vestigial wings become functional. Such creatures gain a fly speed equal to twice their base land speed (maximum 120 feet) with average maneuverability.
Table 4-1: The Draconic Racial Class
Effective Class Level Ability Score Increase Benefits
1st - +2 on Intimidate checks and Spot checks
2nd Str +2, Con +2, Cha +2 Claws, darkvision 60ft, dragonblood subtype, low-light vision, natural armor (+1), +4 racial bonus on saves against sleep and paralysis
3rd Str +2, Int +2 Bite, breath weapon (weak), claws, immunity to energy, natural armor (+2)
4th Str +4 Breath Weapon (Full), dragon type, natural armor (+4), wings
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