|
#1
|
|||||
|
|||||
|
Character Sheets
|
|
#2
|
||||||
|
||||||
|
Last edited by Antebellum; 11-08-2009 at 12:16 PM. |
|
#3
|
||||||
|
||||||
|
Togar
Last edited by Phil; 11-10-2009 at 12:32 AM. |
|
#4
|
|||||
|
|||||
|
So far so good it looks like. Just need the other three and we'll probably get the game under way.
|
|
#5
|
||||||
|
||||||
|
#6
|
||||||
|
||||||
|
Character Sheet: Character Sheet
__________________Character Portrait: ![]() Name: Who am I you ask? I am Dayereth Ariteres. You may not have heard of me yet, but I assure you, you will. Race: Do not call me an Elf. I am an Eladrin. Subtle but important difference. Class: I work with magical constructs as well as search for items of magical power and importance. Some call me a Treasure Hunter, but I prefer Artificer. Personality: There is much about me that cannot be expressed merely by telling, but I shall try. I am much afflicted with a disease many call "wanderlust." While many of my fellow Eladrin prefer to study their magical tomes and participate in minor political wars with each other, I would prefer to spend my time knee deep in dusty tombs or ruined temples. I have a bit of an interest in items of a magical bent, as I mentioned earlier you see. There is a need for other people, I assure you. I'm rather frail on my own, unfortunately, so I won't betray my friends. In fact I rather enjoy having friends, especially of a diverse crew. Sometimes people say they get... annoyed with me, but I cannot perceive why! Background: I am rather old so I will not bore you with all the obtuse details of my 139 years. Let's see... I am the middle child of a noble family, with around 6 siblings. Yes, my parents had 7 children, something of a portent, or at least that's what the Clerics of Corellon told us. My patron and matron are still alive, doing well. Their children are mostly making them proud, except that one that spends his time toying with magical swords and delving in dungeons. So there you have it, I am something of a black sheep. No, my parents are not exactly ashamed of me, but I am a bit of an odd duck compared to my siblings, most of whom can maneuver the political workings of our Eladrin society very well. How did I get my penchant for adventuring? Perhaps it was inborn in me. However, I never had a taste for backbiting, as it were. Plus I always loved when my father had to give speeches in the midst of the city. During his long verbose oratories I would slink away to look at the items in the bazaar. I would hear tales of adventure, how the little Halfling man found the suit of obsidian armor in the mansion of one of our darker cousins, the drow. Or the "Giantkin Shortsword," that was pulled from the chest of a Fire Giant after a quarrel of some game of dice or somesuch nonesense. So, as I got older, I decided to head out on my own. All my family was afforded an education at the Magical Academy, so I knew a great deal about magic. I focused on learning how to infuse materials with magic to increase their powers. There I found Artemis Baden, a human of such skill that he was seconded to our lands from Dorric. It was he that taught me what I know, he who took me through my first adventures. He showed me what to look for in traps, typical areas items were found. But that was long ago. I am likely boring you with my increasingly long tale. Passing forward a bit, after the irresponsible use of constructs by the Dorrican government. I no longer have a taste for my own homelands, so here I travel. Now it seems I have been drafted into the Casean military in order to received citizenship. We shall see how this works out. |
|
#7
|
||||||
|
||||||
|
Name: Morthos Winddriven Race: Tiefling Class: Wizard (Orb of Imposition) Alignment: Neutral Appearance: Morthos is quite a tall tiefling, at 5'9". His eyes are golden orbs, and his hair is bright orange. The first thing that strikes people about him is that his right horn is about an inch shorter than his left horn; this is due to an unfortunate magical accident while he was still training. At times, though, he casts an illusion directly on his horns to hide the blemish. Personality: Morthos is, like most tieflings, sly and cunning. He often makes promises that seem to mean one thing, but can turn against them with just a play on words. He refuses to tell anyone about his true concerns unless he feels that the one he is speaking to is vastly smarter than he. When he is directly asked a question, he either answers back with another question, or answers very shortly that gives almost no information to the questioner. He prefers making illusions to kill his enemies; no use leaving marks on a body. Background: Morthos was the one and only child of Therai, a soothsayer of a town who consulted with the dead for his client's answers. Therai tried to teach Morthos the mystic arts and to use the power of their ancestors, but Morthos could not get a firm grip on a power that came from someone else. It was during one of these lessons that Morthos summoned a spirit too powerful for him to control, and the spirit evaporated a portion of his right horn to his eternal embarrassment. After that fateful day, Morthos turned away from asking spirits and ghosts for help; they were too hard to control. He instead discovered how to use the power inside of him to grasp the fabric of the arcana itself to unleash powerful assaults on people's minds. Hungry for more knowledge about the nearby world and all the lost technology, he joined the army, and swore to find ancient tomes and ruins to discover all that was lost. Last edited by Brisingry; 11-10-2009 at 07:06 AM. |
|
#8
|
|||||
|
|||||
|
Ok I've gone over the sheets, I'm going to get the game thread up soon.
|
![]() |
| Thread Tools | |
|
|