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  #31  
Old 01-12-2010, 05:21 PM
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Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 16
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  #32  
Old 01-14-2010, 05:53 PM
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Strength check
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+1: (20) + 1 Total = 21
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  #33  
Old 01-14-2010, 06:43 PM
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Last edited by Antebellum; 01-14-2010 at 07:21 PM.
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  #34  
Old 01-15-2010, 09:29 AM
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  #35  
Old 01-16-2010, 03:51 AM
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Aid
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+10: (7) + 10 Total = 17
temp hp
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  #36  
Old 01-16-2010, 11:40 AM
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Venard Attack
Originally +12, 1d8+7 (two-handed, 1.5x str)
Aid (+1 Attack) = +13, 1d8+7
Power Attack for 3 = +10, 1d8+7+6 (two-handed, 2x PA) +2 (Armbands of might)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (13) + 10 Total = 23
d8+15: (1) + 15 Total = 16
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A heart that's made of gold can't really beat at all...

[3.5e] Dumakis Divided.
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  #37  
Old 01-18-2010, 01:37 PM
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Ssesemin
Dice attack and damage:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+21: (13) + 21 Total = 34
d8+5: (8) + 5 Total = 13
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+16: (17) + 16 Total = 33
d8+5: (7) + 5 Total = 12

Last edited by Antebellum; 01-18-2010 at 01:39 PM.
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  #38  
Old 01-19-2010, 02:56 PM
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Ranged Touch Attack:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (18) + 6 Total = 24


Neg Levels:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4: 1
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On vindictive Ex's: You live, you learn, you fall in the same hole a hundred times.
I guess I should change this so it doesn't constantly seem like I'm out of town, huh?
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  #39  
Old 01-19-2010, 04:58 PM
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Last edited by Antebellum; 01-19-2010 at 09:16 PM.
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  #40  
Old 01-19-2010, 09:19 PM
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Reflex save vs Lightning
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+12: (7) + 12 Total = 19
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A heart that's made of gold can't really beat at all...

[3.5e] Dumakis Divided.
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  #41  
Old 01-19-2010, 10:07 PM
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roll reflex vs lightning
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+14: (12) + 14 Total = 26
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  #42  
Old 01-19-2010, 10:10 PM
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Roll to hit
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+13: (18) + 13 Total = 31
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+8: (7) + 8 Total = 15
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  #43  
Old 01-19-2010, 10:11 PM
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Damage RollsCrit:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+5*2: (3) + 5*2 Total = 8
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+5: (2) + 5 Total = 7
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  #44  
Old 01-19-2010, 10:12 PM
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Can't factor crits in die rolls it seems.

Damage = 16
Damage = 7
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  #45  
Old 01-20-2010, 03:23 PM
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Flame strike
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
10d6: 1, 2, 5, 5, 1, 2, 1, 4, 5, 6Total = 32

Last edited by Peter172; 01-20-2010 at 03:24 PM.
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