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  #1  
Old 01-12-2010, 05:37 PM
Cheaplaffs Cheaplaffs is offline
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Dramatis Personae

"He who fights with monsters might take care lest he thereby become a monster..." -Friedrich Nietzsche

Once you've determined what level your character will begin play as, you can start working on your character sheet. Use standard rules for generating attributes and hit points, as found in the player's guide. This just makes it easier for me to mediate them. My rule for re-rolls is that you must have at least two stats higher than 15 to begin play. I will also allow you to take a penalty on one attribute to add a point or two to another, as a tragic flaw.

Familiarize yourself with the game world as found in the thread 'Welcome to Nightmares'. I'll be periodically adding things to the world as issues arise, and hopefully the first bit of information found in there will be enough to help flesh out your character. Any questions can be adressed in the OOC thread, I want to keep this thread restricted to Character Profiles only. You should include a completed, refined version of your profile with the character sheet, just so others will get a feel for your character.
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Old 01-12-2010, 08:59 PM
Davey Bones Davey Bones is offline
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okie dokie, here's Sharimel.

http://www.rpgcrossing.com/profiler/view.php?id=8343

For reference, character is linked via the drop-down menu you get when you click on my name. She's not the strongest or most dexterous, but that's why Clerics get buff spells. She's got a lot to use versus undead, and since she can spontaneously cast healing spells, she doesn't prepare them. Her domains are Healing and Protection. Average size, but is striking by her shaved head.

Background (prior to undead attack): Artisan. Sharimel was apprenticed to a local herbalist, from whom she learned her basic skills at herbalism and healing. She rarely dabbled in alchemy, fearing the church's stance on magic and the fact that alchemy was a bit too close to magic for her taste. She apprenticed until she was old enough to work on her own, but not long after that she was attacked and sent to the convent for healing, and eventually accepted as an apprentice cleric. The vampire attack left her with scars at her collarbone where the vamp attempted to rip her open, and the drain on her constitution took a great deal of time to recover from. Worst was the purification ritual. Vials of holy water were poured onto the wound to cleanse it of the impurities from the vampire's bite. The scars have never healed.

Personality: Crusader. Let's face it, we know why she's a crusader and what she's crusading against. Monsters, especially undead. 'Nuff said.

Character Advancement: Will pick up more combat-oriented Divine Feats like Divine Vigor and Sacred Vengeance from the Complete Warrior book, and may PrC into the Hunter of the Dead from the same book. I've already written a vamp attack into my background, so the required ability score drain needed for the class is already there. This would also make Sharimel a bit more combat-oriented, which is what you're looking for. May go with heavier armor (and even martial weapon proficiency) depending on how combat-heavy the game is, we shall see. Also guaranteed that she's going to get ghost-touch armor and weapons at the first possible chance. This is a woman who absolutely fears and loathes the forces of dankness and is sworn to never again be a victim herself, or let any of her friends and loved ones become victims. She will probably not play with firearms; she was trained to hunt dead in the classical sense, and tends to be a bit of a traditionalist in that regard. She much prefers her mace and a good crossbow to the unpredictability of gunpowder.

Last edited by Davey Bones; 01-12-2010 at 09:32 PM.
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Old 01-12-2010, 08:59 PM
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Every time you click this character sheet, Maeva seduces a party member

Name: Maeva Dionicia. For those of you interested in name meanings, this literally means "Intoxicating Vixen"
Class: Sorcerer with rouge levels.
Sex: Female
Race: Human, unless I can find a race that gives + charisma
Alignment: Chaotic Neutral
Age: 17
Profession/Level: Thief, sometimes assassin. Sorcerer 2, Rouge 1
General Attitude: Temptress/assassin. Uses seduction to get what she desires.
Fear/Phobia: Helplessness in herself, of any kind. Being bound, ect. Maeva likes to be in control.
Quirks:
-Maeva has a very peculiar way of casting her spells. When casting, she chants out a four line verse of poetry that she makes up on the spot.
-Voracious appetite. Will eat almost anything.
-Soft spot for bards/musicians

 


 


 
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Last edited by TCSilvermane; 01-12-2010 at 09:25 PM.
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Old 01-12-2010, 10:58 PM
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Elizabeth "Liz" Strange

Elizabeth Strange was born to a liife of privilege. At birth, she inherited tremendous aracne power from both her mother and father, both of whom hailed from old sorcerous families. With that arcane power, came power of other varieties: land, wealth, political influence. With no male siblings, Elizabeth stood to inherit all of this as well.

Like their parents before them, Elizabeth's parents were not content for their daughter to rely solely on her innate ability. She studied subjects arcane and mundane under the finest tutors available, she was exposed to a rich cultural scene, and when she came of Age, Elizabeth was even sent to University in the city of Port Lenore.

In Port Lenore, Elizabeth continued her friendships with other scions of sorcerous families, many of whom she had met at lavish social functions earlier in life. In addition to pursuing the mundane classes offered by the university, Elizabeth and her friends would gather to study magic at meetings they dubbed the "hidden college."

Elizabeth's education, in fact her entire life, was interrupted when a zealous witchhunter managed to discover and raid one of the "hidden college" meetings. While her friends were able to escape, their identities intact, Elizabeth was captured by the witchhunter. Sadly for Elizabeth, the witchhunter counted amongst his retinue a surgeon pursuing the latest biological sciences, a man who rightfully believed that Elizabeth- and others like her- could be cured of their sorcerous lineages.

Elizabeth was bound in iron chains and taken to the witchhunter's base of operations. Over the course of weeks, the witchhunter and his surgeon henchman drained Elizabeth of the powerful blood which coursed through her body, the blood of dragons from an earlier age, and replaced it with the common blood of ordinary humans.

The process complete, Elizabeth found herself changed. Looking in the mirror, she seemed smaller, thinner, less beautiful. Worse, she could no longer feel the arcane power coursing through her body. She tried will forth the first magical effect that she was conciously able to prodce as a young child. Nothing. She tried to produce magical effecsts that she had thought learned, not innate. Nothing. Elizabeth slumped to the ground, a broken shadow of her former self.

Feeling the hand of the man who had tortured her for the last two weeks on her shoulder, though this time with a reassuring touch, Elizabeth looked up. Her face was met by a red hot iron in the witchhunter's other hand. Elizabeth released an insane shriek of pain and again buried her face in her hands. When she finally managed to look up again, the face in the mirror bore the brand of a reformed sorceror.

Shortly, Elizabeth, or simply Liz, as she now called herself, was turned over to a convent to continue her penance and to learn a trade that she might once again be integrated into modern, god-fearing society.

Last edited by copatt; 01-13-2010 at 06:21 AM.
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Old 01-12-2010, 11:38 PM
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omglolnub omglolnub is offline
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Name: Jared Demil
Sex: Male
Age: 31
Profession//Level: Freedom Fighter/Mercenary//Warblade 8

Weapons and Abilities: Claymore, Pistols, Crude Explosives

Description: Jared is tall and slightly bulky, so to those looking upon him, it is obvious he is strong, but he doesn't look like a brute. He is a tactical thinker, and quick to act, rarely caught of guard, and when he is, he's quick to get on it. He is a soldier through and through, and can be gruff at times, but he means well. He also has fairly bad smoking and drinking problems, and will go out of his way to find a drink or tobacco if he hasn't had his fix in a while, even if it means putting himself in slight (or great) danger, though he isn't suicidal.

He has green eyes, short cropped flame red hair, and appropriately as he has a very fiery personality. He was once just a normal soldier, following orders in fighting off the monsters that threatened society, but then he saw the true face of his superiors and has since been fighting for his peoples freedom from them, and selling his skills as a body guard and mercenary.

Background: Jared was born on a small island off the coast of another island of the coast of the mainland (read: in Earth Ireland). At a young age it was discovered that he was quite proficient with a blade, and was taken under the wing of a famous swordsman of no small skill when his parents were killed by monstrous creatures. Haren, his name was, taught him the way of the sword, and also how to use a pistol in times of true desperation. Jared trained for years, and when he came of age, he joined the militia, and quickly was appointed commander of an entire battalion. It was soon after that his life changed forever.

There was a massive attack on the town that him and his men were stationed at, and it looked like a hopeless battle, but there was a light in the darkness. A large portion of the army was about a days march away, and if they could only hold out for two days, they could win the battle.

They fought tooth and nail, holding back the onslaught for two days, many not sleeping for the entire duration of the battle, and on the dawn of the second day, they rejoiced. But the happiness did not last long, for the army never came. Instead their runner returned with despair on his face as he handed Jared a letter.

The government had decided that the battle was too risky, and that Jared's men could handle it, and if not, what was a few dozen dead soldiers to them? Outraged, and downtrodden, he threw himself into the fray, and his men, though their resolve broken, took up the fight beside him. They held the creatures off for another half a day before they were overrun, but miraculously, a few of them survived, including Jared.

They formed a freedom fighters organization under Jared, and they fought the government that cared not for its people with brutal efficiency. Though their goal seemed too large, they began chipping away at it, and slowly but surely they advance. They knew that they would most likely not see the fruits of their efforts, but they knew it was a cause worth fighting for. They also worked as mercenaries to fund their operations, and so they would always be training and getting ready for the next action, and so they would never forget that day.

RP Sample: Jared crouched low against the wall he was using for cover. He reached into his pouch and pulled out six bullets, his last six bullets. Quickly he loaded them into his revolver and spun the barrel. He was breathing heavily, for he was bloodied, with only hasty bandages on his more serious wounds, and fatigued, having not slept for two days. The man next to him, young, was obviously scared out of his mind, and Jared yelled over, Hold strong lad, in a any minuet now the army boys'll be here, and we'll make it through alive.

The boys response, if it was even intelligible, was lost amongst the sounds of guns going off and weapons clashing. Jared reached for the crucifix around his neck, before whipping around to a kneeling position looking over the wall and setting his sights on one of the hulking beasts. They weren't even sure what they were fighting, some said orcs, others were going as far as to say demons, but whatever they were, Jared didn't rightly care since they were attacking the town, and thus his reaction would be the same no-matter what manner of beast they were.

He quickly squeezed the trigger twice, the first shot catching the thing in the arm, but the second only grazing it. It turned towards him, and began charging, and Jared pulled the trigger four more times, unloading his last bullets into it, but the creature would not fall. He dropped his revolver, and quickly drew his sword before narrowly dodging the swing of the beast. He tucked into a roll, no small feat while holding a claymore, and whipped around with both hands on the blade, cutting deep into its abdomen, before reversing his grip and digging his sword into its throat.

The beast fell, and he breathed a quick sigh of relief, dreading the next combat for once. He chanced a glance to the gate which the army would be advancing through just in time to see Fran, the runner he had sent, dashing through the gates. He moment of joy was cut short as he saw the look on his face, and when he made it up to him he silently handed him a letter.

The Army of his majesties grace has decided that your men can handle the situation without the help of our men stationed in the country. The army has decided to pull back its men, and you are to hold them off for another day before retreating yourself, Captain Harmond.

He read the letter out loud, not quite believing it before someone spoke up in slight shock, Did the government just tell us to go f ourselves?

Stunned and betrayed, he gripped his sword and said, If we are to die here, then lets take as many of these goddamn bastards with us. With that he vaulted over the wall, and threw himself into the fray, slashing vigorously and angrily. He fought for a good twelve hours straight, before his wounds and exhaustion claimed him, and he sunk into what he thought to be deaths embrace.

How long he was out, he did not know, but when he awoke the beats were gone. Some of the structures still burned, but most had been razed to the ground already. He stumbled to his feet, and moved over to one of the buildings while removing the crucifix from his neck.

Oi! What, so this is it? You've abandoned us then? Turned against us, he shouted to the sky, I quite, you bastard, if you're up there. No more! He shouted with sadness and anger, and tossed the crucifix into the fire. He turned and saw that he was not the lone survivor, and at least a dozen of his men had survived. One by one, they each removed the crucifixes they carried around their necks and followed suit, tossing them into the fire.

After a long silence he said, Men, I think it's time we got some new orders. From now on, we're on a new assignment, to free our people from those corrupt, selfish wretches.

His men cheered, some raising swords in the air, and those who were too injured to do so simply shouted. Clutching his side as he felt blood begin to trickle out of a wound that he knew would soon be bleeding profusely, he said, First I think we should tend to our wounds.

Edit: How do you feel about Leadership? I'm more interested in it for fluff reasons then the mechanics, but the mechanics still exist, so it's worth asking.
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I guess I should change this so it doesn't constantly seem like I'm out of town, huh?
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  #6  
Old 01-12-2010, 11:39 PM
Cheaplaffs Cheaplaffs is offline
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Character Name: Elliot Grim
Sex: Male
Age: 30
Profession//Level: Monster Hunter [Ranger]
Weapons and Abilities: Shotgun, Revolvers, Sword
Description: Forming a monster hunting duo alongside his older brother Jacob, Elliot is the muscle of the operation - skilled in fighting and marksmanship, it is usually left to him and his dog to track down their quarrey. While he is a seasoned hunter and fiercely brave, Elliot has a hard time dealing with other people, and can be quite anti-social. Usually leaving the talking to his brother, the tracker keeps his mind - and temper - focused on the task at hand.

Taller than his older brother by almost a foot and more muscular, Elliot most always wears a long duster concealing hardened leather armour criss-crossed with bullet belts and bandoleers. He also wears a hat that shades his eyes, keeps his long hair in a neat pony tail, and has a nasty scar that runs down the length of his chin and neck, normally complimenting his usual sneer.
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Old 01-13-2010, 01:27 PM
Sporatik Sporatik is offline
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Character Name: Jacob Grim
Sex: Male
Age: 33
Profession//Level: Exorcist 5 [Cleric] - Monster Slayer 2 [Fighter]
Weapons and Abilities: Hunting Rifle, Sawed-off Shotgun, Revolver
Description: Working in a monster hunting duo with his younger brother, Jacob has taken on the role of the de facto leader, as Elliot isnt much of a talker or problem solver. Jacob represents the spiritual side of the partnership, merging divine favor and hot lead to take down abominations, whatever they are. Jacob is a formidable marksmen, and is more than capable of inflicting adequate damage from a distance.

Jacob isnt short, but he is almost dwarfed by his tremendous brother. Not one for fashion, Jacob is usually seen wearing whatever he can get his hands on. Currently, he wears a tattered suit complete with slacks and an overcoat concealing his chainmail shirt. Around his waist are a belt and two bandoleers, the belt to carry his revolver and shotgun, and the bandoleers for ammo. He keeps his hunting rifle slung over on shoulder. Jacob has short, dark hair and closely trimmed 5 o'clock shadow, usually complimented by a large, beat up leather hat the he can use to shield the sun from his eyes.

Last edited by Sporatik; 01-13-2010 at 01:36 PM.
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Old 01-14-2010, 06:10 AM
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Greaven Greaven is offline
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Character Name: Elizabeth von Drachen
Sex: Female
Age: 23
Profession//Level: Luminarium ut expuli Obscurum (Light to banish Darkness), Knight of the First Order of Magdalen, Initiate of Vanguard Grim (Courting variant of Shadowbane Inquisitors) / approximately 5 (Rogue and Paladin mix)
Weapons and Abilities:Highly dependent on broad sword, with only a single dagger to back up melee, preferring more outdated weapons, she remains adamant about keeping her heavy crossbow, with a small stash of silver bolts, just for her father. Through a rigorous life defending humanity from the depravity within the dark wilds, she has obtained an immunity to taint, and an abnormally strong resistance to the negative drain felt by wounds inflicted by the horrors she defends against. A close encounter with werewolves left her on her death bed for many months, fighting off the infliction as a child, but due to the efforts of a healer, and her strong will to live, she not only made a full recovery, but found that their tainted touch could no longer reach her. (Meta Game: Font of Life, Pure Soul(assuming taint is present in game) Disease Immunity: Lychanthropy)

Description: Roughly average in height, and a bit thick in build, she was quite healthy, if not the picture of stoic, knightly might. Her curly crimson hair is kept somewhat short, to be kept manageable, and other than a few well healed scars, most notably the four claw marks running along her right cheek bone, she is fairly pretty, soft, pale skin with slightly plump cheeks giving her a simple, but warm appearance.

She detests unfruitful pursuits, forgoing cosmetics all together. What use was it to look pretty, if that was all a man was interested in, she would certainly not oblige. She keeps her weapons and armor serviceable, but anything to much more than that would simply be obsessive, and so, not productive, and not worth her time. Practical is the best descriptor, kind, warm and charitable were close seconds.

 
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Last edited by Greaven; 01-14-2010 at 08:51 AM.
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Old 02-25-2010, 04:30 PM
Solitaire Solitaire is offline
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http://www.rpgcrossing.com/profiler/view.php?id=9543
Username: Solitaire
Character Name: Dorian Reed
Sex: Male
Age: 29
Profession//Level: Traveling Musician//Bard 6
Weapons and Abilities: Silvered rapier, revolver
Description:
Dorian stands about 5'10". His clean-shaven face is framed by dark hair, just slightly longer than is generally seen. He has been blessed with both good looks and a honeyed tongue, which he often uses to extricate himself from sticky situations. He dresses the shabby remnants of suit, supplemented with leather armor and a traveling cloak. He can seem superficial at times, quick with a smile and a quip; however, deeper down there is a passion and determination that few can match.

During his childhood and adolescence, this fire was directed towards mastering his instrument - a violin that he now carries with him in a battered black case on his back. He spent hours every day cooped up in the study of his middle-class family's home, bowing out scales and arpeggios, trying to master the works of the great composers. He soon grew frustrated with the music; the way he saw it, it was too bland, lacking the necessary edge to be truly beautiful. In his mind, beauty was boring when untempered by darkness.

When Dorian was 19, he decided he had had enough. Gathering his few possessions and meager savings, he struck out to see Europa. Growing up in Greystone, Dorian was well aware of the dangers that awaited him on the road. He was determined to take his life off the stifling track it was now on, and by this point he was absolutely determined to leave. But he knew he might be required to defend himself, and so stole his father's old army revolver from its place atop the mantle before leaving.

Dorian has spent the past 10 years traveling, thriving on conditions which would have destroyed many others. He has retained his passion for music, but his songs often leave listeners unsettled. They are beautiful, to be sure. More beautiful than most others, in their own way. But there is something about them, some discord that seems to be hiding in the deepest recesses of the music that reminds people far too easily of the thick forests of Europa and the terrors that they contain. Little do they know that this is intentional; Dorian has gradually become fascinated by the creatures of the wild, no matter how terrifying. His survival is in many ways miraculous; he can be daring and even reckless, disregarding his own safety and that of others. Over the years he has become an experienced survivalist, having survived many brushes with death on the roads. Where most others are content to lock their doors at night, Dorian is restless when he cannot feel the rush of danger. So it is that he continues to travel the roads and forests of Europa, swapping stories with those he meets and playing his mournful, beautiful music, searching for inspiration, adventure, and brushes with terror.

Last edited by Solitaire; 02-28-2010 at 03:14 PM. Reason: Linked character sheet
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