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  #61  
Old 02-04-2010, 12:22 AM
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Dice Spawn1 blind/stun rounds:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4: 2

Dice Spawn2 blind/stun rounds:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4: 3
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  #62  
Old 02-04-2010, 11:48 AM
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Vampires are stunned this round. Note all attacks targeted against stunned characters are automatic hits.

Round 3 - Crypt Battle

Vampire Spawn 1 - 5 HP, Stun, Blind
Vampire Spawn 2 - 29 HP, Stun, Blind
Vampire Spawn 3 - 29 HP, No longer combatant
Vampire Spawn 4 - 29 HP, No longer combatant

True Vampire - 3 HP, Stun, Blind

Elliot's Attack vs True Vampire
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+14: (7) + 14 Total = 21

Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d8+1: (3, 7) + 1 Total = 11


Elliot's Attack vs Vampire Spawn 2
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+9: (15) + 9 Total = 24

Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d8+1: (8, 1) + 1 Total = 10
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  #63  
Old 02-07-2010, 01:31 PM
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Dice will:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+3: (14) + 3 Total = 17
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  #64  
Old 02-07-2010, 02:03 PM
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Will save:

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7: (15) + 7 Total = 22
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  #65  
Old 02-07-2010, 02:18 PM
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ok, let's try a turn attempt. using up two attempts to destroy the little thing. -2 penalty included in the numbers.

attempt:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (12) + 2 Total = 14


damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+11: (13) + 11 Total = 24
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  #66  
Old 02-08-2010, 12:42 PM
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Will Save
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (15) + 6 Total = 21

I don't know how you wish to do it, but since a horror capaign is much less entertaining, being immune to fear, but might I suggest that Paladins are no longer immune, instead they benefit from the +4 they grant allies within 10 feet... Sorry, but the thought popped up
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  #67  
Old 02-08-2010, 04:37 PM
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Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+11: (9) + 11 Total = 20
Jacob shot vs first spawn

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d10+1: (8, 3) + 1 Total = 12


Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (4) + 6 Total = 10
Jacob shot vs second spawn

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d10+1: (5, 5) + 1 Total = 11
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  #68  
Old 02-14-2010, 03:43 PM
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Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d8+7: (1, 2) + 7 Total = 10
Jacob's cure moderate wounds
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  #69  
Old 02-15-2010, 02:41 PM
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Fortitude save

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 19
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  #70  
Old 02-22-2010, 04:59 PM
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Elliot's save to resist nausea:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+4: (17) + 4 Total = 21
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  #71  
Old 02-23-2010, 04:16 AM
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Open Locks
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (11) + 6 Total = 17
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  #72  
Old 02-23-2010, 04:19 AM
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Continued checks unless interupted in the two minutes this takes
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
11d20: 4, 15, 19, 15, 19, 14, 9, 5, 12, 18, 1Total = 131
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  #73  
Old 02-25-2010, 04:45 PM
Solitaire Solitaire is offline
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Stats:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 5, 6, 5, 4Total = 20


Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 1, 1, 5, 6Total = 13


Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 4, 1, 3, 5Total = 13


Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 1, 6, 4, 3Total = 14


Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 3, 3, 5, 2Total = 13


Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 1, 5, 1, 4Total = 11


HP:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+6: (5, 3, 1, 3, 3) + 6 Total = 21


Correct me if I understand this wrong, but I reroll until I have at least two stats at 15 or higher?
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  #74  
Old 02-25-2010, 04:54 PM
Solitaire Solitaire is offline
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So hopefully I do indeed understand the reroll thing right. I'm gonna do several rerolls at once to save time, knowing my luck. I'll use the first one that has 2 at 15 or more.

First set:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 3, 1, 2, 5Total = 11

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 1, 5, 6, 4Total = 16

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 3, 2, 2, 4Total = 11

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 5, 6, 3, 4Total = 18

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 4, 1, 2, 2Total = 9

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 1, 1, 4, 6Total = 12


Second set:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 3, 3, 6, 3Total = 15

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 1, 4, 1, 3Total = 9

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 3, 3, 3, 1Total = 10

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 2, 6, 4, 3Total = 15

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 6, 2, 4, 3Total = 15

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 5, 6, 6, 5Total = 22


Third set:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 4, 2, 2, 5Total = 13

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 1, 1, 4, 1Total = 7

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 5, 1, 1, 2Total = 9

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 4, 2, 4, 6Total = 16

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 5, 6, 1, 5Total = 17

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 6, 3, 3, 4Total = 16

Last edited by Solitaire; 02-25-2010 at 04:55 PM. Reason: Apparently I do not understand spoiler tags.
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  #75  
Old 02-25-2010, 10:08 PM
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Dice Save:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 5


Hehehe, the only way I make this save is with a natural 20
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