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#61
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#62
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I didn't even catch where we needed to roll initiative, but it's taken care of now. The thread is a little cluttered trying not to read about what happens to everyone else.
__________________Last edited by Hunter Noventa; 02-09-2010 at 05:32 PM. |
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#63
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#64
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Quote:
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I guess I could put spoiler buttons on it... but... I'd rather have the posts up as soon as I can. That is another reason why I'm not putting too many descriptive on my posts. So it doesn't get too cluttered. This will change when the parties join up. @Nytehunter You need to make your character sheet public. I can't see it
Last edited by The Yellow Bin; 02-09-2010 at 07:14 PM. |
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#65
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Heh, I really usually don't ask about future things
__________________ It's just the first time I'm playing an evilish cleric so yeah. ^_^ by the way, I haven't seen a response to what I have in the closet and stuff... but no rush. |
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#66
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Sorry about that! I missed it! Thanks for reminding. I promise the next post you will have a reply. Which should be in about 30 minutes.
__________________ |
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#67
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#68
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hey guys, sorry but things are getting kinda hectic over here with me about to take leave. My posts may be kinda spurratic until the 27th ish of february at the least, march at most. In case your confused spurratic doesnt mean i cant post it just means there might be days like yesterday that i dont post at all, and days where i might be able to post 10 times (exageration but you get the point) once all of this stuff is cleared up I should be good to go and back to my old post rate.
__________________Thanks, Samurai Zero |
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#69
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Hope everything goes well for you Zero. ^_^
__________________ |
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#70
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Yeah, im fine its just comeing back from deployment is the the hardest i work because i work computer administration. So naturally i have to make sure all the shops have their computers, and the computers are up and running, and if they arnt i gotta get them running, and then im moving all my personal stuff around like musical barracks because the barracks are under construction. Also i dont have internet in my barracks, im not going to buy it until i get settled, thankfully im within like 1 minute walk of a wifi coffee shop / bar / club so i can still get online when i get a chance.
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#71
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my next post should be in less than 6 hours.
__________________Samurai, don't worry about a thing. Especially right now when we're on immersion individual play. When we get to party play, that's when you need to let me know if you're going to be gone for an extended amount of time. My rule will tend to be anytime after 24 hours of my last post, if you don't post, then I reserve the right to post for you. I will get into it later on. |
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#72
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Okies thanks for the understanding. I'm a very active member usually, just found myself in a tight spot thats all.
__________________ |
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#73
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Just wanted to say I will be out of town Friday through Sun. I will still be posting, but they may be a bit less frequently
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#74
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Hey Bin I was wondering if this would be accepted it is from a book that WotC put out for 3.0 it is a weapon
Whip dagger* 25 gp 1d6 19-20/x2 15 ft.* 3 lb. Slashing Whip dagger, Mighty* +1 Str bonus 225 gp 1d6 19-20/x2 15 ft.* 4 lb. Slashing +2 Str bonus 325 gp 1d6 19-20/x2 15 ft.* 5 lb. Slashing +3 Str bonus 425 gp 1d6 19-20/x2 15 ft.* 6 lb. Slashing +4 Str bonus 525 gp 1d6 19-20/x2 15 ft.* 7 lb. Slashing Whip Dagger A character who takes an Exotic Weapon Proficiency in the whip is also proficient in the whip dagger. (You do not need to take a separate feat to use the whip dagger if you already have a feat for the whip.) The whip dagger is heavier than a standard whip and deals normal damage due to the barbs that run along its length and the dagger-like tip (which inflicts deep wounds when accelerated to strike by a proficient user) Unlike standard whips, armor bonuses and natural armor bonuses do not hinder its ability to deal damage. Although you keep it in hand, treat it as a ranged weapon with a maximum range of 15 feet and no range penalties. Because the whip dagger can wrap around an enemy's leg or other limb, you can make trip attacks with it. If you are tripped during your own trip attempt, you can drop the whip dagger to avoid being tripped. You get a +2 bonus on your opposed attack roll when attempting to disarm an opponent (including the roll to keep from being disarmed yourself if you fail to disarm your opponent). there is also a prestige class in there i want to take when we get that far |
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#75
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Ah whip-dagger, i remember that weapon very well and all the random threads it spawned on the WotC boards. "Can i has Sword-whip?" and the ever popular "How feasable are Sword chucks?" Many lulz were had back then, many lulz in deed.
__________________ |
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