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  #1096  
Old 09-12-2011, 11:29 AM
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Legomaster00156 Legomaster00156 is offline
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On the other hand, I'll just make a note to not play thief-ish characters.
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  #1097  
Old 09-12-2011, 01:39 PM
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Spike Elfslayer Spike Elfslayer is offline
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(I actually made a DM quite p***ed off with this stunt once)

Since you can't remain magically invisible after you make an attack, instead get the magic user to cast the spell on you AND your arsenal of snare traps before you approach the three guys guarding that silly holy relic.

If that isn't sufficiently annoying, create a character based entirely on Napoleon Dynamite.
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  #1098  
Old 09-12-2011, 01:44 PM
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#1421: Every time you kill a low-level mook, raise him as sentient undead and force him to take you to, and help kill, the next mook up the totem pole. Repeat process, poofing minions as necessary to stay under your control limit. Use this to bypass all ambushes, traps, and other optional messes in a well-planned dungeon and get to the boss with almost all your spell slots and hitpoints intact.

(One of the guys in my tabletop party has taken to doing this )
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  #1099  
Old 09-12-2011, 01:54 PM
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Spike Elfslayer Spike Elfslayer is offline
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#1422 Nag your GM until he relents and lets you find somebody who will craft you "Pants of Holding"
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  #1100  
Old 09-16-2011, 06:22 PM
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English Language English Language is offline
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#1423:Pay a guy to tell you the secret passage through enemy territory, then use a Thieving check to steal the money back....qith a Thievery bonus of about...4 at level 11.
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  #1101  
Old 09-16-2011, 08:47 PM
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#1424 Nag your GM to let you use a class he had previously banned from his setting. Argue for hours until the class is playable. Don't pick it at character creation.
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Last edited by Craigthulu; 09-26-2011 at 11:23 AM.
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  #1102  
Old 10-13-2011, 12:01 AM
Regeaj Regeaj is offline
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1425. (Pathfinder) play as an elf ninja, then when you get lycanthrope, go around with the group until you come across a group of 5 werewolves, 3 of which your sorcerer just killed, and are part of a larger pack, then when the Samurai decides to give you to them in return, agree once the Werewolves say that they will train you to control your werewolf form, then convince the GM to allow you to make another character sheet for that form and make it a two-weapon fighter using the werewolf stats (we use a 43 point buy allowing skills to go over 18, the stats ended up with a total of 46, we use the D&D point buy, and the GM let me go over 46 because it's base WW stats), congratulations, you have made a character with a total CMB of 17 (7 WW base attack + 4 Str + 6 from being a WW) and a total CMD of 45 (10 + CMB + 18 from being a WW), you are now one of the most overpowered of the group, also my character is lvl 3, 29 hp because that is base hybrid WW health, and I'm going to add the fighter health later. Now I just need to wait until the group level average is 5, then I can come back in. Also due to a feat I have my Initiative is 11, also I have Improved Two-weapon fighting and cleave, if my normal attack and my 2 off-hand attacks hit then i get a total of 6 attacks (wait until I have greater TWF, then it will be 8).

Last edited by Regeaj; 10-13-2011 at 12:08 AM.
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  #1103  
Old 10-14-2011, 11:55 PM
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1426: Get a DM to make your game for a party of four after already having pre-made four characters. Submit all these characters to the one campaign, each with a similar name and personal appearance. Have one propose an idea that no normal party would ever agree to (but of course all of them will because it is all of your characters).

Last edited by The Lone Druid; 10-14-2011 at 11:56 PM.
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  #1104  
Old 12-20-2011, 02:42 AM
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1427. Make several different accounts for the site. Have them all apply to the same game and have them all get accepted.
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  #1105  
Old 12-21-2011, 02:35 AM
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Hextor Hextor is offline
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And the dm for the game you just joined subscribes to this thread. Haha!
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  #1106  
Old 01-06-2012, 12:24 PM
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TimmyTheNerd TimmyTheNerd is offline
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1428. (Sorry if this was already suggested) Make a Human Barbarian named Joey Wheeler. Constantly challenge every NPC you meet to a duel and insist that your catchphrase is "Brooklyn Rage!!!"

Last edited by TimmyTheNerd; 01-06-2012 at 12:25 PM.
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  #1107  
Old 01-07-2012, 11:49 AM
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1429. When the party is on the shore of a lake being attacked by tentacles, dive underwater and use an attack to teleport the kraken onto dry land to continue the fight; despite the DM's intent to just have you kill about 10 tentacles before it ran away.

Actually did that one, I think the only reason we didn't all die was that he found the situation as amusing as I did after a bit of thought.
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  #1108  
Old 01-07-2012, 02:02 PM
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aivanther aivanther is offline
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1430. Every step of character building (initial, leveling up, shopping, re-rolling, etc.) use sources, feats and/or items specifically banned. Extra points for repeatedly attempting the same thing (PC:I buy 5 Nightsticks. DM: We talked about this, no night sticks! )

Last edited by aivanther; 01-07-2012 at 02:02 PM.
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  #1109  
Old 01-22-2012, 10:22 AM
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anailater1 anailater1 is offline
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1431: Refuse to leave the inn where you start untill their is a natural disaster that destroys it.
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  #1110  
Old 01-23-2012, 06:31 PM
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Haha I had a whole band not leave the inn until I dragged one PC out by his neck with my dread pirate who killed him for insulting his honor. Hehe.
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